Catalyst Gaming

CG Central => News and Announcements => Topic started by: Scratchie on November 06, 2012, 11:07:32 AM

Title: Half Life 2 Roleplay - PreRelease Information
Post by: Scratchie on November 06, 2012, 11:07:32 AM
(http://s1.manes.me/hl2rp.png)

Half Life 2 Roleplay 2

IP: 192.169.82.14:27015
Status: Offline

Clockwork seems to be getting into it's final stages of release. While we do not have any estimated time on when it will be released, it is close enough to where I feel like we are ready to begin certain things such as this post.

So, without further ado, let's get ready! This post will explain the changes that I have been working on, as well as provide you information on things such as the addons you should subscribe to for the best transition into the new server.

For the best transition into the new server, we recommend the following workshop addons:

The Catalyst HL2RP Content Pack
*The Catalyst HL2RP Map - City (http://steamcommunity.com/sharedfiles/filedetails/?id=104570079)
*The Catalyst HL2RP Map - Outlands (http://steamcommunity.com/sharedfiles/filedetails/?id=104570650)
*Metropolice Pack (http://steamcommunity.com/sharedfiles/filedetails/?id=104491619)
*Combine Administrators (http://steamcommunity.com/sharedfiles/filedetails/?id=105042805)
Military Tablets (http://steamcommunity.com/sharedfiles/filedetails/?id=105106699)
Particle Maker (http://steamcommunity.com/sharedfiles/filedetails/?id=104466547)
Weight Stool (http://steamcommunity.com/sharedfiles/filedetails/?id=104480013)
Door Stool (http://steamcommunity.com/sharedfiles/filedetails/?id=104479467)
NPC Tools (http://steamcommunity.com/sharedfiles/filedetails/?id=104486597)
Gordon Freeman (http://steamcommunity.com/sharedfiles/filedetails/?id=104498204)
Smart Snap (http://steamcommunity.com/sharedfiles/filedetails/?id=104465350)

All the above addons can be found in the Catalyst Gaming HL2RP collection (http://steamcommunity.com/sharedfiles/filedetails/?id=104602947). Any addon with a * is required to properly see the majority of the playermodels. The Gordon Freeman model is not required, but recommended as it is the admin model.

Along with this we are releasing a new bugtracking for HL2RP. You can report bugs (and only bugs) to http://bugs.hl2rp.co (site requires registration.) Use of the bug tracking system should only be for bugs, not lost item reports. You can find more information in the bug report section of HL2RP's boards <insert link>



Important Information



Major Changes

CCA Model Changes: (utilizing the Metropolice NPC pack)
Faction Changes
Script Changes
Administration Changes
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: The Joke on November 06, 2012, 11:25:16 AM
Why download a Gordon Freeman model? XD
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Scratchie on November 06, 2012, 11:27:21 AM
Why download a Gordon Freeman model? XD
It's the admin model. I just wanted it in the game somehow :P
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: The Doctor, RIP Juggernaut on November 06, 2012, 11:38:38 AM
So I have a question, the combine get all these cool models, but what about the citizens/resistance?
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Scratchie on November 06, 2012, 11:50:04 AM
So I have a question, the combine get all these cool models, but what about the citizens/resistance?
That's being worked on. I've not had time to work on it for a while, school and all
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Teitoku Ippan on November 06, 2012, 11:56:21 AM
Why download a Gordon Freeman model? XD
It's the admin model. I just wanted it in the game somehow :P

What a waste of space, why are you privileging admins with a player model people have to download when they can use the unused models like they always have.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: BltElite on November 06, 2012, 12:15:54 PM
Why download a Gordon Freeman model? XD
It's the admin model. I just wanted it in the game somehow :P

What a waste of space, why are you privileging admins with a player model people have to download when they can use the unused models like they always have.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: wag1 on November 06, 2012, 12:57:54 PM
Why download a Gordon Freeman model? XD
It's the admin model. I just wanted it in the game somehow :P

What a waste of space, why are you privileging admins with a player model people have to download when they can use the unused models like they always have.

Honestly this. It's dumb.


And how are those tablets planned on being used? I don`t think all citizens should have access to spawn it IF it is a prop. Educate me.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: BltElite on November 06, 2012, 01:02:29 PM
And how are those tablets planned on being used? I don`t think all citizens should have access to spawn it IF it is a prop. Educate me.
Its a prop, i've had a poke about and methinks it'll be the CCA datapad.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: smt on November 06, 2012, 01:04:14 PM
- Admins dont need a separate player model, that's pretty much elitist
- If Turhal got it correct the chosen GRID model has stupid gold/brown accents and a top hat, which I think looks pretty dumb but whatever
- The Paradine Industries thing sounds a lot like a copy of Amaria Industries from TnB, but maybe that's just coincidence
- Overall like others said it seems like a very "CCA > Citizens" update but perhaps that's just because you focused on the ranks (as I believe you said) and it just happens that while doing them you added in models etc etc, which makes sense, but citizens need shit too~~
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Crap-Head on November 06, 2012, 01:08:57 PM
I think he means the city administrator model. Not the administrator model. Hopefully :c Otherwise shits elitist and should be removed.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Keskjer on November 06, 2012, 01:11:28 PM
So here's a question: Are you still using Open Aura? If not, can macs join and see the map? Please refer to this post which is my main problem: http://www.catalyst-gaming.net/index.php?topic=19771.0
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: BltElite on November 06, 2012, 01:12:42 PM
I think he means the city administrator model. Not the administrator model. Hopefully :c Otherwise shits elitist and should be removed.
Gordon model as the CA model would be dumb, and it isn't anyway, its an admin model.

So here's a question: Are you still using Open Aura? If not, can macs join and see the map? Please refer to this post which is my main problem: http://www.catalyst-gaming.net/index.php?topic=19771.0

Its going to be using clockwork which is a new OA in a sense, so it wouldn't be known till you join really.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: smt on November 06, 2012, 01:19:06 PM
Mac people should try what I believe is a public clockwork beta server (may not be public i have no idea), and see if it works
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: BltElite on November 06, 2012, 01:20:16 PM
Mac people should try what I believe is a public clockwork beta server (may not be public i have no idea), and see if it works
Its public
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: wag1 on November 06, 2012, 01:21:12 PM
I think he means the city administrator model. Not the administrator model. Hopefully :c Otherwise shits elitist and should be removed.

Gordon Freeman #1 CA Model NA

It's an admin model, and yeah I don't think anyone really wants to DL it so admins can have gordon freeman, and not only that RTLK will probably be the only one using it seeing as he added it in for himself l O l
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Keskjer on November 06, 2012, 01:29:44 PM
Its public
Thanks gunna try it. ;) ploxy=/B/
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Sexy Frog on November 06, 2012, 01:46:32 PM
Big question: Will CCA units be able to make auth apps for a character skin change? Like say for example, a unit wanted to change from c08cop to tribalcop or something? Would this be able to be done? Obviously with a legit background story and stuff.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Khub on November 06, 2012, 03:26:55 PM
Big question: Will CCA units be able to make auth apps for a character skin change? Like say for example, a unit wanted to change from c08cop to tribalcop or something? Would this be able to be done? Obviously with a legit background story and stuff.
Although I don't really see any point in having another model than others, there was always an option to have a custom model set by SA.

