(http://www.catalyst-gaming.net/cg-outlands.png)
Server Update
Download link: http://64.31.14.194/maps/rp_ineu_pass_v1b.zip
NB: An event will begin shortly as of posting of this news thread, so get on for the big move!Event is postponed until Outlands work again, read second post.Map-change event is planned to happen at
21:00 GMT+0 (London time) / 13:00 GMT-8 (US time) / 15:00 GMT-6 on 01/31/2012 (If everything goes right and RoflWaffle wakes up). Be there with us.
Thanks to a budding mapper,
Spatula Statua (http://www.catalyst-gaming.net/index.php?action=profile;u=547), we have a new outlands map, known as
rp_ineu_pass_v1b, where it contains multiple things;
This is a wilderness/hl2 outlands style RP map geographically placed in the Ineu mountains of Romania (though the brushwork is not geographically correct). It's a combination of the Episode 2 maps "ep2_outland_10" and "ep2_outland_10a" with some of my own brushwork to merge the two maps (the pass) as well as fill in some areas to make the map less linear. The map has buildings in the town as well as a small garage kind of thing erected on one of the hills. There are access points alongside the cliffs to climb up the cliff faces. The whiteforest station was converted into my own creation (the whole thing is my work aside from the outside entrance) of a bunker with a black mesaish looking mini lab. If you don't have episode 2, no worries. As long as you don't mind a little purple and black with a few errors here and there. I packed some of the materials and models into the map.
Here's a list of what the map includes:
-high skybox
-tons of walking space
-verticalness to decrease linearity and increase "room"
-soundscapes
-lab
-overwatch outpost (hit use on the helicopters cockpit to teleport to the forest)
-custom skybox
-attempted optimization via z-clip plane and model fade distance (will probably increase the fade next version)
-10 different refugee/rebel camps
-tunnel
-waterfalls
Credits
Valve - Brushwork "ep2_outland_10" and "ep2_outland_10a" and all Source Content (HL2, CS:S, EP2, L4D2)
Komaock - Skybox Texture
TopHATTWaffle - Waterfall Texture
SgtSickness - Sink Model
spaceship324 - Foliage Pack
Pictures:
(http://img839.imageshack.us/img839/1534/rpineupassv1a0002.th.jpg) (http://imageshack.us/photo/my-images/839/rpineupassv1a0002.jpg/)(http://img837.imageshack.us/img837/1092/rpineupassv1a0001.th.jpg) (http://imageshack.us/photo/my-images/837/rpineupassv1a0001.jpg/)(http://img11.imageshack.us/img11/1967/rpineupassv1a0000.th.jpg) (http://imageshack.us/photo/my-images/11/rpineupassv1a0000.jpg/)(http://img163.imageshack.us/img163/6784/rpineupassv0q0032.th.jpg) (http://imageshack.us/photo/my-images/163/rpineupassv0q0032.jpg/)(http://img6.imageshack.us/img6/8001/rpineupassv0q0018.th.jpg) (http://imageshack.us/photo/my-images/6/rpineupassv0q0018.jpg/)(http://img36.imageshack.us/img36/628/rpineupassv0q0015.th.jpg) (http://imageshack.us/photo/my-images/36/rpineupassv0q0015.jpg/)(http://img862.imageshack.us/img862/1425/rpineupassv0q0007.th.jpg) (http://imageshack.us/photo/my-images/862/rpineupassv0q0007.jpg/)(http://img851.imageshack.us/img851/3299/rpineupassv0q0001.th.jpg) (http://imageshack.us/photo/my-images/851/rpineupassv0q0001.jpg/)(http://img201.imageshack.us/img201/2273/rpineupassv0q0004.th.jpg) (http://imageshack.us/photo/my-images/201/rpineupassv0q0004.jpg/)(http://img856.imageshack.us/img856/2466/rpoutermountainsv0m0007.th.jpg) (http://imageshack.us/photo/my-images/856/rpoutermountainsv0m0007.jpg/)(http://img576.imageshack.us/img576/3350/rpoutermountainsv0m0006.th.jpg) (http://imageshack.us/photo/my-images/576/rpoutermountainsv0m0006.jpg/)(http://img823.imageshack.us/img823/2430/rpoutermountainsv0m0005.th.jpg) (http://imageshack.us/photo/my-images/823/rpoutermountainsv0m0005.jpg/)