The close quarters weapons all serve the same purpose. The bow is the single ranged weapon of which she uses, and I've seen several authorizations been approved concerning the use of a bow. Concerning the inability to feel pain, that's hardly a positive effect. If she just shrugs off wounds, it could literally kill her. It's probably one of the worst neurological ailments that could be inflicted on someone.The hunting skills are purely for enjoying inter-character passive RP, for example, taking another character hunting, or handing over some meat for another character to prepare. Simply for the sake of increasing passive.I can see where you would find the fighting skills perhaps a bit 'over the top'. But I'm sure that if you consult other characters I've RPed with, they can confirm my fairness in balance the defects and perks evenly. The character is by no means unstoppable.The Kevlar vest has been authorized by several different people on dozens of different occasions. The character wears it because she has acknowledged that even though she can't feel it, wounds still very much affect her.The extreme height and muscles are also questionable 'OP'. But the height is for purposes of intimidation, and makes her easily identifiable. The muscular ability also offers an intimidation factor, and does offer a notably higher ability to inflict damage, but authorizations are for opening up new options and abilities for your character, and I've offered reasonable defects for said authorization.The languages are barely a concern at all.End rant.
This combination would make the character one of the most lethal hand-to-hands practioners in the outlands, far surpassing the average, and even the advanced.
A Thick Kevlar Vest, able to absorb small arms fire (9mm and SMG), and soften the blow of higher caliber ammunition (Pulse Rifle, Sniper, Shotgun, etc).
An inability to feel physical pain
You see, I actually did research about the things I was asking for, in addition to typing an 11 page backstory.
- A Thick Kevlar Vest, able to absorb small arms fire (9mm and SMG), and soften the blow of higher caliber ammunition (Pulse Rifle, Sniper, Shotgun, etc). Also, a long coat made from animal pelts, the result of the aforementioned Hunting Skills.
Kevlar doesn't even "Soften" blows from a 9mm, its made to stop penetration, not the impact(Getting hit by a .9mm will still break ribs).
- Skills in hunting (ICly might go out to hunt in the future, come back with some sort of animal, etc.)- Extremely Advanced Melee Combat Skills, as well as irregular muscle development. This combination would make the character one of the most lethal hand-to-hands practioners in the outlands, far surpassing the average, and even the advanced.- Rudimentary Firearm Skill. This shouldn't come into play often, as the character detests the personal use of guns.- The following combat weapons, as well as the skill and know how to weild each one: A steel Sickle, with a wooden handle, a 150 Pound Compound Bow, able to pierce completely through flesh (and even some woods), a small combat knife, mostly used for skinning hunted animals, or on rare occasions, as a backup weapon, a carpenter's hammer, for use in improvised combat, and to top them all off, a spear, two feet in length.- A Thick Kevlar Vest, able to stop the penetration of small arms fire (9mm), and absorb some of the velocity of a higher caliber, hopefully keeping the bullet from piercing all the way through the target area (IE .357 rounds, shotgun pellets, and SMG rounds). Also, a long coat made from animal pelts, the result of the aforementioned Hunting Skills.- Extreme Height, and (as I've mentioned before) irregular musclar ability. The character would almost reach seven feet in height, standing at 6 feet and 11 inches.- Understanding of a variety of languages: English, French, Afrikanis, Kwangali, and Khoekhoe.- This is the big one: An inability to feel physical pain, due to a nuerological disorder called congenital analgesia.
Such poaching was not allowed on the Ziweti's land, and Ghafi retaliated by shoving the man into the hood of the truck, a rather foolish move to pull on an armed man. But before the hunter could pull off a single shot, he met a brutal end. Sasil had watched the situation unfold, and had climbed out the window of the truck to make little noise. As the man raised his weapon, Sasil drew her Sickle, and took of his head without hesitation.
Authorization(s):- Skills in hunting (ICly might go out to hunt in the future, come back with some sort of animal, etc.)- Very Advanced Melee Combat Skills, as well as strength that is high above the average. The combination would make the character a threat to the average man, and pose a variable danger to those with training, obviously with significant "Evening-Out", as they would be more-or-less equivilant in skill.- Rudimentary Firearm Skill. This shouldn't come into play often, as the character detests the personal use of guns.- The following combat weapons, as well as the skill and know how to weild each one: A steel Sickle, with a wooden handle, a 150 Pound Compound Bow, able to pierce completely through flesh (and even some woods), a small combat knife, mostly used for skinning hunted animals, or on rare occasions, as a backup weapon, a carpenter's hammer, for use in improvised combat, and to top them all off, a spear, two feet in length.- A Thick Kevlar Vest, able to stop the penetration of small arms fire (9mm), and absorb some of the velocity of a higher caliber, hopefully keeping the bullet from piercing all the way through the target area (IE .357 rounds, shotgun pellets, and SMG rounds). Also, a long coat made from animal pelts, the result of the aforementioned Hunting Skills.- Extreme Height, and (as I've mentioned before) above average physical strength. The character would almost reach seven feet in height, standing at 6 feet and 11 inches.- Understanding of a variety of languages: English, French, Afrikanis, Kwangali, and Khoekhoe.- Extreme Pain Tolerance, by no means completely immune to the physical sensation.
Also, the irregular muscle growth and the irregular height is mostly just a scare tactic, it really serves no purpose
I've seen Kevlar vests applied for, and accepted on a variety of occasions. I'm posting from my phone now, but when I return home, I'll be able to provide two concrete examples of accepted authorizations where Kevlar has been involved. What makes my application any different from theirs?ADDITION / EDITNow that I'm on a computer, I can post the two examples of authorized Kevlar.Rex 'Luco' VindictaApplied for, quote "Armor Outfiting(Kevlar for Leather Jackets)"http://www.catalyst-gaming.net/index.php?topic=17787.msg127951#msg127951Charlie CloudApplied for, quote "Kevlar under shirt."http://www.catalyst-gaming.net/index.php?topic=13432.msg99197#msg99197
Even a simple fall off a platform could have her leg taken off if she broke it and stood on it.
Quote from: Cpl. Tray [22nd AB NA] on September 25, 2012, 03:55:26 PM Also, the irregular muscle growth and the irregular height is mostly just a scare tactic, it really serves no purposeIt serves a purpose of being pretty powerful when combined with H2H skills as well as increased power with the melee weapons.