Also, the public Clockwork beta server seems to be Mac-friendly (tested).
Title: Re: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Scratchie on November 06, 2012, 03:55:36 PM
Big question: Will CCA units be able to make auth apps for a character skin change? Like say for example, a unit wanted to change from c08cop to tribalcop or something? Would this be able to be done? Obviously with a legit background story and stuff.
No

Sent from my Thundertalk using TapaBolt 2

Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Statua on November 06, 2012, 04:03:44 PM
Quote
Gordon Freeman Model

Why??? No need for Gordon Freeman. No need whatsoever... I say dump it and find some new faces for citizens.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Emory. on November 06, 2012, 04:25:46 PM
Yeah id like to see new faces for citizens and CWU is it possible to make enhanced citizens redux faces into hl2rp that would be cool
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: FanaticWarren on November 06, 2012, 04:27:31 PM
Please no. Training Officer: models/hl2beta_police.mdl

Make it the retrocop.mdl
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: tim on November 06, 2012, 05:12:45 PM
Please no. Training Officer: models/hl2beta_police.mdl

Make it the retrocop.mdl

yes please
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Emory. on November 06, 2012, 05:15:17 PM
I like the hl2 beta cop.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: FanaticWarren on November 06, 2012, 05:20:53 PM
I like the hl2 beta cop.


It's so ugly
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Emory. on November 06, 2012, 05:22:33 PM
what v5 model do you think would fit Tro just asking.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Sexy Frog on November 06, 2012, 05:24:40 PM
I don't get why TrO would have a different model from EU. They're the exact same rank pretty much just with different priorities.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Emory. on November 06, 2012, 05:27:14 PM
I think Tro should stand out im not in the CCA but im assuming it would be good for the Tro to stand out
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: rBST Cow on November 06, 2012, 06:14:49 PM
Gordon Freeman Model - Please no, it's just silly and makes people DL more stuff.

Keep the CCA models the same for the most part like they were before, there is already a lot of stuff people need to DL when they join for the first time, so why add more? If anything, more citizen models should be added, so we don't have a bunch of male_07's running around. In the end, don't add on unneeded stuff.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Sexy Frog on November 06, 2012, 06:31:53 PM
Keep the CCA models the same for the most part like they were before, there is already a lot of stuff people need to DL when they join for the first time, so why add more? If anything, more citizen models should be added, so we don't have a bunch of male_07's running around. In the end, don't add on unneeded stuff.

I actually like the skin separation that's being brought in here, but more citizen models is kinda meh. If you think about it, if we did get more citizen models, they'd probably just be male_07 but with different clothes. Same shit.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Emory. on November 06, 2012, 06:45:37 PM
 I want new faces pretty faces lol
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: FanaticWarren on November 06, 2012, 07:59:36 PM
I'd rather the OfC selection instead of the TrO selection. Unless they switch it to the one i mentioned earlier
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Delta1116732 on November 06, 2012, 08:00:06 PM
What will happen if the characters won't transfer? I would assume take a picture of the list of characters re issuing all of them as much as a pain that would be.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: ur mom bob on November 06, 2012, 08:07:36 PM
I don't think re issuing cca characters would be an issue. Citizens, don't think they would be an issue either unless they had a weapon or something. Just another problem is their attributes or w.e they are called, but still I don't think to many people would bitch about that.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 06, 2012, 08:10:31 PM
Why so focused on "omg unique model 4 every cca rank"

Firstly, it's going to look really silly, non-uniform, and non-coherent when there's five officers online, each with a different model
Lastly, there are just... so many more important things that could be figured out instead. I've heard a lot of people mention more features for citizens/resistance. I think that would be a great path to begin walking down.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: garry :D on November 06, 2012, 08:50:45 PM
I've heard a lot of people mention more features for citizens/resistance. I think that would be a great path to begin walking down.

There's plenty of stuff in the new version of the map that I just released which should cater for most types of resistance and citizen RP. What other features would you suggest?
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: alaskan thunderfuck on November 06, 2012, 08:51:07 PM
yeah we really don't need any more models then we had. the reason HL2RP did so good, at least a good part was you could join within 5 minutes. models don't add to roleplay at all and take up a fuckton of space
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 06, 2012, 09:13:59 PM
I've heard a lot of people mention more features for citizens/resistance. I think that would be a great path to begin walking down.

There's plenty of stuff in the new version of the map that I just released which should cater for most types of resistance and citizen RP. What other features would you suggest?

That's a really good start, and I do mean that. From reading the changelog you posted, it looks like citizen/rebel characters will have a lot of new areas to interact in.

With regard to other features... I have some ideas and general concepts to toss around, but to be honest I'm feeling pretty lazy about typing them up formally on here. Would you like to discuss them on steam, skype, or somewhere else?
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: wag1 on November 06, 2012, 10:39:57 PM
Custom models are pretty dumb. It should just be RCT to 01 are all the same and OfC, DvL, SeC and CmD have their own set of models. That's how it used to be. Not only that but most of the custom models that are available are pretty ugly.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Scratchie on November 06, 2012, 10:46:04 PM
yeah we really don't need any more models then we had. the reason HL2RP did so good, at least a good part was you could join within 5 minutes. models don't add to roleplay at all and take up a fuckton of space

Base clockwork is being talked about as having the Metropolice v5 anyway. Just utilizing it, plus with the workshop it makes it simple. Subscribe and go.

I don't get why TrO would have a different model from EU. They're the exact same rank pretty much just with different priorities.
They actually are different.

Gordon Freeman Model - Please no, it's just silly and makes people DL more stuff.

Keep the CCA models the same for the most part like they were before, there is already a lot of stuff people need to DL when they join for the first time, so why add more? If anything, more citizen models should be added, so we don't have a bunch of male_07's running around. In the end, don't add on unneeded stuff.

It's not required to download, it's just on the server.

As for citizens? I'm looking into a few things.

I think the model chosen for the Officer looks disgusting and the GRID model extremely out of place (I know the top hat won't be there). The idea of custom models sounded good but after looking through the spreadsheet the CCA as a whole would look no where near as uniform as it used to. I don't care too much for appearances and little symbols on the sides or chest of units would be fine but this pack as a whole looks too diverse and colorful.

That's my two cents, I'll still play with or without the new model pack.

It actually looks decent with the overall look. As for GRID, it may change once its up and running, same with the officer model.

Why so focused on "omg unique model 4 every cca rank"

Firstly, it's going to look really silly, non-uniform, and non-coherent when there's five officers online, each with a different model
Lastly, there are just... so many more important things that could be figured out instead. I've heard a lot of people mention more features for citizens/resistance. I think that would be a great path to begin walking down.

These models were actually implemented a while ago, just never had the chance due to GM13. As for resistance and citizens? It's being worked on as I've said.

Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Lone Wanderer on November 06, 2012, 11:43:34 PM
I'm sorry if this is offensive or whatever, but with all those models selected, if they all went patrolling together it would look like a gay rights parade.

You never know, the City 45 CCA could secretely be a gay rights activist group....
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Sexy Frog on November 06, 2012, 11:56:20 PM
I'm sorry if this is offensive or whatever, but with all those models selected, if they all went patrolling together it would look like a gay rights parade.

I died. xD
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: wag1 on November 07, 2012, 12:02:41 AM
I'm sorry if this is offensive or whatever, but with all those models selected, if they all went patrolling together it would look like a gay rights parade.

I died. xD

You know honestly this.

