Author Topic: [9/14/11] Orange Cosmos RP Update  (Read 6238 times)

Offline Nicknero

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Re: [9/14/11] Orange Cosmos RP Update
« Reply #15 on: September 17, 2011, 11:21:47 AM »
Bring back the old Murc script before this update, the Murc sucks at turning even at low speeds, you messed up the fast and slow turning cones, and now you spin out literally almost every turn

Didn't read the changelog?

It's already changed back.

When I post this thread, it means everything on te changelog in the OP is live on the server.

He means he wants the murc script BEFORE this update, meaning he liked the newer one more then the one you have right now.
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Offline Crap-Head

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Re: [9/14/11] Orange Cosmos RP Update
« Reply #16 on: September 17, 2011, 11:25:42 AM »
Bring back the old Murc script before this update, the Murc sucks at turning even at low speeds, you messed up the fast and slow turning cones, and now you spin out literally almost every turn

Didn't read the changelog?

It's already changed back.

When I post this thread, it means everything on te changelog in the OP is live on the server.

He means he wants the murc script BEFORE this update, meaning he liked the newer one more then the one you have right now.

Ahh. My apology.

Well most people complained about the script before here so i decided to just change it back.

Il think about it but it will stay like this for a while now to see if most people wants this or the other one.
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Offline Eclipse

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Re: [9/14/11] Orange Cosmos RP Update
« Reply #17 on: September 18, 2011, 01:31:00 AM »
I have one concern about the 45 minute ban with the cave, what if someone takes you hostage and forces you back there? Because I've seen that happen too many times.

Offline Technical Abbreviations

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Re: [9/14/11] Orange Cosmos RP Update
« Reply #18 on: September 18, 2011, 02:51:40 AM »
couldnt have bee if you pass through the barrier once, teleported; twice; kicked; 3+ banned.
newbie is having his "weeeeeee" moment just joining, and ends up going over there. next thing he knows, banned for 45 minutes, and never seen on CG again.
+what eclipse said. Ive seen one or two people troll like that, or load people into vehicles and drive back there
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Offline TOMASAS

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Re: [9/14/11] Orange Cosmos RP Update
« Reply #19 on: September 18, 2011, 05:02:50 AM »
There are 2 walls. I don't think there is a way to pass both walls with vehicle exit, since you would need one vehicle in between both walls.
« Last Edit: September 18, 2011, 04:44:56 PM by *anonim* »
Stop assuming things.

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Offline Nicknero

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Re: [9/14/11] Orange Cosmos RP Update
« Reply #20 on: September 20, 2011, 06:33:59 PM »
There are 2 walls. I don't think there is a way to pass both walls with vehicle exit, since you would need one vehicle in between both walls.

Should be rather easy. Unless cars either can't drive through the walls, or they disappear or something. If not, then I suggest making it colliding with cars.
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Offline Crap-Head

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Re: [9/14/11] Orange Cosmos RP Update
« Reply #21 on: September 21, 2011, 08:22:23 AM »
There are 2 walls. I don't think there is a way to pass both walls with vehicle exit, since you would need one vehicle in between both walls.

Should be rather easy. Unless cars either can't drive through the walls, or they disappear or something. If not, then I suggest making it colliding with cars.

Why is everyone going so derp about those walls?

IF the player gets threw the walls and walks around a bit and goes closer to the back wall, it will ban him. If the player is an admin, it will teleport him to the roof. There is nothing to discuss. It doesnt matter if they get threw because it will ban them when they move closer to the rock.

There is NO way to make it to the place where the map crashes.

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