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Messages - cfitz22

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31
Suggestions / Re: Outlands too many player spots
« on: May 11, 2012, 12:08:04 PM »
Oh, I thought we used some hosting service. K locking

32
Suggestions / Re: Outlands too many player spots
« on: May 11, 2012, 10:52:12 AM »
Not you, whoever pays for the servers.

33
Suggestions / Re: Outlands too many player spots
« on: May 11, 2012, 10:45:58 AM »
It's not that, It's a waste of money to have 50 slots if you only get 15 players.

34
Suggestions / Outlands too many player spots
« on: May 11, 2012, 07:25:02 AM »
Why does Outlands get 50 player slots but City get 40? City almost always fills up and needs more people playing whereas Outlands usually caps at about 15 players.

35
Social Discussion / Re: Dream Jobs
« on: May 09, 2012, 07:28:23 AM »
To become a Lawyer.



I think im'a do what my dad did and become an NCIS agent. Maybe go to work at the NRC later. :D

36
Events / [SUGGESTION] Friendly Fire
« on: May 06, 2012, 01:08:33 PM »
Okay, this event involves a misfire of headcrab canisters from City 17. (C17 is close because of how the Citadel can be seen from the D6 Hardpoint.) It all will begin when C17 is firing canisters at a suspected rebel outpost, but one launcher jams and is reset, but it was reset in both its launching system and automatic reloading system, so no one set the new launch data. It fired inside its own bunker and destroyed that part of the bunker, causing the other guns to go haywire and fire randomly. Part of the shells hit C45. Now, they have a major headcrab infestation in all the Districts, and one canister hits the side of the Nexus, causing a large titanium shield that guarded the side to fall and block the front door, this brings the need for dropships to get the units out onto the streets to deal with the threat, which wastes a lot of time. Eventually, COTA is deployed along with CCA units to deal with the threat while VICE units work away at the wall, trying to move it. When a unit is outside of the Nexus, they may not be sent back for a resupply, this brings the need for ammo to be available. I think that the CCA will be able to sanction a shop to use as a temporary armory, any citizens that near it will be shot on sight. Along with that, it will be guarded by one COTA unit. Later in the event, COTA units from C17 are deployed to deal with the other Districts and the threat is removed. Now, this is how we fix the citizen problem of not being able to do anything but sit in the UCH. They will be confined to the UCH. But one canister has hit the roof and nobody saw it. About 4 headcrabs will go into the UCH and the citizens will have to deal with them. (They cannot be REAL NPCs! Nominate 4 trusted RPers to do it, citizens have no way to OOCly hurt the headcrabs so they can \me and all with the crabs.) Then we just call in 11-44s to clean up the mess!

37
Suggestions / Re: APC Vehicle for HL2RP
« on: May 05, 2012, 07:34:24 PM »
In the main plaza you could drive it around, not for Distr- OH SHIT. I FORGOT! THE GARAGE IS IN D2! Ok, D:

38
Suggestions / APC Vehicle for HL2RP
« on: May 05, 2012, 07:19:44 PM »
I think we could use an APC for HL2RP. It would be added along with the new map, I saw the new map and how it had that underground bunker and garage. I think it would be pretty sweet to have an APC there to use in certain conditions or if we need to move HC units from one place to another in bad conditions.
What should it need to be able to do:
     -Have a working turret
     -Be drivable
     -Not be just the model put onto a jeep. (Needs moving wheels and all.)
     
Requirements to drive:
     -Must have an active biosignal that is VICE 02+. (All HC can drive)
     -Must have been trained in proper vehicle maintenance and operation.
     -Must have HC authorization to deploy.

Extra suggestions:
     -Be biolockable to prevent a lolwebul entering it.
I.E.
Durp Hurp gets in the APC
Durp Hurp drives out
Durp Hurp kills da cps
Durp Hurp charswaps to Gordan Freeman
     -Have 4 extra seats in back. (If not possible we can weld chairs and use color tool to make em invisible.)

Ok, das about it.

39
News and Announcements / Re: Catalyst-Gaming CS:S Server Online
« on: May 03, 2012, 05:10:21 PM »
Is it VAC secure? If so, D:

40
Denied Authorizations / Re: Daniel Parson's Authorization Application
« on: April 28, 2012, 10:17:52 PM »
Locked.
None of you had anything to do with this at all. No admin has shown up at all and all you're doing is raging about "Noe das nawt allowd, u got serchd, no wepz in d6 broahsiv"

41
Denied Authorizations / Re: Daniel Parson's Authorization Application
« on: April 28, 2012, 01:13:27 PM »
If you read the app, im in D6 stupid

42
Denied Authorizations / Re: Daniel Parson's Authorization Application
« on: April 28, 2012, 08:11:29 AM »
//Sounds incredibly OP, and unwarranted given the amount of 'training' that the character has. You can't just be given an auth that allows you to kill highly developed units left, right, and center... You don't even describe how you would go about killing them.
Besides that, it is highly probable that metal detectors would have been present when your character was processed - A weapon on you at the time would most likely have been exposed.
No hatin' :p
I'm hatin' This is more than just OP, after 02 units are highly trained martial artists. The possibility of you having these, along with the clothing is VERY VERY VERY VERY Unlikely. I'm just going to throw out this, No
How is the clothing unlikely? I fucking found it on a dead guy from a D6 raid. IT NOT EVEN KEVLAR! Just a hoodie.