CCA is supposed to be uniform and clean.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: The Doctor, RIP Juggernaut on November 07, 2012, 12:47:52 AM
I'm sorry if this is offensive or whatever, but with all those models selected, if they all went patrolling together it would look like a gay rights parade.

I died. xD

You know honestly this.

CCA is supposed to be uniform and clean.
I can understand the CCA having two custom skins, but really? In HL2 you only saw one outfit, and the reason for that is that they're all faceless unrecognizable creatures that you don't know if they're fully human or machine, not to mention it makes the higher ranks stick out more which would lead people to avoid them/assassinate them.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 07, 2012, 12:55:37 AM
A few unique model for a few special ranks is fine by me, but every rank/division having its own model just seems over the top to a lot of people.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Klashy on November 07, 2012, 01:52:30 AM
I personally feel like Officers should have "models/c08cop.mdl"

Instead of Elite Units. It would make more sense for the EU's to have the current officer uniform. any consideration in changing them around?
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: raged on November 07, 2012, 04:23:19 AM
i dont think each squad needs their own special model - maybe i'd be fine with that if some of them didn't look silly
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Teitoku Ippan on November 07, 2012, 05:45:10 AM
If it isn't required to download the Gordon Freeman model, then why put it on? It just makes admins more elitist to have their own custom model and from the way you have been acting on this thread it looks like your old ego has returned.

GG RTLK, you are returning to your old egotistical self. Don't.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Sexy Frog on November 07, 2012, 08:08:11 AM
Well, if we can't apply for the extra models, then are female units allowed o get the femalecop model? I think they should at least have that option. Because as the player of a female unit, it's kind of odd playing with the male model. I guess it doesn't really make a difference, but I'm just saying it would be nice.
Title: Re: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Nicknero on November 07, 2012, 12:09:57 PM
Well, if we can't apply for the extra models, then are female units allowed o get the femalecop model? I think they should at least have that option. Because as the player of a female unit, it's kind of odd playing with the male model. I guess it doesn't really make a difference, but I'm just saying it would be nice.
Femalecop model is an extremely ugly edit of the normal mpc model that doesnt even look CLOSE to a female. Besides, you wont know if someone is male or female if he/she is wearing thick body armor and a mask.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: The Doctor, RIP Juggernaut on November 07, 2012, 02:02:02 PM
If I were a disgruntled citizen, wanting to kill a high level/important CCA member, and I didn't know anything about the ranks or facemask, and I saw that this one type of uniform was uncommon. Yeah, people would target them, just like in the American revolution, the sharpshooters were targeting the people in officer uniforms/on horses, the least amount of identifiable traits you can give to your high ranking officers, the better.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: BltElite on November 07, 2012, 03:57:30 PM
If you look at the higher ranked units physdesc anyway, it has a lot more experienced stuff than a recruit, instead of standard light stuff and a stunbaton, they have ar2's, medals hanging from their ass, the nuclear stockpile on their back, etc.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Mr. Pettit on November 07, 2012, 03:59:07 PM
It's to have a sense of authority. It's not like we wander out of P1 anyway which is supposed to be 'safe' due to the fact there are units patrolling it most of the time. I don't see how various uniforms is going to change what a person would target in that situation.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: raged on November 07, 2012, 04:32:39 PM
If you look at the higher ranked units physdesc anyway, it has a lot more experienced stuff than a recruit, instead of standard light stuff and a stunbaton, they have ar2's, medals hanging from their ass, the nuclear stockpile on their back, etc.

that is why i take pride in my very bland and generic 'This unit stands at 6'2 with divisional standard kevlar'
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: ur mom bob on November 07, 2012, 05:25:30 PM
Like some other people said, lets just keep one model for Recruit - 02 and just change the higher rank units like EU, OfC, Dvl, etc. If possible, why not just add a color or symbol on the 05-02 model for their division. Even then, we can just rp that.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: wag1 on November 07, 2012, 05:46:45 PM
No one is going to snipe me in HL2rp because I'm a DvL. If high ranked, distinguished units got sniped and assassinated that often to where it was even remotely a problem, we either wouldn't leave the Nexus, or we would all just use metro cop skins like the enlisted units. Saying, "Oh because you're distinguished just means you'll get attacked/sniped/assassinated" doesn't mean we're not going to have different skins for the leadership. Those who have separate skins based on their rank are able to handle someone trying to attack them anyway. I find this argument, for the most part, invalid.

I totally agree with this. But I don't think every division and rank needs there own model. It's not a problem though, really. I think it's only an issue if we're using models with a lot of color and flare, like the tribal one.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: |T??G| Saimon-avatar on November 07, 2012, 06:01:09 PM
It seems that everyone has forgotten about the PAC (Player appearance customiser) suggestion posted by The joke.
It had a 8 pages long discussion and at the end, it was said that this was going to be added until Gmod 13 and would become as a flag in witch people would be able to apply for such as the tooltrusth flag.

PAC discussion post ------------>   http://www.catalyst-gaming.net/index.php?topic=9862.0

It would be great as you would be able to modify your character with out the need of downloading new content and making the server slower.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: The Doctor, RIP Juggernaut on November 07, 2012, 07:00:08 PM
Airborne, there is NO reason for HC to have any other uniform other then the default besides to show off that they're a higher rank.
Its still an illogical to have higher ranks have different uniforms and thus the CCA would never have them.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Sexy Frog on November 07, 2012, 08:09:37 PM
No offense, but I think you're all over rereacting.

"Omg omg custom models make us all assassination targets!!!"

No, no it doesn't. Why? Because one, weapons are not exactly in ample supply to even assassinate. Two, ICly citizens are bitches and would barely want to be in the line of sight of a unit of a certain rank let alone a DvL. Three, we had seperate rank models even before this and nobody complained then. Now that they are a little different and for everyone it is a problem.

"More models = elitism!!!"

Not necessarily. 01+ had models that werent the normal ones in gmod12. Not too much elitism that I saw. Plus there isnt much to be elitist about when EVERYBODY has a model of their own. Not to mention that HC tend to be a bit more mature and don't usually indulge in petty "I'm better than you because I look like or have this, haha" attitudes which is a good reason why we are High Command to begin with.

Just saying.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Rudolph the Master Blaster on November 07, 2012, 08:42:48 PM
Ima cut off with the Models and stuffs because we dont really need to fuss over "new" models to Roleplay.

We should focus on our Needs. Instead of our Wants.

Currently Citizen RP isn't very favored, and CP RP is basically what most players want to do. ( I hope I didn't offend anyone )
We should create some new ideas for Citizen RP so HL2RP City isnt mainly about Civil Protection.

Im not saying I hate the ideas of new models. Hell, I actually really like them. But we should start to focus on Citizen RP, as the last.. 2 pages of this thread have been of the CCA and/or arguing over elitesm
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: kmp on November 07, 2012, 08:47:51 PM
The CCA has the most issues, that's why we end up focusing on it. It's not because we only care about it, it's not because we are biased or elitist, it's because it has has the most (annoying) issues and the Citizen/Resistance RP side has noting outstanding.
Title: Re: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Nicknero on November 08, 2012, 01:23:55 AM
The CCA has the most issues, that's why we end up focusing on it. It's not because we only care about it, it's not because we are biased or elitist, it's because it has has the most (annoying) issues and the Citizen/Resistance RP side has noting outstanding.
True this.

