Author Topic: [11/9/2011] Orange Cosmos RP 1.5 Update #1  (Read 2491 times)

Offline Crap-Head

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[11/9/2011] Orange Cosmos RP 1.5 Update #1
« on: November 09, 2011, 01:27:20 PM »

Orange Cosmos RP 1.5 Update #1

  • General Changes
    • Added many new car scripts (see spoiler for list below) ~ Credits to KFrohman/Kaz.
    • Fixed mini and golf sound ~ Credits to KFrohman/Kaz.
    • When the mayor leaves or resigns, the speed limits are set back to default (30 - 65).
    • Fixed the backpack training book not working correctly.
    • The police shotgun, the ump and the auto shotgun limit being taken from the locker has been increased to 60.
    • Shotgun ammo taken from the locker increased to 24.
    • Fixed many minor problems with the 1.5 update.
    • Temporary removed the lockers (just like crates).
    • All lures now costs 100 dollars.
    • Limited the scratch card bets to maximum 5k.
    • Temporary disabled scratch cards. Gotta fix some exploits :c
    • Sorted out the pp_PixelRender exploit.

Spoiler for Quote from Kaz:
Ambulance: Handles a bit better, faster acceleration
Bentley: Same as the now defunct rolls royce
Bobcat: No longer sounds like a truck, handles and drives decently
Caterham: Rescripted, handles similar to how it originally did in original OCRP, reverted to shelby sounds.
Escalade: No longer sounds like a truck, surprisingly decent handling and speed.
International 2674: Nerfed the FUCK out of this. Drives more realistically.
Murcielago: Far more stable, no longer flips a shit at every turn, still a handfull.
Towtruck: No longer has that annoying truck sound, handles better.
Phantom: Accelerates faster and handles a bit better around corners.
TROLLS ROYCE: SEKRIT
ATV: Slight speed increase, no longer requires an entire road to turn.
Sultan RS: No longer has a lambo engine, probably the hardest car to drive.
Firetank: Slower acceleration and truck-like handling.

This update is mostly to fix some odd bugs. Il do suggestions over time from now on as i believe ive patched most of the problems by now. Please report any bugs in the bug reports section instead of PMing me or yelling at me over Steam.[/list]
« Last Edit: November 23, 2011, 02:36:12 PM by *anonim* »
Please do not add me on Steam because you have in-game problems. Make a thread in the correct board on the forum and i will respond to that whenever i have time.

Offline NaStY PaStY ?No Sound?

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Re: Orange Cosmos RP 1.5 Update #1
« Reply #1 on: November 09, 2011, 03:31:17 PM »
i know the trolls royce sekrit ;) I've saw it and was like WTF!?

Can we actually go round corners without doing an 8 point turn in the ATV now? :P

Offline Crap-Head

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Re: Orange Cosmos RP 1.5 Update #1
« Reply #2 on: November 09, 2011, 03:32:50 PM »
i know the trolls royce sekrit ;) I've saw it and was like WTF!?

Can we actually go round corners without doing an 8 point turn in the ATV now? :P

Yeah. Kaz made it so it basically just follows the actual street insted of when you turn it will hit the sidewalk on the other side and shit like that.
Please do not add me on Steam because you have in-game problems. Make a thread in the correct board on the forum and i will respond to that whenever i have time.

Offline -?EPC?- ::Frosty

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Re: Orange Cosmos RP 1.5 Update #1
« Reply #3 on: November 09, 2011, 04:44:28 PM »
So it sounds like CG are getting into Anti-Cheats are they?

Offline Crap-Head

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Re: Orange Cosmos RP 1.5 Update #1
« Reply #4 on: November 09, 2011, 05:09:43 PM »
So it sounds like CG are getting into Anti-Cheats are they?

Explain further please?

I was only just notified about the pixelrender exploit by Jogzi yesterday and only just tested it mysepf today, realizing its basically a luapad that allows you to run any clientside code which is pretty damn retarded.
Please do not add me on Steam because you have in-game problems. Make a thread in the correct board on the forum and i will respond to that whenever i have time.

Offline aeiou

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Re: Orange Cosmos RP 1.5 Update #1
« Reply #5 on: November 09, 2011, 05:53:02 PM »
I was only just notified about the pixelrender exploit by Jogzi yesterday and only just tested it mysepf today, realizing its basically a luapad that allows you to run any clientside code which is pretty damn retarded.

you can thank me for jogzi knowing about that

 

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