Author Topic: rp_c45_catalyst_v2 is in the making!  (Read 11460 times)

Offline chunkeymonkey79

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rp_c45_catalyst_v2 is in the making!
« on: June 09, 2011, 03:20:50 PM »
Hey everyone, decided to fix and rework c45, and here's what I have so far:

-The lolladder to the Overwatch tower has been removed. Instead there's a bridge. Sick of units and me dying by falling off.
-Added permanent ration cart in the control room.
-Planning on adding [CLASSIFIED] Just wait and see.
-Fixed error where you can look out the DIORDNA shop (or whatever it is) and see the end of the map.
-Fixed the sound on the Nexus doors.
-More to come!

Any suggestions, add 'em.

Sorry for no screenies BTW, my computer hit rock bottom today, and I think it's about to die. At the rate it's compiling I'm going to be 75.
« Last Edit: June 09, 2011, 03:37:41 PM by chunkeymonkey79 »
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline GeeMayn

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #1 on: June 09, 2011, 03:27:22 PM »
Fix the leaks, bro.

Offline Rory

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #2 on: June 09, 2011, 03:28:34 PM »
Add more ICLY secret areas in the map. Like have a place the bricks can be taken out and theres a secret room. This was in the shop in S6, idk why that's gone.

Offline chunkeymonkey79

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #3 on: June 09, 2011, 03:30:17 PM »
Fix the leaks, bro.

Gimme some screenies for the leaks, would ya?
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline smt

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #4 on: June 09, 2011, 03:32:38 PM »
Give me an office.

Or seriously some nexus only suggestions, add little office rooms for officers/DvLs, or something along the lines of that. Just for me to act cool.
Although it would be nice to have an area for UNIFORM officers to pull recruits into to have a talk with, that wasn't the high command meeting room.

And add little storage rooms to store stuff in, that'd be nice.



Offline GeeMayn

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #5 on: June 09, 2011, 03:34:06 PM »
I'm kind of worried because you don't know about the pointfiles.

Offline chunkeymonkey79

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #6 on: June 09, 2011, 03:37:09 PM »
Give me an office.

Or seriously some nexus only suggestions, add little office rooms for officers/DvLs, or something along the lines of that. Just for me to act cool.
Although it would be nice to have an area for UNIFORM officers to pull recruits into to have a talk with, that wasn't the high command meeting room.

And add little storage rooms to store stuff in, that'd be nice.

Speaking of the Nexus, I've fixed the sound on the Nexus doors. Some were missing sounds.
@Hoplite, I might get rid of some nodes.
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline smt

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #7 on: June 09, 2011, 03:40:04 PM »
Apparently theres like 9452495245 nodes and one is in a tree, pls fix!



Offline chunkeymonkey79

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #8 on: June 09, 2011, 03:43:26 PM »
Will do, pulling up the SDK now.

Plus, most of the NPC activity only happens in the plaza, so I'm going to get rid of a few of the outer nodes.
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline chunkeymonkey79

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #9 on: June 09, 2011, 04:05:07 PM »
Did you get given the .vmf or did you decompile it?

Decompiled. All credit to Kaz if he's looking.
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline chunkeymonkey79

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #10 on: June 09, 2011, 04:19:23 PM »
Uh.. That's probably going to just make it worse.  Decompiling and then recompiling a map doesn't really work.  It causes lots of problems and niggles, for example microbrushes.

Worth a shot.
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline Its Max Blad

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #11 on: June 09, 2011, 04:23:51 PM »
Uh.. That's probably going to just make it worse.  Decompiling and then recompiling a map doesn't really work.  It causes lots of problems and niggles, for example microbrushes.

Worth a shot.

Try recompiling before you do any major work, else you will have just wasted your time pretty much
Code: [Select]
[center][b]~ Locked (HH:MM GMT - DD/MM/2012) - Its Max Blad ~[/b][/center]
[center][b]~ Moved, [i]Board[/i] to [i]Board[/i] (HH:MM GMT - DD/MM/2012) - Its Max Blad ~[/b][/center]
[center][b]~ Locked & Moved (HH:MM GMT - DD/MM/2012) - Its Max Blad ~[/b][/center]
Code: [Select]
[left][color=red][b]Player Warning: #%
(HH:MM GMT - DD/MM/2012)

<Reason>

~ Its Max Blad[/b][/color][/left]

Offline chunkeymonkey79

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #12 on: June 09, 2011, 04:37:30 PM »
Uh.. That's probably going to just make it worse.  Decompiling and then recompiling a map doesn't really work.  It causes lots of problems and niggles, for example microbrushes.

Worth a shot.

Try recompiling before you do any major work, else you will have just wasted your time pretty much

Damnit, I just did a renovation on the Nexus. Working on recompiling.
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline chunkeymonkey79

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #13 on: June 09, 2011, 04:56:38 PM »
Recompiling now.
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline Its Max Blad

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Re: rp_c45_catalyst_v2 is in the making!
« Reply #14 on: June 09, 2011, 04:56:56 PM »
Damnit, I just did a renovation on the Nexus. Working on recompiling.

Then just recompile with the new addition, but check through both the map in game, and also the hammer compiling window to check for errors
Code: [Select]
[center][b]~ Locked (HH:MM GMT - DD/MM/2012) - Its Max Blad ~[/b][/center]
[center][b]~ Moved, [i]Board[/i] to [i]Board[/i] (HH:MM GMT - DD/MM/2012) - Its Max Blad ~[/b][/center]
[center][b]~ Locked & Moved (HH:MM GMT - DD/MM/2012) - Its Max Blad ~[/b][/center]
Code: [Select]
[left][color=red][b]Player Warning: #%
(HH:MM GMT - DD/MM/2012)

<Reason>

~ Its Max Blad[/b][/color][/left]

 

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