If the CCA is properly sorted out, and they do what they are supposed to do, then it is a lot more fun as citizen to find RP with CPs.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
Title: Re: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 08, 2012, 10:32:14 AM
The CCA has the most issues, that's why we end up focusing on it. It's not because we only care about it, it's not because we are biased or elitist, it's because it has has the most (annoying) issues and the Citizen/Resistance RP side has noting outstanding.
True this.

If the CCA is properly sorted out, and they do what they are supposed to do, then it is a lot more fun as citizen to find RP with CPs.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>

But these issues have absolutely nothing to do with CP-citizen interaction... They're all just about which particular pattern of pixels looks the best on which ranks.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: BltElite on November 08, 2012, 10:35:42 AM
What you guys don't get from this is the fact that the metrocops v5 pack is going to be baked into clockwork, so we will have these models available whether you like it or not, so we may as well choose them and make use of them.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Emory. on November 08, 2012, 11:42:56 AM
It would be nice for some more CWU and citizen models to it would be good not as much male 07 running around.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Scratchie on November 08, 2012, 05:17:21 PM
Enough discussion about the CCA models. Anyone posting about it after this post will receive a 10% warning added to them.

Yes, all the posts are being considered, but they will not change for the time being. Yes, we are looking into new models and stuff for citizens.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: The Joke on November 08, 2012, 06:05:01 PM
It seems that everyone has forgotten about the PAC (Player appearance customiser) suggestion posted by The joke.
It had a 8 pages long discussion and at the end, it was said that this was going to be added until Gmod 13 and would become as a flag in witch people would be able to apply for such as the tooltrusth flag.

PAC discussion post ------------>   http://www.catalyst-gaming.net/index.php?topic=9862.0

It would be great as you would be able to modify your character with out the need of downloading new content and making the server slower.

I do not think anyone saw this.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: [LP]GMK-MRL on November 08, 2012, 07:57:24 PM
It seems that everyone has forgotten about the PAC (Player appearance customiser) suggestion posted by The joke.
It had a 8 pages long discussion and at the end, it was said that this was going to be added until Gmod 13 and would become as a flag in witch people would be able to apply for such as the tooltrusth flag.

PAC discussion post ------------>   http://www.catalyst-gaming.net/index.php?topic=9862.0

It would be great as you would be able to modify your character with out the need of downloading new content and making the server slower.

I do not think anyone saw this.

Doesn't matter if you have to apply for it. Making custom appearances for certain people sounds a tad bit too elitist to me. But i'm not the voice of the server sooooo...
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Scratchie on November 08, 2012, 08:01:20 PM
I will say this once and for all: PAC will NEVER be added to cg hl2rp

Sent from my Thundertalk using TapaBolt 2

Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: ???Jesusfreak??? on November 09, 2012, 06:38:39 AM
I want to get it clear. There have been announced that your characters will be removed after you haven't been on them for two months. Is that true?
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: smt on November 09, 2012, 06:40:40 AM
I want to get it clear. There have been announced that your characters will be removed after you haven't been on them for two months. Is that true?

I dont think that's automatic so no characters should be getting removed, afaik the DB hasn't copied over yet anyway
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: turhral=S=C= on November 09, 2012, 06:41:46 AM
I want to get it clear. There have been announced that your characters will be removed after you haven't been on them for two months. Is that true?

There /was/ a database wipe about a month or two ago, that every character who wasn't loaded in 2 months was deleted.
Edit: Checked, and it was 3 months ago, in August.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Scratchie on November 09, 2012, 11:45:54 AM
Character wipes generally are cca and ota only. Every so often if the database is growing then yes we do a full wipe. But it is announced.

Sent from my Thundertalk using TapaBolt 2

Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: ???Jesusfreak??? on November 09, 2012, 02:27:34 PM
Character wipes generally are cca and ota only. Every so often if the database is growing then yes we do a full wipe. But it is announced.

Sent from my Thundertalk using TapaBolt 2

Might be the reason how I lost my 887 - 01 unit. Thank you for the information

It was a pain in the ass to find a Pulse-Rifle in outlands too.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Klashy on November 09, 2012, 09:09:51 PM
I think that that the models need to be arrange differently... The way this is set up, we will have full blown rainbows during patrols...

Okay, that was a joke, but in all honesty, you don't  think some of those models are a little loud? Maybe some a little ugly? Can't we get along with using a base off just Rank instead of Rank + Division? I mean I know we wanna add more but the choices we're dealing with here are kind of like practical jokes, having provided some of those models are good, others are little over done.

Idk... I'm mostly just wanting the EU's and Officers models to be switched. I'd shut my mouth then.

Sent from my Thundertalk using TapaBolt 2

User was warned for this post.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: ReconPWN?????? on November 09, 2012, 09:36:16 PM
I think that that the models need to be arrange differently... The way this is set up, we will have full blown rainbows during patrols...

Okay, that was a joke, but in all honesty, you don't  think some of those models are a little loud? Maybe some a little ugly? Can't we get along with using a base off just Rank instead of Rank + Division? I mean I know we wanna add more but the choices we're dealing with here are kind of like practical jokes, having provided some of those models are good, others are little over done.

Idk... I'm mostly just wanting the EU's and Officers models to be switched. I'd shut my mouth then.

Sent from my Thundertalk using TapaBolt 2

vvv
Enough discussion about the CCA models. Anyone posting about it after this post will receive a 10% warning added to them.

Yes, all the posts are being considered, but they will not change for the time being. Yes, we are looking into new models and stuff for citizens.

User was warned for this post.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Land Shark on November 10, 2012, 06:48:10 PM
Must... play... HL2RP2...

Any more news on the dev? ^_^ This is going to be EPICCCC
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Klashy on November 10, 2012, 08:00:26 PM
I did not see the post, I posted in ignorance, I am sorry.

vvv
Enough discussion about the CCA models. Anyone posting about it after this post will receive a 10% warning added to them.

Yes, all the posts are being considered, but they will not change for the time being. Yes, we are looking into new models and stuff for citizens.

User was NOT warned for this post.

Sent from my Thundertalk using TapaBolt 2
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: EmperorDisasster on November 11, 2012, 06:47:03 AM
I just want new menu music... cough cough https://www.youtube.com/watch?v=DeumyOzKqgI wink wink.

Seriously, I think it fits poyfectly.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Dallas on November 11, 2012, 07:31:59 AM
I just want new menu music... cough cough https://www.youtube.com/watch?v=DeumyOzKqgI wink wink.

Seriously, I think it fits poyfectly.

I happen to agree with this, just my opinion but it actually does fit...
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Sexy Frog on November 11, 2012, 10:47:38 AM
I just want new menu music... cough cough https://www.youtube.com/watch?v=DeumyOzKqgI wink wink.

Seriously, I think it fits poyfectly.

I happen to agree with this, just my opinion but it actually does fit...

At first I was like, nooo this doesn't fit at all, but like after a bit I saw what you guys meant. While I like it we should probably stick to instrumental.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: |T??G| Saimon-avatar on November 11, 2012, 11:31:26 AM
I will say this once and for all: PAC will NEVER be added to cg hl2rp

Sent from my Thundertalk using TapaBolt 2

Hey, it would have been a really cool feature. I think there wouldn't be any problems with it as you would have to apply for it. Only people that had something against CG or the HL2 server would have the time to apply for it and then abuse it.
This can benefit all "factions" on the server, citizens, cca, civil administrators. Even the vortiguants!

