Why download a Gordon Freeman model? XDIt's the admin model. I just wanted it in the game somehow :P
So I have a question, the combine get all these cool models, but what about the citizens/resistance?That's being worked on. I've not had time to work on it for a while, school and all
Why download a Gordon Freeman model? XDIt's the admin model. I just wanted it in the game somehow :P
Why download a Gordon Freeman model? XDIt's the admin model. I just wanted it in the game somehow :P
What a waste of space, why are you privileging admins with a player model people have to download when they can use the unused models like they always have.
Why download a Gordon Freeman model? XDIt's the admin model. I just wanted it in the game somehow :P
What a waste of space, why are you privileging admins with a player model people have to download when they can use the unused models like they always have.
And how are those tablets planned on being used? I don`t think all citizens should have access to spawn it IF it is a prop. Educate me.Its a prop, i've had a poke about and methinks it'll be the CCA datapad.
I think he means the city administrator model. Not the administrator model. Hopefully :c Otherwise shits elitist and should be removed.Gordon model as the CA model would be dumb, and it isn't anyway, its an admin model.
So here's a question: Are you still using Open Aura? If not, can macs join and see the map? Please refer to this post which is my main problem: http://www.catalyst-gaming.net/index.php?topic=19771.0
Mac people should try what I believe is a public clockwork beta server (may not be public i have no idea), and see if it worksIts public
I think he means the city administrator model. Not the administrator model. Hopefully :c Otherwise shits elitist and should be removed.
Its publicThanks gunna try it. ;) ploxy=/B/
Big question: Will CCA units be able to make auth apps for a character skin change? Like say for example, a unit wanted to change from c08cop to tribalcop or something? Would this be able to be done? Obviously with a legit background story and stuff.Although I don't really see any point in having another model than others, there was always an option to have a custom model set by SA.
Big question: Will CCA units be able to make auth apps for a character skin change? Like say for example, a unit wanted to change from c08cop to tribalcop or something? Would this be able to be done? Obviously with a legit background story and stuff.No
Gordon Freeman Model
Please no. Training Officer: models/hl2beta_police.mdl
Make it the retrocop.mdl
I like the hl2 beta cop.
Keep the CCA models the same for the most part like they were before, there is already a lot of stuff people need to DL when they join for the first time, so why add more? If anything, more citizen models should be added, so we don't have a bunch of male_07's running around. In the end, don't add on unneeded stuff.
I've heard a lot of people mention more features for citizens/resistance. I think that would be a great path to begin walking down.
I've heard a lot of people mention more features for citizens/resistance. I think that would be a great path to begin walking down.
There's plenty of stuff in the new version of the map that I just released which should cater for most types of resistance and citizen RP. What other features would you suggest?
yeah we really don't need any more models then we had. the reason HL2RP did so good, at least a good part was you could join within 5 minutes. models don't add to roleplay at all and take up a fuckton of space
I don't get why TrO would have a different model from EU. They're the exact same rank pretty much just with different priorities.They actually are different.
Gordon Freeman Model - Please no, it's just silly and makes people DL more stuff.
Keep the CCA models the same for the most part like they were before, there is already a lot of stuff people need to DL when they join for the first time, so why add more? If anything, more citizen models should be added, so we don't have a bunch of male_07's running around. In the end, don't add on unneeded stuff.
I think the model chosen for the Officer looks disgusting and the GRID model extremely out of place (I know the top hat won't be there). The idea of custom models sounded good but after looking through the spreadsheet the CCA as a whole would look no where near as uniform as it used to. I don't care too much for appearances and little symbols on the sides or chest of units would be fine but this pack as a whole looks too diverse and colorful.
That's my two cents, I'll still play with or without the new model pack.
Why so focused on "omg unique model 4 every cca rank"
Firstly, it's going to look really silly, non-uniform, and non-coherent when there's five officers online, each with a different model
Lastly, there are just... so many more important things that could be figured out instead. I've heard a lot of people mention more features for citizens/resistance. I think that would be a great path to begin walking down.
I'm sorry if this is offensive or whatever, but with all those models selected, if they all went patrolling together it would look like a gay rights parade.
I'm sorry if this is offensive or whatever, but with all those models selected, if they all went patrolling together it would look like a gay rights parade.
I'm sorry if this is offensive or whatever, but with all those models selected, if they all went patrolling together it would look like a gay rights parade.
