Author Topic: Civil Workers' Union Overhaul  (Read 2573 times)

Offline Monkey with a gun

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Civil Workers' Union Overhaul
« on: February 21, 2013, 05:01:11 PM »

New ranks And Removal Of Redundant Positions

Defined Chain of Command
With the complete removal of the previous Tier System a much smaller and compact list of ranks has been devised to replace it. With a total of five ranks compared to the previous number of nine the hope is to allow for a more fluid communication between each rank and overall increase the productivity of each worker. Now with a much smaller and more defined chain of command workers will no longer feel confused as to their actual purpose.
The current Civil Workers' Union Leadership is the following:
Organizer - James Tavener
Organizer - Lela Praise

Assistant Organizer - Vacant

Lead Worker - Mike Jensen
Lead Worker - Vacant

Apprentices
This new rank was a small compromise between me and some of the Combine Civil Authority High Command. A way to implement the new loyalist point system in the Civil Workers' Union without completely locking out those who could not get 15 points. The road from the rank of apprentice to Worker is a short one, the ideal time between them joining and being promoted ranging from somewhere between  four days to a week and a half. All depending on the type of person they are, activity and how well they promote citizen role play.

Removal Of The Tier System
The long lasting system used in the Civil Workers' Union will finally be removed. Later on in the thread will be the new Civil Workers' Union Hierarchy. There were many reasons for the disbanding of the tier system, primarily the large number of redundant ranks. There was never a clear line between Tier 3 Tier 2 and Tier 1. You were promoted and asked yourself "Well, what does this get me now?" only to find that the benefits for being promoted were little to none. With the new system promotions will be harder to come by, however much more rewarding with a clear and defined role.

Higher Focus On Citizen Employment

Hungermod
With the implementation of Hunger mod just around the corner there have been some changes to the dynamics of the Civil Workers' Union. More specifically, Workers will now be able and be encouraged to hire citizens on a consistent basis to work inside their shops, factories or any other project they wish. A post within 1-3 days of this threads opening will be posted within the private board of the Civil Workers' Union containing a large number of suggested (But not strictly limited too) shop ideas, factories and a guide on hiring citizens. [Link Coming Soon]

Rewards for Citizens
The rewards granted to citizens for aiding in Civil Workers' Union shops will be numerous. Ranging from just simple token payment from an amount agreed upon by each party before working together, to food products, loyalist points and a combination of the three listed. More rewards will come overtime as they become possible to introduce.



Civil Workers' Union Hierarchy
With the arrival of new ranks and the departure of old ones, the following graph below should hopefully give you a good representation of the new Civil Workers' Union hierarchy and ranks.

Organizer
Responsible for overseeing all Civil Workers Union projects; dealing with applications and communication between the Civil Workers' Union; Civil Affairs Beuro; Union Watch and Combine Civil Authority Leaders.

Assistant Organizer
Upon an agreeing vote between both Organizers, a Head Worker may be promoted up to the rank of Assistant Organizer. Before being promoted it is the joint task of the Organizers and to-be promoted Head Worker to find his or her replacement. If no replacement can be found, the promotion will not happen. The Assistant Organizers job is to assist with Civil Workers Union applications, aid Head Workers and ensure both Head Workers are following proper protocol and orders.

Head Worker
The Head Worker has a number of high priorities, the first task that any Head Worker should conduct when getting onto the server is assessing the situation, taking note of how many citizens and how many Civil Workers' Union members are online. Once that has been determined the Head Worker can begin to construct one of the many factories or group projects outlined in the Civil Workers' Union private board. Unlike the Worker class, the Head Workers main job is not to get citizens working, it is to motivate and get Workers operating so that they have the opportunity to hire citizens and promote passive role play.

Worker
The backbone of the Civil Workers Union, the worker is the jack of all trades. When alone and not with a Lead Worker (or higher) they will be responsible for providing Apprentices and citizens with jobs or goods. A much fuller job list will be provided inside the Civil Workers' Union private board that while not listing what they can only do, but rather suggested courses of actions for a lone Civil Workers Union Worker. These will vary from employing citizens to work in your shop, to organizing a workforce to clean the Union Civil Housing block.

Apprentice
This is the job assigned to those who join the Civil Workers’ Union before achieving the 15 loyalist point requirement. Under the authority of every Worker and up, they are here to assist whenever possible. With much more limited benefits compared to the Worker class, their main priority is to show that they are active, assist other workers and promote citizen role play. Upon following that, their time as an Apprentice will be short lived, as they can be promoted to Worker by any Lead Worker or up.
« Last Edit: February 27, 2013, 07:47:47 PM by Monkey with a gun »

 

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