I think you should atleast add some reasons on why are you saying that PAC will never be added.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Statua on November 11, 2012, 11:46:46 AM
I will say this once and for all: PAC will NEVER be added to cg hl2rp

Sent from my Thundertalk using TapaBolt 2

Hey, it would have been a really cool feature. I think there wouldn't be any problems with it as you would have to apply for it. Only people that had something against CG or the HL2 server would have the time to apply for it and then abuse it.
This can benefit all "factions" on the server, citizens, cca, civil administrators. Even the vortiguants!

I think you should atleast add some reasons on why are you saying that PAC will never be added.

This please... Also:
I just want new menu music... cough cough https://www.youtube.com/watch?v=DeumyOzKqgI wink wink.

Seriously, I think it fits poyfectly.

I happen to agree with this, just my opinion but it actually does fit...

At first I was like, nooo this doesn't fit at all, but like after a bit I saw what you guys meant. While I like it we should probably stick to instrumental.

If you guys didn't know, you can set your own intro music manually.

Step1: Obtain loading music in MP3 format.
Step2: Navigate to C:/Program Files/Steam/steamapps/(login name)/garrysmod/garrysmod/sound/hl2rp
Step3: Locate and delete the file "loadingnew.mp3"
Step4: Copypaste your desired MP3 music file into the current folder
Step5: Rename the file "loadingnew.mp3"

Done.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: EmperorDisasster on November 11, 2012, 04:23:06 PM
I just want new menu music... cough cough https://www.youtube.com/watch?v=DeumyOzKqgI wink wink.

Seriously, I think it fits poyfectly.

I happen to agree with this, just my opinion but it actually does fit...

At first I was like, nooo this doesn't fit at all, but like after a bit I saw what you guys meant. While I like it we should probably stick to instrumental.

If you guys didn't know, you can set your own intro music manually.

Step1: Obtain loading music in MP3 format.
Step2: Navigate to C:/Program Files/Steam/steamapps/(login name)/garrysmod/garrysmod/sound/hl2rp
Step3: Locate and delete the file "loadingnew.mp3"
Step4: Copypaste your desired MP3 music file into the current folder
Step5: Rename the file "loadingnew.mp3"

Done.

Thank you, you beautiful man.

However for some it's in the folder "catalystrp" under the name intro1.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: swag master spiderman on November 11, 2012, 05:49:15 PM
Why I'm presuming it's not going to be added:
Minges can instantly ruin immersion with it (don't say make it into a flag unless you can tell us all how to do it yourself)
People will spend more time making an outfit than actually rping
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: smt on November 11, 2012, 05:57:25 PM
Why I'm presuming it's not going to be added:
Minges can instantly ruin immersion with it (don't say make it into a flag unless you can tell us all how to do it yourself)
People will spend more time making an outfit than actually rping


wat?

I assume you mean PAC, it's not hard to make it into a flag but it still has no place on city
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Klashy on November 11, 2012, 06:47:47 PM
I think PAC would be useful in say... Perp? To an extent? Or OCRP rather.

But meh, PAC is kinda dumb. Just need jewlery and addons for things. IDK.

Not in HL2RP though. HL2RP is fine.

Sent from my Thundercunt using TapaBitch 2
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: wag1 on November 11, 2012, 07:14:59 PM
PAC is great for Outlands if people don't abuse it and keep their creations simple, realistic, and unique. That's why we shouldn't add PAC to the server. Not everyone will do that, especially with the super special snowflake characters that have over 700+ kills each and titanium DvL arms.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 11, 2012, 09:42:42 PM
PAC can be useful, RTLK you should put some more consideration into it.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: garry :D on November 11, 2012, 10:43:57 PM
PAC won't get added because character descriptions can be used to take the place of 30 body armour entities.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Nicknero on November 12, 2012, 01:34:04 AM
PAC is already discussed a long time ago. The discussion has ended and it will not be added. Period.
So please, stop making a new 5 page long discussion about it.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: BltElite on November 12, 2012, 11:25:58 AM
PAC is already discussed a long time ago. The discussion has ended and it will not be added. Period.
So please, stop making a new 5 page long discussion about it.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>

The problem is that when it was discussed long ago, it was said to be accepted with limits, being that of around 3 or 4 props on a person, and only a small amount of props able to be used...
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Klashy on November 12, 2012, 06:54:41 PM
PAC is already discussed a long time ago. The discussion has ended and it will not be added. Period.
So please, stop making a new 5 page long discussion about it.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>

What are ya gonna do? Warn me?

<::[[ Sent from my Samshit Galaxy S2 using Tapaho 2 ]]::>
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Caramel Raccoon on November 12, 2012, 07:29:57 PM
I personally feel that we should move back onto the topic of how we can make Citizen roleplay, or even roleplay as a whole, better on the server rather than having a huge discussion about ways to make everyone look different and unique. If everyone really cares so much about how they look then shouldn't it be made as a new suggestion thread to have it further discussed there so we can move onto more important things on this one?
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: The Soul Blades ?TSB? on November 12, 2012, 07:39:16 PM
I have to agree with Racoon, this thread needs to refocus on civi RP and improving it, now shitty models and stuff. I'll get the ball rolling here. One idea I had focuses on the loyalist side of things and its citizens organizing community events in the city, like a community clean up or something.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: garry :D on November 12, 2012, 08:40:34 PM
Once again, there are plenty of features in the new map which will cater for citizens.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Reaver on November 12, 2012, 09:18:38 PM
I have to agree with Racoon, this thread needs to refocus on civi RP and improving it, now shitty models and stuff. I'll get the ball rolling here. One idea I had focuses on the loyalist side of things and its citizens organizing community events in the city, like a community clean up or something.

I'm currently working on changing Citizen RP on two of my characters, however I do hold cleaning events in the morning on my unit, as does Orange.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: swag master spiderman on November 13, 2012, 03:03:53 AM
When are people going to figure out cleaning up shit isn't fun?

What I mean by this either the events I see, people either start minging about, don't turn up or only do it because they want tokens.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: kmp on November 13, 2012, 03:40:19 AM
it is near impossible to improve Citizen RP when it relies mostly on the players themselves. Create your own RP, thats what the Citizen faction is for, the buffer between strict rules of the UU RP and the more event-based resistance RP.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 13, 2012, 03:46:10 AM
it is near impossible to improve Citizen RP when it relies mostly on the players themselves. Create your own RP, thats what the Citizen faction is for, the buffer between strict rules of the UU RP and the more event-based resistance RP.

It's not "near impossible," it's just that existing factions such as the CCA and CWU have to step it up and make a persistent, committed effort to think of fun, new ways to interact with citizens.

And what do you mean by "the more event-based resistance RP," if you think it's more event-based than any other faction you need to think harder
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: kmp on November 13, 2012, 04:19:07 AM
it is near impossible to improve Citizen RP when it relies mostly on the players themselves. Create your own RP, thats what the Citizen faction is for, the buffer between strict rules of the UU RP and the more event-based resistance RP.

It's not "near impossible," it's just that existing factions such as the CCA and CWU have to step it up and make a persistent, committed effort to think of fun, new ways to interact with citizens.

That's not improving their roleplay, that's just making them interract with the CCA and CWU more. The interraction that Citizens have with the CCA has reached it's peak, and anything added that isn't just an edit of a current system will tip the balance. I have no opinion on the CWU.

