In cosmoscity, we had hit the ent data limit. It would cause server crashes and console spam. It wasn't till we took it down below 110% that it actually worked. Single player worked fine.Here's the data from a compiled version of CC.entdata [variable] 429783/393216 (109.3%) VERY FULL!
Sounds good. Does this mean the map would be playable for HL2RP by tomorrow?
Quote from: Nicknero1405 on May 02, 2011, 08:17:25 AMSounds good. Does this mean the map would be playable for HL2RP by tomorrow?As long as the map doesn't shit a dick, then hopefully. Actually, that's a lie. The map will be "playable", but sticking it on a hl2 RP server without any set up? +2-3 hours.Bump for great justice. New favorite entity: func_viscluster. Cut down compile time by 95%. <10 min compile time.
And me. Rockford gonna need it lol. Tried to compile today and it shit brix