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Backup Sections => Suggestions => Orange Cosmos Roleplay 2[ARCHIVE] => Accepted Suggestions => Topic started by: Red Alexmander on April 30, 2013, 10:55:49 AM

Title: Starting your car
Post by: Red Alexmander on April 30, 2013, 10:55:49 AM
I've played on a perp server where you had to press R to start your engine in your car. This would stop people just driving away instantly from police rp situations. This would also help with police rp situations such as "Sir, please turn off your engine." And stuff like that.

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Title: Re: Starting your car
Post by: wakeboarderCWB on April 30, 2013, 12:03:54 PM
This would be awesome to have. I can't count how many times people just hop in their car and instantly drive away when I pull them over.
Title: Re: Starting your car
Post by: jogador roxo on April 30, 2013, 12:29:52 PM
I do support this, like you said, it would stop people hopping in their car and driving off.
Title: Re: Starting your car
Post by: GrannyLad on April 30, 2013, 12:48:51 PM
Yeah this is a good idea, and maybe have a 1/2 second delay from pressing R with the engine starting sound so they can't just drive off.
Title: Re: Starting your car
Post by: BltElite on April 30, 2013, 12:59:01 PM
Yeah this is a good idea, and maybe have a 1/2 second delay from pressing R with the engine starting sound so they can't just drive off.
This.

It won't stop people driving off as its just hit e to get in then hit r, only one extra button its not a big deal for running off if they're trying. A half second delay is a good idea though, and I still like the idea.

+support
Title: Re: Starting your car
Post by: Statua on April 30, 2013, 01:05:36 PM
Most vehicles have a starting sound too. Which is epic. You can hear it when you repair a vehicle with the godstick.
Title: Re: Starting your car
Post by: Keskjer on April 30, 2013, 01:23:01 PM
Yeah I can see this. Press and hold r and a loading bar comes up giving you about 5seconds +/- till your car starts.
Title: Re: Starting your car
Post by: Statua on April 30, 2013, 01:38:15 PM
Yeah I can see this. Press and hold r and a loading bar comes up giving you about 5seconds +/- till your car starts.
I'd say 2 seconds at the most. If your car takes 5 seconds to start you have a problem lol.
Title: Re: Starting your car
Post by: Shriio on April 30, 2013, 01:54:30 PM
Great idea!

+Supported
Title: Re: Starting your car
Post by: Meatwad on April 30, 2013, 04:14:55 PM
I like this, if this could happen it'd make my day.
Title: Re: Starting your car
Post by: Red Alexmander on April 30, 2013, 05:03:03 PM
It would obviously take a few seconds to start :P Not just E + R = Avoid RP Situation
But yea, thanks for support!
Title: Re: Starting your car
Post by: Psycho29388 on April 30, 2013, 05:13:41 PM
Plus support from me. Holding r for two seconds would give cops plenty of time to ram people out before they drive off.

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Title: Re: Starting your car
Post by: Replayaz on April 30, 2013, 08:11:12 PM
I'm totally supporting this and I can't wait to hear the sound of starting engines all over the places.
Title: Re: Starting your car
Post by: [S-ZPS] Sherman on May 01, 2013, 07:07:25 AM
Completely support this idea. Just have it so the car can stay running. When a cop pulls someone over and asks them to step out the officer would also ask them to turn the engine off. This is just for better RP and also for convenience. Another thing, the police battering ram should also be able to turn off the engine, it does prevent them from getting back in for a bit but once they are in they can still drive away. So I have to sit there guarding the car with my battering ram still.
Title: Re: Starting your car
Post by: Martinerrr on May 01, 2013, 12:54:12 PM
Also make it so that car bombs only trigger when the vehicle starts.
As well as add something, perhaps a rule or a filter, that makes people not spam their car engines starting up.
Title: Re: Starting your car
Post by: S?cojnr on May 01, 2013, 01:11:41 PM
I would like to see this added for the reasons already stated.
Title: Re: Starting your car
Post by: ???Jesusfreak??? on May 02, 2013, 03:56:05 AM
Maybe like this:
Small cars and station cars has a start up time on 5 sec.
Mule and other big trucks is 8 sec.