Quote
And what do you mean by "the more event-based resistance RP," if you think it's more event-based than any other faction you need to think harder

If you look on Outlands, nothing really happens unless it's an event. The CCA can continue with their patrolling/training and the CWU have the ability to make stalls and shit for their RP.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 13, 2012, 05:14:52 AM
1. Actually, interacting with the CCA and CWU more is improving citizen roleplay. Interaction with other factions helps guides RP and give it direction when nobody else is stepping up, it staves off boredom, it helps retain player interest, it can cultivate some interesting inter-faction relationships, and on and on and on.

What makes you think the definition of citizenRP is limited to interaction with citizens, and citizens only? By citizen roleplay, I mean the overall, total experience, not some technical omg citizenRP = citizen characters RP'ing only with other citizen characters shit.



2. When things aren't happening on Outlands, you should examine all possibilities as to why that is, instead of simply writing it off as "Oh, must just be cuz it's resistance players"

I wasn't active the last few months of Outlands, but from my experiences on the server when I was active and from what active players tell me, there are a lot of side issues that could be contributing to the lack of "shit happening," such as not enough persistent faction presence, not enough inter-faction interaction/conflict, poor/inconsistent faction leadership, not enough dedicated/active players... those are just off the top of my head. Don't dismiss resistance roleplay on the Outlands server as being bad simply on the basis of it being resistance.

Point is - I think it's pretty dumb for an admin to perpetuate resistanceRP stereotypes based on the going-ons of the Outlands server, which is intermittently populated at best and flat-out neglected at worst.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Reaver on November 13, 2012, 06:29:18 AM
The addition of the two new Citizen Factions will increase citizen RP. I'm also working on giving the City Administrators more interaction with citizens without breaking our role, as long as it doesn't push passed a limit that would male us public.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Teitoku Ippan on November 13, 2012, 07:53:16 AM
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.

http://www.garrysmod.org/downloads/?a=view&id=125585 - City 23
http://www.garrysmod.org/downloads/?a=view&id=82873 - City 11 V1B (The bigger C11 map we couldn't use before due to RSO)
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: garry :D on November 13, 2012, 08:00:44 AM
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.

Thank you for failing to raise your concerns in the last 9 months prior to now when the map update has been finished, your input is appreciated.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Teitoku Ippan on November 13, 2012, 08:14:26 AM
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.

Thank you for failing to raise your concerns in the last 9 months prior to now when the map update has been finished, your input is appreciated.

Pretty sure I've always said City 45 is shit since Kaz was editing it.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Sexy Frog on November 13, 2012, 08:19:35 AM
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.

http://www.garrysmod.org/downloads/?a=view&id=125585 - City 23
http://www.garrysmod.org/downloads/?a=view&id=82873 - City 11 V1B (The bigger C11 map we couldn't use before due to RSO)

NOOOOOOOOOOOOO! City 23 is fucking terri-bad! pls no. Leave C45 alone!
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Teitoku Ippan on November 13, 2012, 08:37:23 AM
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.

http://www.garrysmod.org/downloads/?a=view&id=125585 - City 23
http://www.garrysmod.org/downloads/?a=view&id=82873 - City 11 V1B (The bigger C11 map we couldn't use before due to RSO)

NOOOOOOOOOOOOO! City 23 is fucking terri-bad! pls no. Leave C45 alone!

Then at least City 11 V1B or go back to City 18 since everybody claimed City 18 attracted all the minges when City 45 attracted equal or actually more minges than C18 plus C18 was and still is a better map.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: BltElite on November 13, 2012, 09:41:48 AM
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.

Thank you for failing to raise your concerns in the last 9 months prior to now when the map update has been finished, your input is appreciated.
What you fail to realise is that since we went on c45 most of the more experienced RP'ers didn't like it at all and wanted a different map..
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: rBST Cow on November 13, 2012, 11:07:09 AM
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.

http://www.garrysmod.org/downloads/?a=view&id=125585 - City 23
http://www.garrysmod.org/downloads/?a=view&id=82873 - City 11 V1B (The bigger C11 map we couldn't use before due to RSO)

I never knew there was city 23 or city 11, I must be living under a rock.



Anyways, I am pretty certain Oz said that once this update gets pushed out, he is going to make an entirely new map due to the brush/ent limit (whatever it's called). The new map update isn't bad anyways, it's really good.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Khub on November 13, 2012, 11:54:26 AM
Can we actually get off Shitty 45 and go onto a decent map like City 18 or even City 11 V1 since we used C11 V2 before which was the really small map, and V1 is 3-4x larger. C45 is a horrible map no matter what you fucking do to it. Heck we could even go to another City map we haven't tried yet like City 23.

http://www.garrysmod.org/downloads/?a=view&id=125585 - City 23
http://www.garrysmod.org/downloads/?a=view&id=82873 - City 11 V1B (The bigger C11 map we couldn't use before due to RSO)

I never knew there was city 23 or city 11, I must be living under a rock.



Anyways, I am pretty certain Oz said that once this update gets pushed out, he is going to make an entirely new map due to the brush/ent limit (whatever it's called). The new map update isn't bad anyways, it's really good.

i wish voidicus didn't trash the project of his city
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: |T??G| Saimon-avatar on November 13, 2012, 05:53:29 PM
No! No city_18 map! I'm sick of it! Atleast 75% of the HL2rp servers run that map! Let's just stay with city45.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Lone Wanderer on November 13, 2012, 06:24:36 PM
I agree with Red. I hate City 18. Hate it with a passion. I didn't like City 11 either. That's why I left the community for awhile when we switched to it. Do I think the previous versions of City 45 were all that great? Meh, I didn't really mind them. I haven't gotten to see everything from the new map update, but from what I have seen and what I've heard, I think it'll be pretty good for the server.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: wag1 on November 13, 2012, 06:34:42 PM
"i dont like city 18 just because"


yeah ok.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: The Soul Blades ?TSB? on November 13, 2012, 08:25:34 PM
No. No. No. Fucking NO! City 18 is fine for small or medium populations, but CG is too large to work AT ALL on C18. It has the bare minimum of almost everything we'd need. The nexus there is fine, three shops, one being EXTREMELY unpractical, and the other two having no room to store shit without props. Anti-citizens take up half the map easily and about 2/3 realistically. (8/10 not counting Nexus) Normal citizens only have the plaza and apartments for RP, not counting the stores and a small warehouse like place.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: wag1 on November 13, 2012, 08:38:08 PM
No. No. No. Fucking NO! City 18 is fine for small or medium populations, but CG is too large to work AT ALL on C18. It has the bare minimum of almost everything we'd need. The nexus there is fine, three shops, one being EXTREMELY unpractical, and the other two having no room to store shit without props. Anti-citizens take up half the map easily and about 2/3 realistically. (8/10 not counting Nexus) Normal citizens only have the plaza and apartments for RP, not counting the stores and a small warehouse like place.


