Regular typing - Normal In Character talking./w - Whisper, People very close to you can hear you only./y - Say it loud and proud! everyone can hear you from very far (SPAAAAAAAAAAAACCEEE!!!!)./me - Use this to talk about yourself in the third person, Example" /me Sits on the chair and takes a breather"./it - Talk about anything in the Third person, use for local events such as /it The steam pipe overhead breaks!/Anim<Syntax> - Animation actions, the Alternative is pressing F1 and choosing an action./givetokens - give tokens to a player your looking at./droptokens - drop tokens to a place near you that your looking at./ObjectPhysDesc - Give a prop you own a description./CharPhysDesc - Change your personal Description..// - Local Out of Character Chat, use this to talk to everyone around you out of character. (Defined by [LOOC])// - Server Out of Character Chat, Everyone on the server can read these messages.F1 - Pressing this Key brings up your character Menu and other sub tasks.F2 - Identification Key, Press this ONLY when you are telling someone your name In Characterly, then select a range for the identification.TAB - Press this for the OL main Menu, has all other functions listed.
The HL2RP server Rules - http://www.catalyst-gaming.net/index.php?topic=495.0Common City Violations and Ordinances - http://www.catalyst-gaming.net/index.php?topic=520.0Contraband Items - http://www.catalyst-gaming.net/index.php?topic=515.0Updated Rules on token Confiscation - http://www.catalyst-gaming.net/index.php?topic=1637.0Ventrillio Information - http://www.catalyst-gaming.net/index.php?topic=1905.0Forum Rules - http://www.catalyst-gaming.net/index.php?topic=141.0
1. DO NOT Run around the server (Sprint) It will get you in trouble by the combine.2. DO NOT Mention about yourself being a rebel or part of some resistance or past or prior military, you can be killed.3. DO NOT Steal other peoples items by running up to them and snatching them. This is punishable by Kick and or ban.4. DO NOT use your fist weapons ever, Even through there there you would rather use /me's rather then weapons.5. DO NOT Harass the combine, they will remind you with positive reinforcement.5a. DO NOT Harass administration about how you want to join the combine, please make a post in the forums when applications open.6. DO Treat others with respect, Allow them to respond to your roleplay as you would like for them to respond to yours.7. DO be a good listener.8. DO follow the laws of Physics.9. DO Listen to other people who have been there longer, they might know more then you.10. DO promote quality over quantity role play, even the smallest things make the server better, If nothing is going do Passive role play, feed some birds or something.
RP -Roleplay.Cannon - The Half Life two storyline.DM - Deathmatch (Random Killing)PK - Player Kill (Death of your character)CCA - Combine Civil AuthourityCID - Civil Identification Number (Press F1 to View)Minge - A individual who disrupts roleplayMetagaming - Using information obtained out of character in character.Powergaming - Forcing your actions on others and or having super natural abilities that defy physics.
Enslaved Creatures (Vortigaunts and Humans)Combine Civil Authority RecruitCombine Civil Authority 04 UnitCombine Civil Authority 03 UnitCombine Civil Authority 02 UnitCombine Civil Authority 01 UnitCombine Civil Authority Elite Patrol Unit (EpU) <Note this is a still debated rank and is not currently in use here>Combine Civil Authority Officer (Ofc)Combine Civil Authority Division Leader (DvL)Combine Civil Authority Commander (CmD)Combine Civil Authority Sectoral Commander (SeC)
The Electro-shock stun baton - The main deterrence force of the CCA.The Nine millimeter pistol - Invented by humans, it is used to enforce the law in extreme circumstances.The MP7 Sub-Machine gun - Invented by Humans, it is used to enforce the law in very dire and extreme circumstances.The Spaz-12 Combat Shotgun - Invented by Humans, it is used for crowd control scenarios and Close quarters combat operations.The AR2 Combine Pulse Rifle - Invented by the combine, This weapon harnessed dark energy rather then bullets and uses them for projectiles, the primary fire emits a short burst of energy while the secondary launches a dark energy sphere that can obliterate most objects in its path and is used in close quarters combat.The HE Fragmentation Grenade - Invented by many, This device offers a short range explosive to be lobbed at enemies.The Flash Grenade - Invented by Humans, This device emits a loud sound causing temporary deafness and emitsa blinding light to close the human iris to make one temporarily blind.
The combine AI system - a System that determines strategic and informative updates for the CCA and Overwatch. it also canplace alerts to civilian populaces and is a controlled form of media by the combine.Augments - The combine have experiments with mechanical augments that promote better then nature effects. these can be from limbs,Eyesight, organ function, and a multitude of other applications.The Synth - Combine Bio-weapons that have powerful applications when used for military purposes. beings like the Gunship and the Striderare both a remembrance of the seven hour war and the technology that the combine posses.The nexus - a combine relay station that is intertwined with the global Entanglement device connected to City 18. Here the combine troops can resupply, reenforce, and call massive armies within minutes. The nexus is the central deposition of all combine activity in a sector.
The Advisors are large, pale, grub-like creatures with no discernible facial features, save a gas mask-like device attached to their front end as well as a cybernetic eyepiece on the left-hand side of their "face". Advisors possess a long, prehensile proboscis, which they use to feed. They do this to humans by plunging the proboscis deep into the back of the neck. Exactly what they feed on from humans is unknown, though given the position it is most likely blood or spinal fluid. Each Advisor wears a skintight olive-green body suit that covers all but both ends of their bodies, with a collar around their "necks" adorned with golden glyphs. Some Advisors also have a pair of spindly black robotic arms strapped to their back that are capable of grabbing and lifting an adult human. In Episode Two, Advisors are seen grabbing humans, both living and dead, and plunging the proboscis deep into the back of their necks. Combine Advisors have a wide range of odd vocalizations, from robotic growls and groans, to loud shouting noises and screeching. Besides their technological prowess, the Advisors also possess incredible psychic powers.
The resonance cascade rips open space-time and forms a portal between Earth and Xen. Nihilanth's race sees the dimensional fissure as an escape route. Of course headcrabs and other life trapped on Xen decide to hitch a ride to Earth, for the fun of it. Black Mesa becomes chaos, as the Hazardous Environment Combat Unit, a United States Marine Corps Special Forces division, is brought in to quell the results of the Resonance Cascade, including the elimination of all humans caught in the cross-fire. This resonance cascade is so immense in nature, that the Combine Empire notices it, turning their interest to what is happening on Earth.The resonance cascade rips open space-time and forms a portal between Earth and Xen. Nihilanth's race sees the dimensional fissure as an escape route. Of course headcrabs and other life trapped on Xen decide to hitch a ride to Earth, for the fun of it. Black Mesa becomes chaos, as the Hazardous Environment Combat Unit, a United States Marine Corps Special Forces division, is brought in to quell the results of the Resonance Cascade, including the elimination of all humans caught in the cross-fire