Author Topic: [OCRP2] SWAT Guide  (Read 1878 times)

Offline [S-ZPS] Sherman

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[OCRP2] SWAT Guide
« on: May 13, 2013, 03:57:30 PM »
Guide To


This guide will give you a better understanding of the rules and purpose of this job and what you need to do to accomplish the tasks being in it.

First thing to remember is that they follow the same rules as police, however they are different. If you were looking for the guide to police look here: Future Link

Quote
Police/SWAT rules

Do not randomly arrest/handcuff players

•Do not handcuff someone because they're annoying you. They have to be breaking a law.
•Only handcuff/arrest if you have a valid reason to do so.
•The handcuff rules applies to zip-ties as well.

Only use your sidearm if your life is in danger. Walking around with your gun out is not allowed.

•Do not use it to scare others or for "fun".

Do not depend on shooting vehicles to stop them.

•You must try all means necessary to stop a criminal in a vehicle before shooting it.
•You need to wait at least 5 minutes in a car chase before shooting their vehicle.
•You may shoot a car if it is for a serious crime, ex. murder.

You may not invade property without a warrant


•Get a warrant from the mayor or the police chief. If there is none and you cannot get a warrant, you cannot invade property.
•Even if you KNOW they have pot, you cannot raid them without a warrant

Get a proper warrant

•Roleplay getting the owner of the houses name via your police cars radio/police computer.
•Do not just look on the door to see who owns the place.

Do your job

•Do not ignore cries for help or 911 calls
•Listen to those above you (Mayor, or police chief) SWAT and Police Officers are the same rank.
Crap-Head, on OCRP2 rules thread.

Just some rules that may be different are:
1) You will not really be in car chases, so you shouldn't really be shooting a vehicle at all unless gunmen who shot at police went into it and are trying flea.
2) If there is a dispatcher, try to ask to report to a 911 call if it involves something serious. Such as a shooting. If there is no dispatcher, just try your best to do your job properly in those types of situations. If you see a call saying,"Some guy in a red hummer just hit my car heading towards the city," you shouldn't be doing anything. That is what police are for.

And just keep in mind that you are equal to police. Many believe that as a SWAT officer you may boss around police, you are the same.

Now that we got the rules down, next is the question of how to become a SWAT officer.
 You probably noticed that there is no place in the Nexus to apply for it. That is because becoming a SWAT officer is a special thing. In order for this to happen the mayor, or a previous one, has to assign a police chief. Then that chief may promote people to SWAT spending 50 dollars of the city's money. And because that is a lot in terms of the money the city has, that is why there aren't many SWAT around. So to become SWAT ask your chief if you may become it. Other SWAT cannot promote people, so don't bother asking them. But if there is a need for them, ask the mayor if they can spare the money to promote a chief if there is none and ask him/her to promote SWAT.

Now your duty, what you need to do.
1) Remember, your not a cop. Your job is to go into any kind of serious situation that may be life threatening to anyone. You are the heavy infantrymen of the city who go into situations to help stop any kind of loss of life.
2) You should know that in real life, SWAT don't come out unless something is going on. Park your truck at the Nexus and wait for a call, if you do not want to wait then become a police officer again.
3) You got the heavy equipment. When doing a raid or defending against a large threat, you need to take the hits. Utilize your weapons and armor to accomplish your tasks. You have them for a reason, to stay alive and take down targets. Keep in mind your not invincible, but you are more bullet prone than your police comrades.
4) Teamwork. When you are the only SWAT it may be difficult to coordinate other officers. But try your best, you need to try and keep everyone you can alive. Don't send people into a situation you know will be fatal for them. And with other SWAT members do the same thing. You guys all know you got the proper equipment for any situation. But play it safe, and try to keep it as clean as possible.
5) Silence. Many times I hear people on the radio talking about a future raid. Stay quiet before a raid, as police should too. The best kind of raid is a surprise one. Have your chief coordinate it and organize before moving in.

Again, your purpose is to save lives and stop any kind of threat out there. Play it safe and do your job right and you will be successful. Don't and you will most likely fail. Most of the time a raid may fail because people are going into a situation with no plan, again, do your job.

Your tools:

Police Baton: It is simple, beat down people who are not following your orders. Do not abuse this, don't go around hitting innocent people/people who are obeying.

Hand-Cuffs: Right click to hand-cuff people. As a SWAT officer you cannot arrest people, left click as a policeman would do this but as SWAT it does nothing. To actually arrest people have an officer bring them to the Nexus to do so. When you are handcuffing someone it takes a second to apply, so keep looking at them until it is done. If it was successful there should be a blue text above their head(s) saying [Handcuffed]

Zip-Tie: Very useful tool, unlike hand-cuffs zip ties are fast and easy to use. Left click to apply them and right to take them off a person(s). It is good for quickly stopping a person from being able to use their hands. Hand-cuffs take a little bit of time.