? ? ? ? ?

tsb dont be silly

we both know that the one shop in c45 is rarely used

we both know that anti-citizens don't overcrowd the map, the slums / 'rebel area' is big enough to hold all the anti-citizens

who says normal citizens can't rp in the slums / 'rebel area'

i know you're a good RPer and stuff tsb but just use your brain
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Tyrex on November 13, 2012, 08:43:16 PM
City 45 is a good map, but not one for resistance RP.  Resistance RP should NOT have its own area that's bigger than the entire rest of map combined, nor should it have it's own perimeter in the first place.  Rebel RP shouldn't be about, "Go to P3 and hang out, the CP can't come in for some reason, huehuehue."  It should be secret, in the Union Civil Housing, whispered among each other.  THAT is quality resistance RP and THAT'S how it should be dealt with.  Plus, a smaller map creates new RP, it's not fun for normal Citizen RPers when the CCA units are in the Nexus, and every one fucking else and their mother is in Precinct 3.  That is all.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: rBST Cow on November 13, 2012, 08:49:02 PM
City 45 is a good map, but not one for resistance RP.  Resistance RP should NOT have its own area that's bigger than the entire rest of map combined, nor should it have it's own perimeter in the first place.  Rebel RP shouldn't be about, "Go to P3 and hang out, the CP can't come in for some reason, huehuehue."  It should be secret, in the Union Civil Housing, whispered among each other.  THAT is quality resistance RP and THAT'S how it should be dealt with.  Plus, a smaller map creates new RP, it's not fun for normal Citizen RPers when the CCA units are in the Nexus, and every one fucking else and their mother is in Precinct 3.  That is all.

The new City45 update that is coming out will fix a lot of the things that you don't like. Either way, the old P3 was still used by regular/loyalist citizens.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Statua on November 13, 2012, 08:50:13 PM
Please stop discussing the map until at least 1 week after using OzJackals updated C45 (hasn't been used yet) on the main server.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: The Soul Blades ?TSB? on November 13, 2012, 08:53:18 PM
Okay, I will admit those are true Bluff, I sorta had one thing in my mind when I posted that, "FUCK C18! NO! THIS IS SHIT, ALL I REMEMBER HAPPENING THERE WAS GETTING THROWN OFF A BIRDGE TEN TIMES!" Okay, calm again. And Bluff I never said antis flood the map, their area does a bit though. Normal citizens can't go in slums cause they can get arrested, but that is true. The shop never gets used cause there was and is never any merchants on the server.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Sexy Frog on November 13, 2012, 09:34:06 PM
I don't know what you're talking about. City 18 not a bad map at all. If anything, I'd label it an HL2rp classic. Maybe even a default. But yeah, the only thing C18 has going for it would be the nostalgia. Some of the best RP moments (as well as the earliest) I've ever had were on that map when I was a wee recruit-04 (05 didn't exist back then you whipper snappers). But all in all, City 45 is fine as it is. You are all fussing over things that are unnecessary and plainly put, stupid.

A new map will not improve much of anything, I guarantee you that. New models? Meh, big deal. New props? Okay, cool, but still unnecessary. None of this stuff is needed and certainly none of it matters. You all seem to forget that as corny as it sounds, its you guys, the players that make the role play experience worth while. You bitching about maps and models doesn't help but actually doing stuff ICly to increase diversity and broaden imaginary horizons is what makes it better.

Please excuse me for getting lame.

/thread
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 13, 2012, 09:51:26 PM
There's nothing wrong with C18 in and of itself, it's a great map provided all the space is used efficiently, which it's usually not.

The problem is that it's not designed for CG's style of HL2RP - a teetering pile of factions tiers and divisions and subdivisions, each demanding its own special area.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: [LP]GMK-MRL on November 13, 2012, 11:27:24 PM
There's nothing wrong with C18 in and of itself, it's a great map provided all the space is used efficiently (which it's usually not).

The problem is that it's not designed for CG's style of HL2RP - a teetering pile of factions tiers and divisions and subdivisions, each demanding its own special area.

And Oz is making places for these subdivisons and factions. You just have to take some time and effort to find them, which i'm sure is pretty easy for both Citizens and CCA.

Now for the style of RP for these new factions, I've noticed something. One is assistance and buisness related and the other is seemingly strictly buisness related(exuse me for being obliviousness to the obvious). Now I see an open opportunity for the CAB team to get involved. (No we should not be above you, no shouldn't order you, projects and Civil Projects however....I'm not sure about, ask Reaver. Just ask Reaver about all the stuff I just listed.) We can easily oversee the actions of both groups and put them back on track if they stray off. Sounds good? Also, I have one question for the new group. Will you be providing loans to the citizen base?
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 13, 2012, 11:44:03 PM
There were barely 5 active CWU members (if that) last I checked. How is creating a new CWU clone faction going to help?
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: [LP]GMK-MRL on November 14, 2012, 12:09:29 AM
There were barely 5 active CWU members (if that) last I checked. How is creating a new CWU clone faction going to help?

I heard it was more buisness oriented instead of actual assistance like the CWU. It's also a strategy to get more active members due to the new "rivalry" between the two.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Lone Wanderer on November 14, 2012, 12:57:32 AM
I agree with what Charles is saying. One, people are obviously going to want to join a new faction because it's new, and people like new stuff. Second, when the competition gets going and the two factions get really popular/developed, people are going to want to join them more. I've been thinking of a few ways to really get these factions going with my CA, and I can assure you the CAB will be working closely with them both to get some cool stuff done.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: [LP]GMK-MRL on November 14, 2012, 01:13:47 AM
I agree with what Charles is saying. One, people are obviously going to want to join a new faction because it's new, and people like new stuff. Second, when the competition gets going and the two factions get really popular/developed, people are going to want to join them more. I've been thinking of a few ways to really get these factions going with my CA, and I can assure you the CAB will be working closely with them both to get some cool stuff done.

Outstanding. Hopefully everyone will hop on the bandwagon and follow through with this.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 14, 2012, 02:46:02 AM
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that

I'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: [LP]GMK-MRL on November 14, 2012, 03:09:58 AM
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that

I'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.

Can't compete with someone you take orders from.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Scratchie on November 14, 2012, 03:38:53 AM
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that

I'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.
I want less CCA anyway.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Teitoku Ippan on November 14, 2012, 04:23:01 AM
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that

I'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.

Won't work and it's a retarded idea. CWU is already both business and assistance orientated and it should be looked at to boost CWU activity, not create some retarded "clone" faction that'll do the exact same shit.

Also Statua, we can discuss our thoughts on other maps if we please, please be quiet. Otherwise we might as well ban anyone who suggests something.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Zail on November 14, 2012, 07:19:33 AM
Yesterday I saw an addon on the Gmod workshop, which added glasses.
A picture of citizens, having class on were visible. I'm not sure if it's a prop / model for itself or citizen models with actual glasses on. I'll research on it a bit later.

That COULD add a bit on citizens model perhaps, if you are happy now? :P


Nvm, the glasses were a model by itself, being able to be "bonemerged" to the bodygroup of a citizen.
If anyone cares, here's the link:
http://steamcommunity.com/sharedfiles/filedetails/?id=107872492&searchtext=Glass

Maybe if we had a modder, who could add these glasses to the models, it would be nice.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 14, 2012, 11:24:16 AM
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that

I'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.

Can't compete with someone you take orders from.

Lol what are you even talking about
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Dallas on November 14, 2012, 11:47:20 AM
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that

I'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.

Can't compete with someone you take orders from.

Lol what are you even talking about

The clone is controlled by the Union also. I think that's what he means.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: swag master spiderman on November 14, 2012, 11:52:04 AM
He meant the CWU and Paradine Industries would be competing against each other, not against the CCA.

If you're trying to imply the CWU take orders from Paradine Industries or vice versa, then you're probably wrong.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 14, 2012, 12:05:28 PM
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that


I meant this in an OOC sense. Where do the vast majority of new roleplayers go after they've been a citizen for a week?

