Author Topic: [COMPLETE] RP_City45_Catalyst_x1f - download available on opening of server!  (Read 27870 times)

Offline Statua

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #60 on: August 05, 2012, 11:09:37 AM »
RSO is caused by something different. I cant remember what the command is off the top of my head but the number is different then the ent count.

As for the prop_static issue, I think you're right with it doesn't take an entity space. Ineu_Pass has 3209 prop_static entities and the base entity count is 745 on the server. Theres 220 dynamic prop entities as well as a bunch of other entities arouns the map. This also brings up the question, "What does the ent counter REALLY do? It goes up by one for every prop_physics you spawn and it goes up by 2 for every thruster. Why doesnt it count prop_static? Its still an entity."

Anyway that's a bit off topic.


Offline garry :D

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #61 on: August 07, 2012, 02:02:05 AM »
The map could use some suggestions for things that should be in Precinct 3 - buildings, rooms, locations, special details etc are welcomed but please make it descriptive.

Offline cookiesofamerica

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #62 on: August 07, 2012, 03:22:05 AM »
I don't know but maybe a graveyard of some sort? Maybe a fountain in the middle of road of P3? What about like an overwatch outpost for snipers to view the area.
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Offline swag master spiderman

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #63 on: August 07, 2012, 06:47:42 AM »
Perhaps an outpost for CCA, A small blackmarket room hidden with one way windows/walls and a small window.

Perhaps a giant search light that can be toggled on/off in the CCA outpost, automatically pans the map.

The Mysterious Stranger

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #64 on: August 08, 2012, 01:15:11 AM »
 Precinct 3 suggestions.

 Add a warehouse to the map where the XCCR was once there with a ladder on it so individuals can climb the rooftops. This is the place where multiple people can passive roleplay and probably some sweet firefight events between the Resistance and Overwatch.

 Probably apartments that suit the Half-Life 2 universe? Just replace the apartments in Precinct 3 with these ones instead. Please add windows too and a elevator if possible. The three or two apartments in P3 in the current version = one large apartment in P3 in the next version.

 You know where the alleyway is that cuts around a corner to the apartments in P3? That should connect with the area near the warehouse which replaces the XCCR.

 Some secret buildings scattered around P3 that teleports one person to a area.

 
 
 

Offline garry :D

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #65 on: August 08, 2012, 03:09:22 AM »
Stalker, P3 is being wiped and rebuilt.

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #66 on: August 08, 2012, 06:13:29 PM »
Stalker, P3 is being wiped and rebuilt.

 oh lol.

 Well then, I guess I am going to have to stand back and watch.

Offline garry :D

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #67 on: August 11, 2012, 08:36:10 PM »
Early look at the new work factory:

Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.

It still needs some work with lighting and minor details.

Offline Dallas

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #68 on: August 11, 2012, 08:44:08 PM »
Early look at the new work factory:

Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.

It still needs some work with lighting and minor details.

Looks great! Can't wait for this update, is there an ETA?

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Offline garry :D

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #69 on: August 11, 2012, 08:50:22 PM »
There isn't really a fixed date when it'll be done because I'm always adding new things. Maybe two months and it'll all be done hopefully.

Offline Khub

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #70 on: August 12, 2012, 03:05:20 PM »
Please move the trainstation observation room's ceiling upwards, so you can actually place vehicle chairs in there and so you can actually not end up being stuck in world when you exit it. Thank you.

Offline Khub

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #71 on: August 14, 2012, 04:09:04 PM »
I am not sure how far are you done with the city administrators' office, however, I have found some pictures on HL2 overwiki. The content is displays has been cut, however, I believe such modern and bright office in opposite to the dark Nexus would be very nice.
The monitor is dumb, that one would be pretty pointless to be placed in. I want to point out the bright environment, which I would like a lot.

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Click to see the original size.

Offline swag master spiderman

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #72 on: August 14, 2012, 04:12:46 PM »
I want to point out the bright environment, which I would like a lot.

It's a night map though, the area you've presented seems to be lit by daylight.

Offline Khub

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #73 on: August 15, 2012, 01:22:42 AM »
I want to point out the bright environment, which I would like a lot.

It's a night map though, the area you've presented seems to be lit by daylight.
Daylight may be simulated by lights or whatever.

Offline garry :D

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #74 on: August 17, 2012, 04:19:03 AM »
I started working on the upper level of Precinct 3:

Click to see the original size.
Click to see the original size.
Click to see the original size.

 

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