If only the hammer we use now had the features of Source Engine 2. ;.; Resizing would be so convenient, it's not even funny especially since I have a thing for making rats maps. With the being said, I haven't really seen much of the new hammer editor, but what I have seen of it looks really nice, I'd probably have to play around with it.
I'm still pretty new with the whole 3ds Max stuff. I don't know what half of the stuff in there does other than like, extrude, boolean and the basic tools like resizing, moving and rotating. Hell, it wasn't until after I spent like 4 hours making that harp out of a crap ton of cylinders and already done with it that I figured out -- Hey...I could have made the coil design around the Pillar out of a spring in the Dynamic Objects tab and saved myself about half an hour of cylinder positioning...fml.