I died. xD
I can understand the CCA having two custom skins, but really? In HL2 you only saw one outfit, and the reason for that is that they're all faceless unrecognizable creatures that you don't know if they're fully human or machine, not to mention it makes the higher ranks stick out more which would lead people to avoid them/assassinate them.I'm sorry if this is offensive or whatever, but with all those models selected, if they all went patrolling together it would look like a gay rights parade.
I died. xD
You know honestly this.
CCA is supposed to be uniform and clean.
Well, if we can't apply for the extra models, then are female units allowed o get the femalecop model? I think they should at least have that option. Because as the player of a female unit, it's kind of odd playing with the male model. I guess it doesn't really make a difference, but I'm just saying it would be nice.Femalecop model is an extremely ugly edit of the normal mpc model that doesnt even look CLOSE to a female. Besides, you wont know if someone is male or female if he/she is wearing thick body armor and a mask.
If you look at the higher ranked units physdesc anyway, it has a lot more experienced stuff than a recruit, instead of standard light stuff and a stunbaton, they have ar2's, medals hanging from their ass, the nuclear stockpile on their back, etc.
No one is going to snipe me in HL2rp because I'm a DvL. If high ranked, distinguished units got sniped and assassinated that often to where it was even remotely a problem, we either wouldn't leave the Nexus, or we would all just use metro cop skins like the enlisted units. Saying, "Oh because you're distinguished just means you'll get attacked/sniped/assassinated" doesn't mean we're not going to have different skins for the leadership. Those who have separate skins based on their rank are able to handle someone trying to attack them anyway. I find this argument, for the most part, invalid.
The CCA has the most issues, that's why we end up focusing on it. It's not because we only care about it, it's not because we are biased or elitist, it's because it has has the most (annoying) issues and the Citizen/Resistance RP side has noting outstanding.True this.
The CCA has the most issues, that's why we end up focusing on it. It's not because we only care about it, it's not because we are biased or elitist, it's because it has has the most (annoying) issues and the Citizen/Resistance RP side has noting outstanding.True this.
If the CCA is properly sorted out, and they do what they are supposed to do, then it is a lot more fun as citizen to find RP with CPs.
<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
It seems that everyone has forgotten about the PAC (Player appearance customiser) suggestion posted by The joke.
It had a 8 pages long discussion and at the end, it was said that this was going to be added until Gmod 13 and would become as a flag in witch people would be able to apply for such as the tooltrusth flag.
PAC discussion post ------------> http://www.catalyst-gaming.net/index.php?topic=9862.0
It would be great as you would be able to modify your character with out the need of downloading new content and making the server slower.
It seems that everyone has forgotten about the PAC (Player appearance customiser) suggestion posted by The joke.
It had a 8 pages long discussion and at the end, it was said that this was going to be added until Gmod 13 and would become as a flag in witch people would be able to apply for such as the tooltrusth flag.
PAC discussion post ------------> http://www.catalyst-gaming.net/index.php?topic=9862.0
It would be great as you would be able to modify your character with out the need of downloading new content and making the server slower.
I do not think anyone saw this.
I want to get it clear. There have been announced that your characters will be removed after you haven't been on them for two months. Is that true?
I want to get it clear. There have been announced that your characters will be removed after you haven't been on them for two months. Is that true?
Character wipes generally are cca and ota only. Every so often if the database is growing then yes we do a full wipe. But it is announced.
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I think that that the models need to be arrange differently... The way this is set up, we will have full blown rainbows during patrols...
Okay, that was a joke, but in all honesty, you don't think some of those models are a little loud? Maybe some a little ugly? Can't we get along with using a base off just Rank instead of Rank + Division? I mean I know we wanna add more but the choices we're dealing with here are kind of like practical jokes, having provided some of those models are good, others are little over done.
Idk... I'm mostly just wanting the EU's and Officers models to be switched. I'd shut my mouth then.
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Enough discussion about the CCA models. Anyone posting about it after this post will receive a 10% warning added to them.
Yes, all the posts are being considered, but they will not change for the time being. Yes, we are looking into new models and stuff for citizens.
Enough discussion about the CCA models. Anyone posting about it after this post will receive a 10% warning added to them.
Yes, all the posts are being considered, but they will not change for the time being. Yes, we are looking into new models and stuff for citizens.
I just want new menu music... cough cough https://www.youtube.com/watch?v=DeumyOzKqgI wink wink.
Seriously, I think it fits poyfectly.