USP: 15 round pistol with decent damage. Its a good sidearm when your UMP45 and Shotgun are out of ammo.

UMP45: Fast shooting SMG which uses Police SMG ammo. Holds 30 rounds and will put down enemies real quick, good at range too.

SWAT Issued Shotgun: Holding 8 rounds and shooting really quickly this weapon is deadly. One shot at close range will knock even an armored man down. Unlike the police shotgun which knocks down doors leaving a door behind, this shotgun basically disintegrates it. Nothing will be left of the door once you used it.

Your body armor: It does not make you invincible but it does help. It will help you stay alive but you can still be easily knocked out/killed. Do not rely on it to save your life, just know that it is there to help you stay in the fight.

Your armored truck: It is one of the most brute vehicles in the game, you only take it out when your going to a situation but when you do it can help with the combat plan very well. It has very thick armor and it is heavy. It can easily smash a car into a wall preventing it from moving is some gunmen are trying to flea. And it's armor makes it good to move men up while under fire/if you could come under fire. It is your shield, use it like one and you may survive longer in some situations.
A good example of when to use it is when you are moving into the MTL and there are gunmen all around. Use it to get into the facility safely.

And the police radio: Probably one of your most valuable tools is this. You should have read the police guide before this, if not you should as there is more info on the radio and usage there. But as a SWAT the only real reason to use it is to find out where you need to go, and give a sit-rep after the raid is over. You could call for backup but chances are by the time you do so it may be too late.

To use the radio type /radio and your message. If you want to use your microphone press T and a little radio should appear in the top left hand corner of your screen. Then use your regular talk button. Then when you are done, press T again so that if you are talking to someone next to you others around the entire city will not hear it. Not doing so may cause problems for people with other emergencies.

Keep in mind now that you are only to leave the Nexus on a call. Don't be going on a patrol, you go to a certain place only because you are called in my a superior/dispatcher/a 911 call said something serious was going on.
Also remember to use teamwork. It can be fatal without it, people need to work together for a successful raid. You can do it, and if there are people who refuse to do it, ask the chief to demote them. They are a hazard to the task and that is a reason to do so.

Another thing to keep it mind is this is a passive role playing job when not doing anything. If you cannot play passive for a period of time this isn't for you. After a situation is over just role play and talk with people. If you get bored, just quit. Its an option you always have. And remember, police probably get more action than SWAT ever do. Because police are always with SWAT in raids so they get the same action but they still get to go around the city, patrol, chase people and just do a lot more. So please, if passive isn't your thing simply do not become SWAT. Or after the need is over quit and become a cop again or do whatever.

Also Lone Wanderer wanted me to add this. On the field, the Chief is your commanding officer. Mayor and Dispatcher may help you to get into a situation but when you are there you need to listen to your chief, as they may be trying to make a plan/keep it clean as they should. And you should too be trying to keep it clean.


Link to OCRP2 rules thread: http://www.catalyst-gaming.net/index.php?topic=18426.0
Link to Police Guide: Future link here
Link to Police Chief Guide: Future link here

To help improve this guide, please post suggestions of what to add/remove below.

Post Auto-Merged: May 13, 2013, 11:13:19 PM
Updated, near bottom with extra info.
« Last Edit: May 15, 2013, 12:43:48 PM by [S-ZPS] Sherman [EC] »

Offline DrVengeance

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Re: [OCRP2] SWAT Guide
« Reply #1 on: May 14, 2013, 10:20:51 AM »
You don't need information on the radio in this guide; people should have read the policing guide prior to this and should already know about the radio.

That's just my opinion on the matter.
have a nice day :)

Offline [S-ZPS] Sherman

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Re: [OCRP2] SWAT Guide
« Reply #2 on: May 14, 2013, 02:41:18 PM »
You don't need information on the radio in this guide; people should have read the policing guide prior to this and should already know about the radio.

That's just my opinion on the matter.

There is no order because you need to read all of them. And people need to be reminded about it. If you are a cop/government guy you know that people abuse it all the time because they don't know how to use it properly.

Offline Scratchie

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Re: [OCRP2] SWAT Guide
« Reply #3 on: May 14, 2013, 04:34:45 PM »
You don't need information on the radio in this guide; people should have read the policing guide prior to this and should already know about the radio.

That's just my opinion on the matter.

There is no order because you need to read all of them. And people need to be reminded about it. If you are a cop/government guy you know that people abuse it all the time because they don't know how to use it properly.

Actually he is correct. There is no need for a radio portion unless it applies to SWAT only because a prerequiset for SWAT is being police. And at that point they will have read that guide.

Offline [S-ZPS] Sherman

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Re: [OCRP2] SWAT Guide
« Reply #4 on: May 14, 2013, 06:15:46 PM »
That is true, alrighty you win. I will edit it tomorrow.
« Last Edit: May 14, 2013, 10:28:33 PM by [S-ZPS] Sherman [EC] »

 

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