Catalyst Gaming

CG Central => News and Announcements => Topic started by: Scratchie on June 18, 2013, 10:14:20 PM

Title: Sandbox is now Online!
Post by: Scratchie on June 18, 2013, 10:14:20 PM
Sandbox is now online!
IP: 64.31.14.196:27017

Get the required map, addons and tools here:
http://steamcommunity.com/sharedfiles/filedetails/?id=148219121

Get WireSVN as well.
Title: Re: Sandbox is now Online!
Post by: ???????£??Rose Nocturna??? on June 18, 2013, 11:01:38 PM
Noice.  Bringing up a mass of servers tonight are we?
Title: Re: Sandbox is now Online!
Post by: Scratchie on June 18, 2013, 11:25:37 PM
Noice.  Bringing up a mass of servers tonight are we?
If I had gmr and worked on it a bit that would be up too. But I don't and I haven't.
Title: Re: Sandbox is now Online!
Post by: Somone77 on June 18, 2013, 11:47:21 PM
btw sandbox needs wiremod SVN too.
Title: Re: Sandbox is now Online!
Post by: Statua on June 19, 2013, 01:40:57 AM
I dont think people need to sub to the stools unless they want them in SP.
Title: Re: Sandbox is now Online!
Post by: Scratchie on June 19, 2013, 02:12:38 AM
I dont think people need to sub to the stools unless they want them in SP.
*shrug*, the collection is what is on the server from the workshop. using the host workshop system.
Title: Re: Sandbox is now Online!
Post by: Dethklok on June 20, 2013, 11:15:00 PM
Excellent! I've been waiting a LONG time for this.
Title: Re: Sandbox is now Online!
Post by: Dethklok on June 21, 2013, 12:23:20 PM
What the f*** did you do to the sandbox server!!!!! It's cinima now T_T I didn't even get to save my dupes...
EDIT: I am a dumbass, you need the port number, you cant just connect to the ip T_T
Title: Re: Sandbox is now Online!
Post by: Teitoku Ippan on June 21, 2013, 12:25:29 PM
What the fuck did you do to the sandbox server!!!!! It's cinima now T_T I didn't even get to save my dupes...

sandbox is still sandbox
Title: Re: Sandbox is now Online!
Post by: Dethklok on June 21, 2013, 12:56:33 PM
I'm a dumbass lol you actually need the port number T_T
Title: Re: Sandbox is now Online!
Post by: Statua on June 21, 2013, 05:13:10 PM
Its nice we have a sandbox. Now can we have an actual sandbox? There's too much restricting security and the server is unstable. I get kicked for too many lua errors often, and I dont get any lua errors in my console...

Also, idk why but anything I spawn that uses this chip and parenting causes severe serverside lag.

Code: [Select]
@name Assault Mini Helicopter
@inputs Active W A S D Space Shift M1 M2 Body:entity
@persist RP RR RY
interval(1)
#Hold Angles
RP = (W-S)*30+(2.5*(Space==0))-abs(Body:vel():dot(Body:forward())/150+(entity():angles():roll()/-3))
RR = (A-D)*20
RY = (M1-M2)*10+(Body:vel():dot(Body:forward())/100+(entity():angles():roll()/-20))
#Angleizer
Force = 25
Anglo = ang(-Body:angVel():pitch()+RR,-Body:angVel():yaw()/5+RY,-Body:angVel():roll()+RP) * Force * shiftL(ang(Body:inertia()))
Body:applyAngForce(Anglo)

#Hover and Thrust
Body:applyForce(Body:up()*Body:mass()*15*Active)
Body:applyForce(Body:up()*Body:mass()*(Space-Shift)*10)
Body:applyForce(Body:up()*Body:mass()*Body:vel():z()/-100*(abs(entity():angles():pitch())<90))

It works fine on all the other servers.
Title: Re: Sandbox is now Online!
Post by: Somone77 on June 21, 2013, 11:47:38 PM
I think there was some kind of protection script running against E2 applyForce to try and prevent abuse, I turned it off.

A note about your code though, according to the E2 wiki, the interval() of a script can be set to only a minimum of 10, just a side note.
You may find it faster to use runOnTick(1)
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