I just want new menu music... cough cough https://www.youtube.com/watch?v=DeumyOzKqgI wink wink.
Seriously, I think it fits poyfectly.
I happen to agree with this, just my opinion but it actually does fit...
I will say this once and for all: PAC will NEVER be added to cg hl2rp
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I will say this once and for all: PAC will NEVER be added to cg hl2rp
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Hey, it would have been a really cool feature. I think there wouldn't be any problems with it as you would have to apply for it. Only people that had something against CG or the HL2 server would have the time to apply for it and then abuse it.
This can benefit all "factions" on the server, citizens, cca, civil administrators. Even the vortiguants!
I think you should atleast add some reasons on why are you saying that PAC will never be added.
I just want new menu music... cough cough https://www.youtube.com/watch?v=DeumyOzKqgI wink wink.
Seriously, I think it fits poyfectly.
I happen to agree with this, just my opinion but it actually does fit...
At first I was like, nooo this doesn't fit at all, but like after a bit I saw what you guys meant. While I like it we should probably stick to instrumental.
I just want new menu music... cough cough https://www.youtube.com/watch?v=DeumyOzKqgI wink wink.
Seriously, I think it fits poyfectly.
I happen to agree with this, just my opinion but it actually does fit...
At first I was like, nooo this doesn't fit at all, but like after a bit I saw what you guys meant. While I like it we should probably stick to instrumental.
If you guys didn't know, you can set your own intro music manually.
Step1: Obtain loading music in MP3 format.
Step2: Navigate to C:/Program Files/Steam/steamapps/(login name)/garrysmod/garrysmod/sound/hl2rp
Step3: Locate and delete the file "loadingnew.mp3"
Step4: Copypaste your desired MP3 music file into the current folder
Step5: Rename the file "loadingnew.mp3"
Done.
Why I'm presuming it's not going to be added:
Minges can instantly ruin immersion with it (don't say make it into a flag unless you can tell us all how to do it yourself)
People will spend more time making an outfit than actually rping
PAC is already discussed a long time ago. The discussion has ended and it will not be added. Period.
So please, stop making a new 5 page long discussion about it.
<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
PAC is already discussed a long time ago. The discussion has ended and it will not be added. Period.
So please, stop making a new 5 page long discussion about it.
<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
I have to agree with Racoon, this thread needs to refocus on civi RP and improving it, now shitty models and stuff. I'll get the ball rolling here. One idea I had focuses on the loyalist side of things and its citizens organizing community events in the city, like a community clean up or something.
it is near impossible to improve Citizen RP when it relies mostly on the players themselves. Create your own RP, thats what the Citizen faction is for, the buffer between strict rules of the UU RP and the more event-based resistance RP.
it is near impossible to improve Citizen RP when it relies mostly on the players themselves. Create your own RP, thats what the Citizen faction is for, the buffer between strict rules of the UU RP and the more event-based resistance RP.
It's not "near impossible," it's just that existing factions such as the CCA and CWU have to step it up and make a persistent, committed effort to think of fun, new ways to interact with citizens.
And what do you mean by "the more event-based resistance RP," if you think it's more event-based than any other faction you need to think harder
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.
Thank you for failing to raise your concerns in the last 9 months prior to now when the map update has been finished, your input is appreciated.
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.
http://www.garrysmod.org/downloads/?a=view&id=125585 - City 23
http://www.garrysmod.org/downloads/?a=view&id=82873 - City 11 V1B (The bigger C11 map we couldn't use before due to RSO)
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.
http://www.garrysmod.org/downloads/?a=view&id=125585 - City 23
http://www.garrysmod.org/downloads/?a=view&id=82873 - City 11 V1B (The bigger C11 map we couldn't use before due to RSO)
NOOOOOOOOOOOOO! City 23 is fucking terri-bad! pls no. Leave C45 alone!
What you fail to realise is that since we went on c45 most of the more experienced RP'ers didn't like it at all and wanted a different map..Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.
Thank you for failing to raise your concerns in the last 9 months prior to now when the map update has been finished, your input is appreciated.
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.
http://www.garrysmod.org/downloads/?a=view&id=125585 - City 23
http://www.garrysmod.org/downloads/?a=view&id=82873 - City 11 V1B (The bigger C11 map we couldn't use before due to RSO)
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.
http://www.garrysmod.org/downloads/?a=view&id=125585 - City 23
http://www.garrysmod.org/downloads/?a=view&id=82873 - City 11 V1B (The bigger C11 map we couldn't use before due to RSO)
I never knew there was city 23 or city 11, I must be living under a rock.
