not sure if anyone has ever played these before, one person GMs and rolls 1-X on a random number generator to decide the outcome of the people playing's actions
pretty much an example is;
guy A wants to walk down stairs
GM rolls a 1d20, gets a 1, guy tumbles down stairs and breaks his ankle
guy B wants to cut some guy with a knife, GM rolls 1d20, gets a 20, he cuts the guy's head off
roll for anything and everything
not sure if anyone is interested but i'll set it up anyway, fill out character sheet if interested
[b]Name:[/b]
[b]Sex:[/b]
[b]Race (can be not a human):[/b]
[b]Inventory (3 sub-par items, ex frayed rope, rusty shiv, this wont be affected by initiative roll):[/b]
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]Class:[/b]
Classes: Pick a class in the venue of rogue, warrior, magician, etc. and I will give you equipment based off of it. Make up your own and state what kind of gear you'd like. (no dumb shit as per rule 2)
Strengths explained: 2 strengths minimum, 1 strong point, strength = +1 to rolls, strong point = +2 to rolls in this nature, you can have more than 2 strengths but only 1 strong point and for every strength you need 1 weakness
Weaknesses: 2 weaknesses minimum, 1 fatal flaw, weakness = -1 to those rolls, fatal flaw = -2 to rolls in that nature, 1 weakness for every strength.
i'll allow drop-ins while its in session, feel free to join up at any time, i'll be GMing
Rules:
1. Listen to the GM
2. Don't do dumb shit (i'll tell you if its dumb)
3. If 3/4 of the roster inputs actions, I will roll for them unless in a group scenario ex. combat.
4. I reserve the right to roll at any time, and will most likely roll at least once every 24 hours.
godspeed
Roster:
Vengeance - Tony the Gorilla
Misty - U'han the Lion Man
Statua - Gerry the Human
Zombie - Hanker the Goblin
Channy - Hodon the Orc
NRK - Dagwa the Demon
Yak - Rock and Spooge the Twin-Headed Ogre
Red - Asameir the Human
Hazard - Antimony the Human
Dixon - Orion the Minotaur
EDIT: I will be rolling 1-20 on random.org to decide outcomes unless the roll calls for something larger, ex. deciding the setting.
EDIT: Added 'class' to character sheet. I'd recommend everyone editing their char sheets based off of this.
https://www.youtube.com/watch?v=DJ6CcEOmlYU
Roll for initiative!
The year is [1514]. You are [17] all in the King's banquet room, recently signing on to vanquish this guy. (http://puu.sh/81DmR.jpg)
(rolled 1d12 out of the broquest villains)He has supplied each of you with a bountiful feast, and [19] has decided to provide you with royal armaments.
Hanker, the goblin, recieves [2+2=4] an old sack to wear about himself, along with what he came in with, [2] some old wooden sandals, however he has made quite a living nicking things, with [96] gold.
Gerry, the odd schizophrenic, recieves [17+2=19] royal scribe robes as well as a gold-laced quill, a bottle of royal ink, and a stack of writing paper, totalling to +3 scribing rolls when used all together, +1 for each piece. along with [14] what he came in with, red monk robes and wooden paper-lined sandals, along with a bottle of plain ink and his quill, an iron dagger about his waist, as well as [46] gold.
U'han is gifted [11+2=13] iron tips for his fangs, giving +1 to biting rolls as well as loose metal plates for his armor that add +1 to defense rolls, along with [18] what he came in with, a massive wooden club studded with iron, providing +2 to combat rolls when using it. He also has food supplies on-the-go, providing +1 whenever preparing food in the field, or at home, and [25] gold.
Tony is given [15+2=17] A large reinforced club akin to U'han's, this one with a purple cloth hanging from the base to mark the King's equipment, giving +2 to combat rolls using it. As well, he recieves a year's supply of cocoa butter at his request, providing +1 to seduction. He also came in with [3] A messanger pidgeon with a horrible disease and a broken leg, and [1] gold.
Brick is given [17+2=19] a massive stock of salted meats, a fishing net and a meal kit, as well as a machete providing +1 to combat/breaking rolls (clearing jungle), as well as reinforced wooden plates that he can strap on, giving +2 to defense rolls. On top of this, he has [12] fish bait, an iron dagger and basic clothing, and [36] gold.
The king boots you out after you have feasted, leaving you all to explore the town and its shops before setting out.
Tony: Large reinforced club (+2 combat), cocoa butter (+1 seduc.) 1 gold.
