Author Topic: The /roll Debate  (Read 4573 times)

Offline smt

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Re: The /roll Debate
« Reply #15 on: July 03, 2011, 11:35:07 AM »
I'd prefer it if /roll was completely removed and people had to figure out between them selves who would win...



Offline Wish

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Re: The /roll Debate
« Reply #16 on: July 03, 2011, 12:55:30 PM »
Are you joking? You can't tell me with a straight face that a D10 or D20 would not provide a better chance than rolling a D100.

Seriously. The chances are, even without modifiers, (FORGET THE FUCKING MODIFIERS FOR THE LOVE OF FUCK and listen to me) the outcomes will be much closer and waaaaay less random.

It's just a matter of very simple math.

10 or 20 numbers yields a way higher chance of a fairer outcome than 100.
I don't know how to explain it any better than that...

Like if you roll a D100 and get say, 20, your opponent just has to beat that 20. There are 80 more numbers that are higher than 20, and the chance is getting higher than 20 is really high.

If you roll a D20 and get say, a 10, then there are only 10 more numbers that go higher than 10, and the chance of the opponent rolling higher is 50-50. It's a lot more fair and the  chance of getting totally annihilated by a bogus roll is lessened.

Also, I really do believe that any CP will likely be in better physical condition than a starving civy.
So maybe instead of modifiers, CP could roll a D12 while a civy rolls a D8 or D10 to make up for the differences in physical condition.

It's not exactly fair as far as the chances go, but neither is being enslaved by a superior alien race...

But I guess I am just overthinking things again.

Back to my main point:

D20 >D100 for rolls, at the very minimum.

or people could just not fucking fight all the time and actually RP the way they are supposed to...
« Last Edit: July 03, 2011, 01:02:22 PM by Wish »

Offline smt

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Re: The /roll Debate
« Reply #17 on: July 03, 2011, 12:58:50 PM »
Script shouldn't be generating random variables that control your roleplay, you should be playing your role, not letting the script do it for you.



Offline Wish

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Re: The /roll Debate
« Reply #18 on: July 03, 2011, 01:04:25 PM »
I give up. Just remove the /roll horseshit altogether.

I know you can't please everyone but no one wants to work with it at all.

Fucking kids really try my patience lately.

Offline Wish

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Re: The /roll Debate
« Reply #19 on: July 03, 2011, 01:23:34 PM »
I'm just saying that if /roll is kept, it should be a smaller dice.

And not everything needs to be rolled.

Excuse me for trying to improve on the system that's already in place.

Offline GeneralTrivium

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Re: The /roll Debate
« Reply #20 on: July 03, 2011, 03:18:57 PM »
The problem is, if you keep roll, idiots will use it in things like fights, where things are most likely NOT even. You remove roll, and that means all the pros that come along with /roll are gone. Such as gambling, and deciding passive events.

Offline JoshB

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Re: The /roll Debate
« Reply #21 on: July 03, 2011, 07:40:27 PM »
Yeah, it has its uses. There was an IED, and the guy and me rolled to see if it blew up. A truly random thing.
[CG-SA]Toy4x4funrun: When guns are involved RP = basicly void
lolwut?

Offline Wish

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Re: The /roll Debate
« Reply #22 on: July 03, 2011, 08:19:06 PM »
See what I mean? If I try to help improve on the system, we get people bitching and whining.

If we say get rid of it, we get people bitching and whining.

maybe we just need more defined rules on what to and what not to use /roll for.

 

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