43
Denied Authorizations / Re: Daniel Parson's Authorization Application
« on: April 28, 2012, 08:04:47 AM »
Then I will lower what I can do... Rct and 05 are most of the time taken out but sometimes they can beat me, 03-02 are not really beaten much and 01+ is almoast never.

44
Denied Authorizations / Daniel Parson's Authorization Application
« on: April 27, 2012, 06:03:48 PM »
Player Section

Steam Name: cfitz22
Age: 14
How long have you been Roleplaying? (can be any game): About 2 or 3 months
How long have you been playing Serious GMod RP?: Maybe 2 months.

Character Section

Authorization(s):
-Special Fighting Moves.
-Special Knives.
-Unique Clothing. (Grimy Black Hoodie, old makeshift denim facemask)

Name: Daniel Parson
Age: 25
Gender: Male
Affiliation: Rebellion

Write a detailed in-canon back-story how your character obtained these authorizations.
Daniel Parson was born in Southern Alabama. Being a 'red neck'. He liked to blow things up and shoot. But his favorite thing to do was throw sharp objects. One day, he took his father's hatchet and went to the field and threw it at some trees. He did this for months everyday, his accuracy improving each day. When he was finally strong enough and accurate enough to throw the hatchet and hit the tree in the middle of the trunk from 10 to 15 yards, he moved on to knives. He did not have to practice as much with these, it was just like throwing the hatchet except the knives go farther. When he was 21, he bought a full knife kit filled with all kinds of knives including special knives used in throwing. When he was about 13, he enrolled in a martial arts class and worked his way up to a black belt over the coarse of a year or so. He later moved to Paris and got a job as a professional knife thrower and did parkour for the circus. He lived in an apartment building. He kept his knives under the floor boards of his bathroom. When the invasions began, he hid in his room until it was all over, he strangley survived. He kept his knives hidden when inspection teams came looking for any weapons. When he was going to be relocated, he could not take all of his knives, so he brought these:

-3 Throwing knives (Out of the 10 the kit had.)
Spoiler for Hiden:

-1 Folding Knife (WARNING: Big picture)
Spoiler for Hiden:

He got these weapons into the city by hiding two of the knives in the soles of his shoes and the other in his sock. The folding knife he had was folded and hidden in the opposite sock so that a difference in height could not be distinguished. He made his way into D6 and hides there today, using his secret spots to avoid the Combine. He later came across a rebel that did not hide fast enough and was shot. He took the black hoodie from him and found some old jeans in an apartment. He used his knives to cut them up into a makeshift mask that he cut holes into to make his face hidden.

What will these authorizations give your character in regards to perks or defects?
Perks
Being able to take down a CCA opponent rank RCT to 05 on a 50-60% chance of winning, being able to take down an 04 to 02 with 20-30% chance of winning, and maybe being able to take down an 01 or OfC with a 10% chance of actually surviving. DvL+ will really need some good rp and fighting from me, maybe 5% chance. It will also give me the knives listed in the backstory.

Defects
My character may not have any type of extra armor as it would slow him down and make certain fighting moves harder to accomplish.

What do you plan to do with these perks/defects?
I plan to enhance the fun and seriousness of some D6 sweeps and add to the unique qualities that the rebels have.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No, this is a single character authorization app.

Which server does this apply for?
City

Extra Notes (optional):
My character is not part of a formal rebel faction, he simply hates the Combine and stays in D6.

45
Enrico de Madrid, Pascua Florida: Trade Coordination
Enrico is a short Spanish man. He has white skin, blue eyes, and brown hair. His facxe always makes him look tired and exausted, partly because he is. Enrico sits in his office, writing a letter to his trade ships. "Dear Captains of PFTC ships, I would greatly appreciate if you could get your head out of your arse and log your travels! I have no idea where you are so I assume you are somewhere and send messangers, but to no avail. Log your travels or you will be excluded from the PFTC! (I will make one exception for the Man-O-War, if the issue is repeated, I will remove you.) That is all. On a side note, you all need to start bringing in 1000 gold or more per travel. If you do not do this, I will stop paying for your crew."

           -Enrico Arrenez

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