U'Han: Iron tipped fangs (+1 combat), metal plates (+1 def.) 25 gold.
Gerry: Royal scribes equipment (+3 scribing rolls for 15 rolls, then drops to +2) 46 gold.
Hanker: 2 burlap sacks and half a dagger, 96 gold.
Hodon: Fishing bait + net (+1 fishing), reinforced wood armor (+2 def), machete (+1 breaking/combat), and 36 gold.
by popular demand (aka statua) i'm going to roll for the results
Hanker: [5] You set off to look for a merchants, but you're in the wrong part of town. You find a cart selling fruit but that's it.
Gerry: [8] You walk off in a direction nearby Hanker's, finding a jewish man running a general store.
Brick [9] You walk out of the town, deciding 'fuck the quest'. You find a rather small stream with no evident fish, and begin setting up shop.
Tony: [5+1-1=5] You walk into a local tavern, lubricating yourself with some cocoa-butter in this strange new environment. You walk up to a barmaiden, but you get nervous, and begin snorting and grunting, resorting to your primal gorilla-ness.
https://www.youtube.com/watch?v=bU0XcO0xiMg
Initiative (Dagwa): [18] You possess a nobleman having a chat with the local priest. Possession goes on a 10 turn CD. He has [67+50=117] gold and fancy puffy clothing with a feathered cap. His eyes roll up into the back of his head, and then you gain control over his actions. The priest cocks an eyebrow at you, and then walks away.
No changes in equipment.
Rolling for Red's char
Roll for initiative!
Asameir walks out from behind the castle's entryway, watching the adventurers set off on their quest. As he steps out of the shadows, his gear is visible. He is wearing [12] a black robe over himself, providing +1 concealment until noticed, with a staff gripped firmly in his hand. The staff is lightly enchanted with magics, providing +1 to magic rolls provided he is wielding the staff. He has a small charm in his pocket, and a royal letter of pardon that expires tomorrow. In the pocket of his robe is [23] gold.
Tony: Large reinforced club (+2 combat), cocoa butter (+1 seduc.) 1 gold.
U'Han: Iron tipped fangs (+1 combat), metal plates (+1 def.) 25 gold.
Gerry: Royal scribes equipment (+3 scribing rolls for 15 rolls, then drops to +2) 46 gold.
Hanker: 2 burlap sacks and half a dagger, 96 gold.
Hodon: Fishing bait + net (+1 fishing), reinforced wood armor (+2 def), machete (+1 breaking/combat), and 36 gold.
Rock & Spooge: Massive club (+3 att, -1 spd), cloak and wooden armor (+1 concealment, +1 def) and 60 gold.
Asameir: Black robe (+1 concealment until noticed), minorly enchanted staff (+1 magics) and 23 gold.
Rollan for Hazard's char and everyone else
Antimony walks into town, attempting to look elegant in their [3] raggedy clothing, a husk of a matchlock pistol in your hand. They have the handle of a saber and a satchel with a hole in the bottom. In their rags of clothing, they have [95] gold, from selling her body in the past town.
U'han: [13+1=14] After sniffing out the second best piece of meat and purchasing it for a measely 3 gold, you set off towards the noises. You quickly arrive at the edges of a bazaar.
Gerry: [19] You ask about the equipment. He says 'Oy goyim, not a problem.' and lays all of the gear out. 'Fiteen shekels for the chest plate, oy. Ten fer the helmet. I'll give ye the rest in a bundle fer 15, and throw in a free use of the greendstone. Ferty gold all en all, oy.' The merchant rubs his hands together.
Hodon: [11+1=12] You munch down some of the salted meat, enjoying it. [5/5 fullness]. You leave camp, looking about. As soon as you step out, an elk about fifty feet away notices you and bolts into the forest. No chance of catching it now, but at least you know there's game about.
Asameir: [11] You step out into the town and begin searching about. You end up outside a jewish man's general store, and a look inside would tell you that there is a royal scribe making a deal.
Hanker: [13] You roam the bazaar, searching about. On your trip around, you see [1] magical stall and [2] backalley stores.
Tony: [[1]] You begin to walk towards the corner, and suddenly release a berserk cry. You crush the carrier pidgeon in your massive fist, and turn about. You begin pounding your chest, but mid-turn you twist your ankle. You keep hollering as you fall.
https://www.youtube.com/watch?v=3WSe9ugpXIw