The CWU clones have to compete with the CCA for the quality roleplayers. They have to be just as appealing or more appealing than the sprawling paramilitarywank CCA, and I doubt the leaders of said CWU clones are going to have any idea how to do that on paper, let alone on the server.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 14, 2012, 03:44:59 PM
To address the lack of options and content for citizens, I would rather give them one populated faction with depth instead of two shallow factions with half the manpower each. I'm not saying that the new CWU/clone are going to be shallow necessarily, but that's the way things have been in the past.



As for this:
One issue that no one can fix though, is the quality of citizen RP. You can't fix something that revolves around the players themselves. What I'm saying is, if citizens don't want to RP a certain way, they won't do it.

The problem is, right now the citizen faction is essentially the holding tank for roleplayers who are A) about to join a different faction or B) too shitty to join anything at all. No wonder the citizens don't seem to respond to any of their options - the entire faction consists of either short-term citizens who don't want to be citizens, or players who won't care either way.

The solution is to make the citizen faction into something worthwhile for good roleplayers. You can't fix something that revolves around the players themselves, but you can alter who the players are. You can't make bad players roleplay well, but you can make it so that good roleplayers constitute the majority of the faction rather than the minority. If that can be achieved, I feel like a lot of problems with citizenRP would go away.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Sexy Frog on November 14, 2012, 07:06:16 PM
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that

I have a problem with what you're saying here. Not in the sense that I don't agree that have a CWU clone won't fix anything because that's not what I mean at all. I mean that how you say 90% (roughtly speaking) are claimed by the CCA. The CCA isn't exactly a super secret gang that you pledge your life to and cannot leave. If you look on the roster, while some weren't exactly active, CCA members did make up a sizable chunk of CWU. So saying that CWU 'competes' with CCA isn't very accurate because I can (and do) have both. So they aren't exactly competing for anything, applying for an alt isn't that hard.
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Lone Wanderer on November 14, 2012, 07:34:54 PM
I'm also just going to throw this out there, but not everyone in the CCA is an excellent roleplayer. Some best roleplayers I've seen are members of the plain old citizen faction, and members of the CWU. I think that you need to actually let the factions be tried out and see what happens before saying that there's going to be a major problem. Will there probably be problems that happen? Yeah, it happens with the major factions to, all the time might I add.


Regarding Yankee's statement about the Citizen faction. I know plenty of roleplayers within the Citizen faction that aren't waiting to join a faction, and aren't 'shitty' roleplayers. The citizens are what make up the majority of the Half-Life 2 Universe, and as such, it should be the major faction, with the CCA and Resistance tailing together as a close second. I've had many plain, simple citizens throughout my time here. I have two right now, who currently aren't affiliated with anyone, really. I feel they're well developed, interesting, and fun characters to play. Could there be stuff done to make my experiences with them better? Yes. But saying that it's currently more of a holding tank is way off from what it really is.

I also don't agree with the statement about how to make the factin better. New players automatically fall into the Citizen faction, minges automatically fall into that faction, and so do generally inexperienced roleplayers who haven't been educated properly. When I came to CG, I was pretty bad at roleplay, to put it mildly. I developed my skills in that faction, not through the CCA, not through the CWU. My first unit died in about two weeks, nothing that really impacted my development at all. Guidance from admins and roleplayers helped me to become better, and seeing as there's one less person jumping around and doing things like "/me runs up to catwalk, shouts to CP's, then get's shot" (Yes, I did that......)
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: [LP]GMK-MRL on November 14, 2012, 07:55:59 PM
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that

I'm pretty skeptical that it'll work. I want it to work, it will be great for the server if it works, but I don't think it will.

Can't compete with someone you take orders from.
Quote
Lol what are you even talking about

Oh shit, lol I only saw compete...didn't read the rest, my apologies.

Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: Lemmingmaster on November 14, 2012, 08:44:28 PM
Why do we need all of this stuff to play Half Life 2 roleplay i understand the metro police and combine admin packs and also the maps but why have all that other stuff  >:(
Title: Re: Half Life 2 Roleplay - PreRelease Information
Post by: YankeeSamurai on November 14, 2012, 09:40:06 PM
To the people running the CWU/CWU clone, you're competing directly with the CCA for 90% of the good roleplayers so remember that

I have a problem with what you're saying here. Not in the sense that I don't agree that have a CWU clone won't fix anything because that's not what I mean at all. I mean that how you say 90% (roughtly speaking) are claimed by the CCA. The CCA isn't exactly a super secret gang that you pledge your life to and cannot leave. If you look on the roster, while some weren't exactly active, CCA members did make up a sizable chunk of CWU. So saying that CWU 'competes' with CCA isn't very accurate because I can (and do) have both. So they aren't exactly competing for anything, applying for an alt isn't that hard.


The amount of players who have both a CCA character and a CWU alt that they're active on is pretty marginal, I think...

When you measure the size of a faction and how much it can impact the server, you would probably count how many characters from it are on the server on average. I never saw more than 3-ish CWU characters online at once (somebody say something if they've seen differently), compared to the CCA which would generally be fielding a lot more.

The point is, the CCA seems to dominate the CWU in terms of manpower, and in my opinion the reason for that is because the CWU is generally seen as relatively dull and dead-end compared to what I've already described as the sprawling paramilitary-wank of the CCA. Arguably, this is detrimental to roleplay on the server, so I think we should change it.







I think that you need to actually let the factions be tried out and see what happens before saying that there's going to be a major problem.

If anybody thinks there's going to be issues with anything, I'm pretty sure it's okay to talk about it instead of not telling anybody. Thankfully, there haven't been any personal attacks or flaming or any of that shit, so what's the problem?


Regarding Yankee's statement about the Citizen faction. I know plenty of roleplayers within the Citizen faction that aren't waiting to join a faction, and aren't 'shitty' roleplayers. I have two right now, who currently aren't affiliated with anyone, really. I feel they're well developed, interesting, and fun characters to play. Could there be stuff done to make my experiences with them better? Yes. But saying that it's currently more of a holding tank is way off from what it really is.

I really hope this is actually the case, but still - factions are shaped by the dominant types of players. While you may know several good roleplayers who don't fall under the new, newb, or troll categories, I think they're a definite minority compared to the rest. Now I'm starting to doubt this, though, and if anybody has anything else to say about good roleplayers staying dedicated to the civvie faction, I'm all ears.


The citizens are what make up the majority of the Half-Life 2 Universe, and as such, it should be the major faction, with the CCA and Resistance tailing together as a close second. I've had many plain, simple citizens throughout my time here.

I don't understand how this is relevant.



I also don't agree with the statement about how to make the faction better. New players automatically fall into the Citizen faction, minges automatically fall into that faction, and so do generally inexperienced roleplayers who haven't been educated properly. When I came to CG, I was pretty bad at roleplay, to put it mildly. I developed my skills in that faction, not through the CCA, not through the CWU. My first unit died in about two weeks, nothing that really impacted my development at all. Guidance from admins and roleplayers helped me to become better, and seeing as there's one less person jumping around and doing things like "/me runs up to catwalk, shouts to CP's, then get's shot" (Yes, I did that......)

To reiterate, my generalized solution to improve the citizen faction is to increase its appeal to talented, long-term roleplayers and transform it into a "main faction" with depth, rewards, and potential for advancement so more good roleplayers wish to stay in it. What I don't understand is how you disagree... I'm reading and re-reading the above section of your post, and I don't see any statements that clash with that suggestion.
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