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Backup Sections => HL2RP Development[ARCHIVE] => Suggestions => Topic started by: Yak on January 10, 2014, 03:18:21 AM

Title: ota roster over elite units
Post by: Yak on January 10, 2014, 03:18:21 AM
I've been seeing talk of elite units and I think it's stupid as all you really need to run any operation in the city is around 3 emotionless ota units that have no relation to any characters at all. An elite unit will just become a glorified rank that someone will reach so he can go on raids. An OTA roster of 3-5 people is efficient and all that is really needed. Basically just a Vanguard squad equivilant to the half the player base of  the one ozjackal had controlled, it's already impossible for ota to lose.

e.g


<:: Threat Containment and Asset Protection ::>
x - UU.OTA.VANGUARD-E.00000 - Squad Commander

x - UU.OTA.VANGUARD-E.00000

x - UU.OTA.VANGUARD.00000
x - UU.OTA.VANGUARD.00000
x - UU.OTA.VANGUARD.00000
Title: Re: ota roster over elite units
Post by: garry :D on January 11, 2014, 02:34:37 AM
The SWAT-like structure worked fairly well when I redid the group structure again but I never really got a chance to properly do a group assessment for the city map.

Elites weren't really different from soldiers - they were just there for backup leadership in case a squad leader was injured or KIA. I wouldn't mind giving OTA another run, personally. It would be good to see if it can be cleaned up and balanced more.
Title: Re: ota roster over elite units
Post by: Mr. Pettit on January 11, 2014, 02:49:06 AM
I liked how you ran it Oz. Whenever it's going to be back pls you run it pls. Also there needs to be more structure to it, because most recently it consisted of a bunch of elements which never did their real designated job (Phantom doing Mastodon's job, that seal team 6 elite squad that used to do anything outlands, etc.) If there's more purpose and structure to the OTA that would be nice. From what I remember before I joined OTA was really 'strict' I guess.
Title: Re: ota roster over elite units
Post by: Yak on January 11, 2014, 02:52:39 AM
What were talking about is just having a small threat containment unit rather than unneeded divisons.
Title: Re: ota roster over elite units
Post by: Mr. Pettit on January 11, 2014, 02:55:38 AM
Multiple small groups doing the same thing or just 1 small squad?
Title: Re: ota roster over elite units
Post by: Hazard Time on January 11, 2014, 03:00:50 AM
A single squad specifically trained in counter-insurgency operations is really all that's needed.
Title: Re: ota roster over elite units
Post by: Yak on January 11, 2014, 03:02:54 AM
a single squad, seeing as most things done were just a few people on vanguard whom were active
Title: Re: ota roster over elite units
Post by: Mr. Pettit on January 11, 2014, 03:07:51 AM
Yeah, that's good to me. Don't really need anything else.
Title: Re: ota roster over elite units
Post by: garry :D on January 11, 2014, 03:12:55 AM
For all intents and purposes on the city server, yes, a single squad would only be needed. Outlands can definitely be shaved back down to one squad with maybe a small support team if it comes back but that would be something done only if the city server proves that it can hold a stable population.

Personally, I find it hard to justify having multiple squads performing different roles when city just isn't the place for large scale operations. 5 members in a raiding team can carry out 99% of tasks and have the CCA as a supporting agency.
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