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Messages - GamingZealot

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106
Half-Life 2 Roleplay / Re: Lolwebulz!! LOL!
« on: October 18, 2011, 10:02:57 PM »
This is bullshit though. For example, People with vests are called lolwebels too and yet if they have earned that vest then they are probably ten times better a rper than you, So also i have never really seen propaganda apart from in D6 area which is where most rebels hide anyway, If thats the way they want to rp let them. But i agree a bit sometimes people just mingerun and stuff not to be pked, But that is the one persons problem not the whole organisation.
I'm going to say this once and once only. No one should have a vest in the city, no matter who they are, admin or just a general player. Why? Because it breaches all forms of canon, it's retarded beyond all levels of comprehention and simply because no one I've seen RP is deserving of it yet. (Only a selected few administrators, old fags and people I've known from the past are an exception) In plain terms, to obtain a vest you need to kill a civil protection unit and to do so you would alert every god damn unit in the city your location (In which there are over 100+ units ICly in the city at once PATROLING. That is not even a quater of how many units are in the nexus.) if you magically survive that (Power game) you are stuck with a rotting corpse in which you have to lug around an entire city to be able to obtain only parts to make the vest. After that you are required more materials, which I'm not going to discuss on here.

Carrying on with another matter is that people see themselves as "Rebels" when they post shit spawned letters around the entire city about non-sence and most of the time it doesn't have anything to do with anything. And as Don has said, I've seen people posting bull shit in the plaza, also of which is at the front door of the nexus. Now you either have to be clinicly retarded to do so, or you simply have no understanding of IC circumstances. Now I'm sorry if I'm being a bit harsh in what I'm saying but it's true, no matter how skillful you think you are, either A, you are not ready for any form of resistance RP or B, you are obviously misinformed. At my previous communitys, acheiving the postion in resistance required several months of RP on the server and forums before you could even be apart of any organised acitivity they do. And then you are still required to acheive months of RP to gain your vest, in which most do not even get the chance to obtain one. 

I don’t see any points in your speech where you said things that weren’t true. However, like all persuasive speeches, you left out the other side’s argument. First off, I see no problem with you saying vests should be near impossible to get, as that is the reality, and vests aren’t necessary for resistance RP. The group I am a member of discussing this issue don’t consider ourselves rebels, but more of a resistance (and if you don’t know the difference then I don’t see a reason to argue with you further). The propaganda we post has a few objectives, first, to set the CCA on edge and maybe undermine them a small amount. Second, gets our name out among the citizens and spreading, hence spreading our influence.  Finally, the propaganda also brings out the people we can’t trust and which citizens (lolalists) will go squeeling to the CCA at the first opportunity to maybe get some lolalist points. Also, your point about the 100+ CCA units, well, there are two ways of viewing things. One way if how you put it, the perceived reality of the situation as it would be IC. The second is who is on at what time to determine that stuff. So, I will argue with you in terms of the first way. While yes, there would be many units, also consider there would be many more citizens in the city. This means that as long as you were careful about spreading the propaganda around officers, you would be safe. Citizens who saw you would be able to report you, but there would be many citizens in the city who fit the description of the slight glimpses they would get at you before you swiftly left. This is not the case for us. We have to be even more careful because anyone who sees us on the server can instantly see our details and accurately report us to a unit at any time, where that unit can hunt us based on our physical description. If we are looking at how it would be IC though, the risk seems, while not minor, bearable if you are careful. Also, please examine these papers for meanings before just saying “I've seen people posting bull shit in the plaza.” I hope that I have defended the points concerning what you said that I believed unjust.

107
Half-Life 2 Roleplay / Re: Vortigaunt slave
« on: October 15, 2011, 04:14:05 PM »
Yeah, basicly vorts stay in the nexus and do nothing, unless brought out by the combine to do some task or w/e they see fit (usually cleaning the streets or a store, or sometimes just showing off the creature to citizens)

if you talk, you get shocked
if you dont do your work, you get shocked

i have seen one instance of a vort attacking a CP, and then it got killed, lol
I try and make my RP with vortigaunts interesting. Also, I vortigaunt used his collar to shock me and wasn't killed. You can't do anything, but you don't get killed/shocked for everything.


No  I am sorry there are no apps for the slave sadly. I really want to be one as well.

Yes there are vort slave apps.

108
Half-Life 2 Roleplay / Re: Change away from City45
« on: October 15, 2011, 10:53:53 AM »
C45 is a good map for sure, but for all the reasons listed above I think we need to go back to C18 or C11. Also the prop cost is okay for people like me who have a salary so they can use alloted props, but anyone who hasen't donated is going to have a lot of trouble using props to rp at all.

