Author Topic: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB  (Read 52923 times)

Offline This is Red

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #105 on: January 03, 2013, 06:18:57 AM »
Hello this is Red and great work on the map so far Oz.
Now while I was looking at your MIDNIGHT pics I thought up a few things about the district. From what the OP says this district is neglected by the Union, so chances are it's going to be -really- run down. I was thinking the insides of most of the older decaying buildings might look something like this.

Click to see the original size.

Or something similar, I dunno.

Also, even though you already did the church in city 45, I was thinking - again, Union disapprove, done goes the building upkeep. Here's a example for what I'm talking about.

The building is falling apart but it isn't completely destroyed yet - and it will take quite some tome for it to fall apart on its own.


Since this picture hates me i'll edit this with a new picture once I stop feeling lazy.

Welp okay I stop bothering you now.
« Last Edit: January 03, 2013, 05:06:54 PM by Red the True 155 »
oh

Offline garry :D

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #106 on: January 03, 2013, 07:43:56 AM »
The first image is pretty spot-on with the general look and feel of MIDNIGHT, but there will be adjustments to the lighting to suit the blue/green theme. I still have to draw up a rough plan of the district though I think I can make three large destroyed buildings and maybe eight or so small ones.

Second picture doesn't support hotlinking, by the way.

Offline Semiorph

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #107 on: January 03, 2013, 02:11:28 PM »
Wow, awesome job so far, Oz. I would much like to shake your hand. Keep it up. :)
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CCA.C45.APEX-02.929: Maintaing sociostabilty

Offline turhral=S=C=

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #108 on: January 04, 2013, 02:03:55 AM »
Very good job Oz, you are one of the best mappers I know.
Keep up the good work, and I can't wait playing on this map.
We shall bring HL2RP back.
We must.

Offline garry :D

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #109 on: January 05, 2013, 02:19:56 AM »
Current progress on MIDNIGHT:

Click to see the original size.
Click to see the original size.

Offline rBST Cow

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #110 on: January 05, 2013, 03:33:43 AM »
wow oz ur bad at mapping, pls stahp

Jk jk lol.

I like the way the map is comming along, perhaps add rooftop acess in some of the district buildings? I think it would add a cool twist to the map, seeing how many maps out there you can't get on roofs (gm-bigcity is the only one I can name off the top of my head)
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Offline Dallas

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #111 on: January 05, 2013, 07:47:19 AM »
We're going to need so many flashlights to navigate this map...

**Insert poorly made signature with fire, lens flares and obnoxious text**

Offline garry :D

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #112 on: January 05, 2013, 07:51:54 AM »
We're going to need so many flashlights to navigate this map...

Heh, all of it is just developer textures at the moment so the lights that are currently shown in the images don't reflect properly off of the surfaces. Brushwork gets constructed first, then lighting is placed and then all of the extras are tuned to fit the scene.

Offline BltElite

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #113 on: January 06, 2013, 12:41:05 PM »
Adding little secret areas will add a lot to the map, not huge secret rooms but for example press a floorboard and it opens a little cavity, and little easter eggs like that always make a map that little bit better(to me, atleast.)
what

Offline garry :D

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #114 on: January 06, 2013, 07:41:54 PM »
Adding little secret areas will add a lot to the map, not huge secret rooms but for example press a floorboard and it opens a little cavity, and little easter eggs like that always make a map that little bit better(to me, atleast.)

I agree. I will do my best to make parts in walls which can have their visibility and solidity toggled when you press a button so that you can hide some small/mid-sized items in there.

Post Auto-Merged: January 07, 2013, 06:48:30 PM
I've built the strip club (the name for it is 'Vice') after receiving a couple of suggestions along the lines of a nightclub/casino.

This is the club without any decoration (decals/posters/etc):

Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
« Last Edit: January 07, 2013, 06:48:30 PM by OzJackal »

Offline rBST Cow

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #115 on: January 07, 2013, 07:38:26 PM »
Good job Oz. I really think that the strip club will be good for passiveRP, as silly as it is. Either way, it would be a place for people to get together, chat, get drinks, ect.
abbot common stop bad for you if u watch anime all day nigga u fuckn weaboo

Offline YankeeSamurai

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #116 on: January 07, 2013, 09:01:18 PM »
Even though the lighting theme of the MIDNIGHT district is all dark blues and purples, an occasional room or building with more neutral lighting can be nice.
o7

Offline smt

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #117 on: January 07, 2013, 09:44:57 PM »
I like the way the map is comming along, perhaps add rooftop acess in some of the district buildings? I think it would add a cool twist to the map, seeing how many maps out there you can't get on roofs (gm-bigcity is the only one I can name off the top of my head)

having a multi layered map makes it instantly 100x better, if a couple houses have access to roofs and then you can navigate roof to roof (risky jumping oh yes), that sort of stuff is cool



Offline wag1

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #118 on: January 07, 2013, 10:56:26 PM »
I like the way the map is comming along, perhaps add rooftop acess in some of the district buildings? I think it would add a cool twist to the map, seeing how many maps out there you can't get on roofs (gm-bigcity is the only one I can name off the top of my head)

having a multi layered map makes it instantly 100x better, if a couple houses have access to roofs and then you can navigate roof to roof (risky jumping oh yes), that sort of stuff is cool

Makes it funner to navigate the city as a citizen if your character has to stay away from the CCA too.

Also Oz perhaps you'd consider adding a old run down clock tower somewhere that you could enter and go to the top? Just came to my mind out of nowhere.
« Last Edit: January 07, 2013, 10:57:59 PM by Bluff »

Offline garry :D

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #119 on: January 08, 2013, 01:49:33 AM »
Roof top access can be done (it's already in the works for the tall building in MIDNIGHT) and if I don't hit engine limits after the Nexus is built then I'll work on a clock tower.

 

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