Anyways, I am pretty certain Oz said that once this update gets pushed out, he is going to make an entirely new map due to the brush/ent limit (whatever it's called). The new map update isn't bad anyways, it's really good.
No. No. No. Fucking NO! City 18 is fine for small or medium populations, but CG is too large to work AT ALL on C18. It has the bare minimum of almost everything we'd need. The nexus there is fine, three shops, one being EXTREMELY unpractical, and the other two having no room to store shit without props. Anti-citizens take up half the map easily and about 2/3 realistically. (8/10 not counting Nexus) Normal citizens only have the plaza and apartments for RP, not counting the stores and a small warehouse like place.
City 45 is a good map, but not one for resistance RP. Resistance RP should NOT have its own area that's bigger than the entire rest of map combined, nor should it have it's own perimeter in the first place. Rebel RP shouldn't be about, "Go to P3 and hang out, the CP can't come in for some reason, huehuehue." It should be secret, in the Union Civil Housing, whispered among each other. THAT is quality resistance RP and THAT'S how it should be dealt with. Plus, a smaller map creates new RP, it's not fun for normal Citizen RPers when the CCA units are in the Nexus, and every one fucking else and their mother is in Precinct 3. That is all.
There's nothing wrong with C18 in and of itself, it's a great map provided all the space is used efficiently (which it's usually not).
The problem is that it's not designed for CG's style of HL2RP - a teetering pile of factions tiers and divisions and subdivisions, each demanding its own special area.
There were barely 5 active CWU members (if that) last I checked. How is creating a new CWU clone faction going to help?
I agree with what Charles is saying. One, people are obviously going to want to join a new faction because it's new, and people like new stuff. Second, when the competition gets going and the two factions get really popular/developed, people are going to want to join them more. I've been thinking of a few ways to really get these factions going with my CA, and I can assure you the CAB will be working closely with them both to get some cool stuff done.
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that
I'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember thatI want less CCA anyway.
I'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that
I'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that
I'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.
Can't compete with someone you take orders from.
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that
I'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.
Can't compete with someone you take orders from.
Lol what are you even talking about
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that
One issue that no one can fix though, is the quality of citizen RP. You can't fix something that revolves around the players themselves. What I'm saying is, if citizens don't want to RP a certain way, they won't do it.
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that
I'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.
Can't compete with someone you take orders from.QuoteLol what are you even talking about
Oh shit, lol I only saw compete...didn't read the rest, my apologies.
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that
I have a problem with what you're saying here. Not in the sense that I don't agree that have a CWU clone won't fix anything because that's not what I mean at all. I mean that how you say 90% (roughtly speaking) are claimed by the CCA. The CCA isn't exactly a super secret gang that you pledge your life to and cannot leave. If you look on the roster, while some weren't exactly active, CCA members did make up a sizable chunk of CWU. So saying that CWU 'competes' with CCA isn't very accurate because I can (and do) have both. So they aren't exactly competing for anything, applying for an alt isn't that hard.
I think that you need to actually let the factions be tried out and see what happens before saying that there's going to be a major problem.
Regarding Yankee's statement about the Citizen faction. I know plenty of roleplayers within the Citizen faction that aren't waiting to join a faction, and aren't 'shitty' roleplayers. I have two right now, who currently aren't affiliated with anyone, really. I feel they're well developed, interesting, and fun characters to play. Could there be stuff done to make my experiences with them better? Yes. But saying that it's currently more of a holding tank is way off from what it really is.
The citizens are what make up the majority of the Half-Life 2 Universe, and as such, it should be the major faction, with the CCA and Resistance tailing together as a close second. I've had many plain, simple citizens throughout my time here.
I also don't agree with the statement about how to make the faction better. New players automatically fall into the Citizen faction, minges automatically fall into that faction, and so do generally inexperienced roleplayers who haven't been educated properly. When I came to CG, I was pretty bad at roleplay, to put it mildly. I developed my skills in that faction, not through the CCA, not through the CWU. My first unit died in about two weeks, nothing that really impacted my development at all. Guidance from admins and roleplayers helped me to become better, and seeing as there's one less person jumping around and doing things like "/me runs up to catwalk, shouts to CP's, then get's shot" (Yes, I did that......)