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Messages - raged
Pages: 1 ... 4 5 [6] 7 8 ... 38
76
« on: February 06, 2014, 08:20:59 PM »
unless you have a supply and demand system (like a hungermod or something like that) then tokens that are introduced into the economy have no exit point and it results in inflation, which was last time where you had like people having 60k tokens but they were worth nothing
77
« on: February 06, 2014, 08:18:56 PM »
you either have to make it fair for everyone and set a standard and keep donations seperate from ingame benefits or you have to make it into a cash cow like last time
78
« on: February 06, 2014, 12:25:20 AM »
if you make contraband flags donatable in any shape or form im not going to play, sorry
contraband related flags should either be allocated to organisations with the means or resources to obtain/produce such materials (same goes for blackmarket flags) and not given out like candy to individuals who ass spawn shit
79
« on: February 05, 2014, 08:44:12 PM »
admins not letting me do things i wanted to do was one reason why i stopped playing
80
« on: February 05, 2014, 08:23:03 PM »
tweak whatever you want but if i see admins telling people 'no' for things that should happen ic'ly without a really good reason i can assure you it will die just like the first hl2rp
81
« on: February 05, 2014, 01:42:40 AM »
Lol this thread is pretty ironic.
<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
what makes it ironic nicknero
82
« on: February 05, 2014, 01:02:45 AM »
this thread is just another where admins argue their point against people who haven't been admin and don't understand sometimes we know X or Y is gonna happen so we stop roleplay to prevent even more drama or because something is wrong with the RP thats going to happen etc
well rather than be an admin at cg i have led several rp communities and i can tell you interfering with everything isn't the right way to go
83
« on: February 05, 2014, 12:21:57 AM »
yeah but theres a difference between
"hey cant let you do that raged because for X reason it would lead to Y"
than
"dont do that or ill perma ban you"
84
« on: February 05, 2014, 12:17:48 AM »
most admins didnt run around stopping rp they didnt like for no reason other than not liking it personally
how was mugging units breaking server rule or wanting to lead coup in cca and become sec with support of overwatch or when i went to kill jellyfish i got told by other admins i couldnt do it
85
« on: February 04, 2014, 11:22:36 PM »
tl;dr mary sue syndrome
'my character must be perfect and rly cool and good at combat but this guy has something i dont which i feel is unfair thus i need to complain'
or
'my super awesome cool character got killed, must complain because even though the rp was valid im too attached to my character'
or
'i dont like this guy lets pk his character because he is elitist look at his guns'
or more commonly
'this character is a mary sue why are they on the server time to complain'
a lot of players characters tend to role out into the mary sue or marty stu group and so drama happens because those sorts of characters would probably not exist in the real world but are some cheesy ripoff of something else from fiction
86
« on: February 04, 2014, 10:47:05 PM »
rogue units have only caused drama and shit in the past and dont see why we should allow it now
should stay un-authorisable
i thought one of the main ideas of the reboot of hl2rp was less admin intervention and more IC consequences http://www.catalyst-gaming.net/index.php?topic=27217.15see here
87
« on: February 04, 2014, 02:15:12 AM »
i didnt say they shouldn't require approval i said they shouldn't be told bluntly "no" because admin dont want a rogue unit even if IC'ly it should happen
88
« on: February 03, 2014, 10:27:09 PM »
In short, once we get a sizable population going on the server, I don't see why rogue units shouldn't be allowed. going rogue should be the IC consequence of prior actions - not something that is either ruled yes or no by administrating parties reminds me of the old hl2rp where i was threatened with bans for wanting to do things IC
89
« on: February 03, 2014, 07:49:08 PM »
i dont agree how you all stereotype rogue units as the sole reason being "i hate the combine" and that they're going to join the resistance
90
« on: January 27, 2014, 09:28:24 PM »
do me a favour and when you make a new intelligence divison dont name it zealot just so people can distinguish between it because i will like to use it in future as an example to show an effective intelligence division
thanks
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