Not sure if you leave your truck/car it will turn the engine off automatic or you have to hit R again. so if you leave the car it will stand in idle and you will lose gas.
Title: Re: Starting your car
Post by: ejecX_ on May 02, 2013, 05:09:37 AM
100% +support from me, this is an awsome idea, and i agree with Jesusfreak that the startup times should vary from vehicle to vehicle, or atleast from one type of vehicle to another.
Title: Re: Starting your car
Post by: Zacharias on May 02, 2013, 05:40:07 AM
I support
Title: Re: Starting your car
Post by: alaskan thunderfuck on May 02, 2013, 06:34:54 AM
Very easy addition that can only bring good to the gamemode. +support
Title: Re: Starting your car
Post by: Scratchie on May 02, 2013, 07:14:27 AM
As soon as the major bugs are fixed this will be worked on. Might not be in update 7 but probably update 8.
Title: Re: Starting your car
Post by: Statua on May 02, 2013, 11:05:33 AM
Id rather see 3 seconds for sedans, coupes, suvs, and small trucks. Then 5 for everything else. Like I said before if it takes 5 seconds to start your car, you have a problem.
Title: Re: Starting your car
Post by: MOOcow on May 03, 2013, 05:02:18 PM
I believe anything over 2 seconds it too long. It should be 1-2 seconds at most. You should be able to realize they are starting their car in that amount of time.
Title: Re: Starting your car
Post by: Crap-Head on May 03, 2013, 05:14:29 PM
Extending on this idea. What if you were able to leave your vehicle, without the engine turning off? While the engine is running, gas would still decrease. So you would have to actually turn your engine on and off realistically. Just like you would in real life ;)
Title: Re: Starting your car
Post by: Statua on May 03, 2013, 05:23:17 PM
Extending on this idea. What if you were able to leave your vehicle, without the engine turning off? While the engine is running, gas would still decrease. So you would have to actually turn your engine on and off realistically. Just like you would in real life ;)
and make it so your car doesnt lock. Guy i work with at dominoes had his car stolen cause he lef it running while on a delivery.
Title: Re: Starting your car
Post by: wakeboarderCWB on May 03, 2013, 07:34:09 PM
Extending on this idea. What if you were able to leave your vehicle, without the engine turning off? While the engine is running, gas would still decrease. So you would have to actually turn your engine on and off realistically. Just like you would in real life ;)
and make it so your car doesnt lock. Guy i work with at dominoes had his car stolen cause he left it running while on a delivery.
What if we made auto locks a buyable feature? Like the "remoteless" key that's currently implemented? When you buy automatic locks you get the remote locks, and automatic locks when you exit the vehicle? Make it cheap, like $5000, though.

But yeah, I like the fact that you have to turn your engine off. It'll make my "/me turns engine off" bind a lot better :)
Title: Re: Starting your car
Post by: Red Alexmander on May 03, 2013, 07:56:14 PM
Extending on this idea. What if you were able to leave your vehicle, without the engine turning off? While the engine is running, gas would still decrease. So you would have to actually turn your engine on and off realistically. Just like you would in real life ;)
and make it so your car doesnt lock. Guy i work with at dominoes had his car stolen cause he left it running while on a delivery.
What if we made auto locks a buyable feature? Like the "remoteless" key that's currently implemented? When you buy automatic locks you get the remote locks, and automatic locks when you exit the vehicle? Make it cheap, like $5000, though.

But yeah, I like the fact that you have to turn your engine off. It'll make my "/me turns engine off" bind a lot better :)

I definitely like where this is going, but would the car stay unlocked if the engine was on? because technically the keys would be in the ignition. If it was like this, then minges would be able to steal cars extremely easily.
And also, when turning off you shouldn't have to wait, just tapping R would turn it off
Title: Re: Starting your car
Post by: Red Alexmander on May 07, 2013, 08:46:33 AM
Is this for sure happening in update 8? I think Karma said something about it earlier
Title: Re: Starting your car
Post by: [S-ZPS] Sherman on May 07, 2013, 12:37:07 PM
Yes he did Alexander :)


By tge way I agree with the start up time but think about RL it takes only a second or two to start upvand it should be in the game



SUGGESTION: maybe add a 5% chance that the vehicle won't start and you gota try again. Makes it more realistic.
Title: Re: Starting your car
Post by: Crap-Head on May 08, 2013, 12:02:05 PM
Sorry for the wait.

Added this for update 9.

Locked and moved.
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