109
Half-Life 2 Roleplay / Re: What is Outlands exactly?
« on: October 12, 2011, 09:55:21 PM »
Basically it is where all the rebels go. The main problem is the size of the map discourages group RP.

110
Half-Life 2 Roleplay / Re: Request Devices
« on: October 12, 2011, 05:11:58 PM »
I am guilty of this. I try my best but I have trouble paying attention to request when I'm talking to someone.

111
CA Thread Archive / Re: <::|| UNION Training Criteria ||::>
« on: October 11, 2011, 03:29:33 PM »
I understand that but the training i have made to be done on induction are things that really need to be done. I have seen far to many recruits without any training who just do stupid things. The trainings that must be done are not ones that takes ages in comparison.
No offense, but I beg to differ as one of the people who mainly gives these trainings. 80% of those trainings are not only long, but are incredibly boring as they just consist of listing things in chat that the recruits can see on the forums. For example, authorizations takes quite a while because you just sit there and list everything they have to do. Compared to the other trainings, most of the into ones are very long.

112
CA Thread Archive / Re: <::|| UNION Training Criteria ||::>
« on: October 10, 2011, 05:57:56 PM »
I'm not in UNION so maybe these doesn't mean much, but the main problem with having those induction trainings is that they can take over and hour and a half to do right. A lot of times longer.  Even if the new recruit has that kind of time, when the apps are checked and we get 5 new rectruits, no one wants to spend that kind of time straight to train them. Just a thought, but maybe shorten the list of ones needed upon induction or in some other way easing it.

113
Half-Life 2 Roleplay / Re: 'Amputation' pking
« on: October 09, 2011, 03:54:55 PM »
Gentlemen, no need for the hostility. I am merely wishing to have a intelligent reasonable discussion about some things I have been seeing.

I understand that on the list of violations that running is a level 3 malcompliance, however does every case of running(some cases I have seen citizens merely turning around and getting knocked out and dragged to the Nexus and I see a 'x character was banned' message) have to result in PKing? I see some people that have been around developing their characters get PKed on the whim of some 02. I am merely discussing that perhaps this radical degree of action does not need to be taken.

The thing is, I have seen no evidense of this such behavior. I don't mean to offend but I am not going to take your word on it that some units have been behiving like this. Without specific examples I am inclined to believe you are exagerating the actions.

114
Half-Life 2 Roleplay / Re: 'Amputation' pking
« on: October 08, 2011, 03:37:04 PM »
We don't amputate for bad reasons. If it was a poor reason then pk appeals are available. One of the problems is that VERY few units are trained to re-program citizens, and those who are become sadistic so that they want to kill and citizens who do something bad enough to warrant a re-program.

115
Civil Workers Union / Re: Civil Workers Union Headquarters
« on: September 30, 2011, 06:40:04 PM »
//Now that we have switched to city 11, you should probably lock and un-pin this since the CWU HQ is no longer an issue.

116
Half-Life 2 Roleplay / Re: My recommendation for Rictal as admin on HL2RP
« on: September 30, 2011, 06:36:08 PM »
Okay yeah that explains it. I'm putting yes just because I've heard more good things about you than bad ones.

117
City Administrator / Re: <::|| Letters to the City Administration ||::>
« on: September 30, 2011, 05:14:15 PM »
Faction : Citizen
First name : Jack
Surname :Withers
Citizen Identification Number :27535
Urgency :Low
Administrator this is addressed to :ALL
Topic :Religion Law
Content:
Dear City Administrators,
   I wish to inquire as to the reason religion is banned among the civilians. Is seems to me that allowing it would do the combine no harm and would only make the populace hapier. Please explain why the combine have seen fit to stop religious actions.

-Sincerly Jack Withers
Yours sincerely,
Name

118
Half-Life 2 Roleplay / Re: My recommendation for Rictal as admin on HL2RP
« on: September 30, 2011, 04:08:57 PM »
What timezone are you in? I don't recognize you so I wanted to know if it is because you are in a different timezone or I just haven't noticed you.

119
Half-Life 2 Roleplay / Re: Outlands map needs a change
« on: September 30, 2011, 06:32:58 AM »
+support. I stopped playing outlands because of a lack of rp due to its size. We just changed to city11 which size promotes rp, we should do the same to our outlands map.

120
General Discussion / Re: 9 Cycles
« on: September 29, 2011, 06:58:06 PM »
I was under the impression that if you were kept in way to long you were permitted to just re-connect.

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