Author Topic: City 32 District One blueprints  (Read 3132 times)

Offline Statua

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City 32 District One blueprints
« on: July 03, 2011, 10:09:09 PM »


Nuff said.


Offline GeeMayn

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Re: City 32 District One blueprints
« Reply #1 on: July 03, 2011, 11:12:14 PM »
Looks like you made it on a napkin

Offline YankeeSamurai

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Re: City 32 District One blueprints
« Reply #2 on: July 04, 2011, 12:02:12 AM »
Is this to scale? I hope it's not... The Trainstation is larger than the Civil Housing block, and the river takes up about a fifth of the map. Also, where is detainment in the Nexus?

Is this the final blueprint?
o7

Offline chunkeymonkey79

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Re: City 32 District One blueprints
« Reply #3 on: July 04, 2011, 12:10:52 AM »
Naw, this ain't the final blueprint: there will probably bee several revisions.

Could you add an APEX room? See my suggestion in the thread.
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
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ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline Super_Killer6501

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Re: City 32 District One blueprints
« Reply #4 on: July 04, 2011, 12:32:47 AM »
It looks neat! Theres a trainstation! :D

Offline Statua

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Re: City 32 District One blueprints
« Reply #5 on: July 04, 2011, 01:22:18 AM »
Is this to scale? I hope it's not... The Trainstation is larger than the Civil Housing block, (The one on C45 isnt? It's not to exact scale but the train station will be about the same size as the housing block) and the river takes up about a fifth of the map(Don't you worry about that. We mappers have a tool called 3d skybox to make the map feel bigger without taking up space). Also, where is detainment in the Nexus?(Detainment is about a quarter mile underground, two high speed elevators come from the lobby.)

Is this the final blueprint?(This is the final blueprint for district one. I still have an entire other half to plan)


Offline chunkeymonkey79

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Re: City 32 District One blueprints
« Reply #6 on: July 04, 2011, 10:07:47 AM »
Is this to scale? I hope it's not... The Trainstation is larger than the Civil Housing block, (The one on C45 isnt? It's not to exact scale but the train station will be about the same size as the housing block) and the river takes up about a fifth of the map(Don't you worry about that. We mappers have a tool called 3d skybox to make the map feel bigger without taking up space). Also, where is detainment in the Nexus?(Detainment is about a quarter mile underground, two high speed elevators come from the lobby.)

Is this the final blueprint?(This is the final blueprint for district one. I still have an entire other half to plan)

Cool, having the Nexus shit underground to save space: me likey.
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline SoapANator

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Re: City 32 District One blueprints
« Reply #7 on: July 04, 2011, 10:33:50 AM »
The map looks nice by  looking at the blueprint. Keep up the good work, statua!
Former Characters:
Jimmy Valtizno - Civil Protection memeber for six months. Highest rank achived: EpU in APEX. Cause of Death: Shot, for attempted suicide.
Konstatine Ivanov - Held in prison cell for Anti-Civil activity for several months. Unkown if he's dead or alive.

MIA Characters
Gregory 'Death' Nikitn- Last seen wondering acorss the Outlands, in a critical state.
Zoe Kriyake - Has not been heard in weeks. Possibly re-located to C-18

Alive Characters
Pavalo Anodov - Wondering C18, unsure

Offline Ice

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Re: City 32 District One blueprints
« Reply #8 on: July 05, 2011, 05:56:16 PM »
Are the canals going to be accessible?
goodmorrow

Offline Lewis

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Re: City 32 District One blueprints
« Reply #9 on: July 06, 2011, 08:36:12 PM »
Quote
Are the canals going to be accessible?

Yes, I believe so.

Offline Adam S

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Re: City 32 District One blueprints
« Reply #10 on: July 06, 2011, 09:33:55 PM »
From the blueprints it tells me the nexus will be 1 leveled(I know im wrong tho)

Also why didnt to put any store fronts? D:

Offline Statua

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Re: City 32 District One blueprints
« Reply #11 on: July 06, 2011, 11:23:04 PM »
The nexus is multi leveled. I'll add stores where there's adequet space. Canals will be accessable however, you can't just walk in. You have to know where the codes are and know the code to get in. This will prevent minges in D4


Offline Ice

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Re: City 32 District One blueprints
« Reply #12 on: July 07, 2011, 12:35:32 PM »
When are we going to see the D2 blueprints? :3
goodmorrow

Offline Statua

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Re: City 32 District One blueprints
« Reply #13 on: July 07, 2011, 01:06:48 PM »
When are we going to see the D2 blueprints? :3
when I'm done them. D2 is going to be a bit harder to make but I'll find something out.


 

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