The only thing im a bit iffy about is the CPR, it looks like a bit of a shit minigame in a way. Perhaps have it so you have to get there within a certain time to start doing it and it takes 30 seconds or whatever to do. Everything else seems fine
About the CPR, feel free to correct me where I'm wrong but I have a few points to raise. While chest compressions are good for postponing death until the paramedics could arrive, paddles are always better for actually fixing what is wrong with the heart. The only exception I can think of is if the person's heart is only missbeating, not actually stopped, in which case I don't know if paddles or AED is preferable. Regardless, this means if you are already there with paddles, there isn't really a reason to continue with chest compressions, so keeping paddles wouldn't be unrealistic. After the paddles are used, the only possible remaining issue, as far as CPR is concerned, is if their breathing doesn't come back with their heartbeat. Then its not a matter of chest compressions as suggested though, but rather of mouth-to-mouth or assisted breathing with an apparatus. The only was I could see this being more realistic is if you inserted the little "minigame" as something people around a severely injured/unconscious person have to do to sustain life in the person for an extended period of time. It makes more sense since a citizen wouldn't have the equipment on themselves to save the person, and CPR would really be all they could do. Other than those specific things, and even if those issues aren't adressed I +support this. The times I have tried to play on medic I've found myself wishing there was more to healing people than just waving my magic medi-gel pad and making everything better, and I think this interface would make the job a lot more appealing.
Quote from: GamingZealot on May 14, 2013, 05:08:54 PMAbout the CPR, feel free to correct me where I'm wrong but I have a few points to raise. While chest compressions are good for postponing death until the paramedics could arrive, paddles are always better for actually fixing what is wrong with the heart. The only exception I can think of is if the person's heart is only missbeating, not actually stopped, in which case I don't know if paddles or AED is preferable. Regardless, this means if you are already there with paddles, there isn't really a reason to continue with chest compressions, so keeping paddles wouldn't be unrealistic. After the paddles are used, the only possible remaining issue, as far as CPR is concerned, is if their breathing doesn't come back with their heartbeat. Then its not a matter of chest compressions as suggested though, but rather of mouth-to-mouth or assisted breathing with an apparatus. The only was I could see this being more realistic is if you inserted the little "minigame" as something people around a severely injured/unconscious person have to do to sustain life in the person for an extended period of time. It makes more sense since a citizen wouldn't have the equipment on themselves to save the person, and CPR would really be all they could do. Other than those specific things, and even if those issues aren't adressed I +support this. The times I have tried to play on medic I've found myself wishing there was more to healing people than just waving my magic medi-gel pad and making everything better, and I think this interface would make the job a lot more appealing.With the AED you still need to continue chest compressions. The AED stops fibrillation and corrects the heart beat. Chest compressions are still needed in reviving the person. Mouth to mouth isnt used anymore now a bag valve mask or CPR mask is used to prevent disease spread to the first responder or victim.I am the supervisor in the emergency services org for EMS and statua is the head of EMS in our org. I STRONGLY support this suggestion as it would improve the medic's job immensely. The ambulance is dreadfully slow and needs to be faster and have all round upgrade. The ambulance needs at least 1 seat in the back preferably 2. So if two medics are riding in one ambulance (which they should as its more effective) then there needs to be space to transport patients to the hospital.
There's actually going to be a similar leveling system to police when I'm done with it. Something like this (very rough draft):Paramedic Trainee- Cannot get vehicle (vip/gold exempt)- Low chance of revival on death- Cannot fix broken bones- Lowered bandage healing powerParamedic- Can get vehicle- Higher chance of revival on death- Can fix broken bones, but may take a few times- Hightened healing from bandagesSenior Paramedic- Higher chance of revival on death- Can fix broken bones every time- Hightened healing from bandagesOf course there's more to it and there will be more in the end after consulting with some people, but ye. Probably going to introduce a few new things like splints and stuff so its not like "lol i hit you with a first aid box now your legs not broken" and stuff.
Quote from: KarmaLord on May 14, 2013, 07:21:07 PMThere's actually going to be a similar leveling system to police when I'm done with it. Something like this (very rough draft):Paramedic Trainee- Cannot get vehicle (vip/gold exempt)- Low chance of revival on death- Cannot fix broken bones- Lowered bandage healing powerParamedic- Can get vehicle- Higher chance of revival on death- Can fix broken bones, but may take a few times- Hightened healing from bandagesSenior Paramedic- Higher chance of revival on death- Can fix broken bones every time- Hightened healing from bandagesOf course there's more to it and there will be more in the end after consulting with some people, but ye. Probably going to introduce a few new things like splints and stuff so its not like "lol i hit you with a first aid box now your legs not broken" and stuff.So you have to wait 24 hours to get a medic vehicle? The ever rare medic species will soon become an endagerd one at this rate...
Ok so you added levels. Is anything from my list going to be added?