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Messages - Mr. Pettit

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16
Suggestions / Re: HL2RP Theme Suggestions
« on: January 14, 2014, 01:16:32 PM »
Should put up a poll.

17
Suggestions / Re: authorizations
« on: January 14, 2014, 01:14:22 PM »
Well Statua says there's a process in which you'd have to go through, it's just in game rather than having to do it on the forums and type out a story. But that being said, I'm wondering what the process he has in mind is because it does seem very 'xyz' but it may not be that effective. You'd also have a lot more people bothering admins for authorizations and that could get overwhelming- That helped in a way to keep people away from auths because of the amount of work you'd have you put into it.

18
Suggestions / Re: authorizations
« on: January 14, 2014, 12:54:13 PM »
I like Statua's idea compared to our standard one from what I'm thinking. Could you explain what you're thinking more pls? Like prerequisites and what would need to be present.

19
Suggestions / Re: HL2RP Theme Suggestions
« on: January 12, 2014, 08:23:24 PM »
Ghosts one is my favorite, but it gets kind of funky towards the end not that it matters. Here's my suggestion:
(Also Tyler the reason your link is invalid is its an https link instead of http)
<a href="https://www.youtube.com/watch?v=elnjtAfkX4M" target="_blank">https://www.youtube.com/watch?v=elnjtAfkX4M</a>

20
Suggestions / Re: ota roster over elite units
« on: January 11, 2014, 03:07:51 AM »
Yeah, that's good to me. Don't really need anything else.

21
Suggestions / Re: ota roster over elite units
« on: January 11, 2014, 02:55:38 AM »
Multiple small groups doing the same thing or just 1 small squad?

22
Suggestions / Re: ota roster over elite units
« on: January 11, 2014, 02:49:06 AM »
I liked how you ran it Oz. Whenever it's going to be back pls you run it pls. Also there needs to be more structure to it, because most recently it consisted of a bunch of elements which never did their real designated job (Phantom doing Mastodon's job, that seal team 6 elite squad that used to do anything outlands, etc.) If there's more purpose and structure to the OTA that would be nice. From what I remember before I joined OTA was really 'strict' I guess.

23
"Ask Me Anything" / Ask Smt Anything
« on: January 10, 2014, 06:25:04 AM »
Hue



Sent from my iPhone using Tapatalk

24
Suggestions / Re: allow more weapons into the server
« on: January 10, 2014, 05:30:45 AM »
I just think weapons overall is a good idea. I mean looking back, people had applications for things like small rusty knives and shivs they made because of how scarce weapons were. Now if you were to do two things to get the best of the two, I think it would work:

1. Be more lenient with the weapons, add more than current "Vanilla" ones. Allow more to be circulated but make ammo even more uncommon (maybe). That way people don't go crazy with what they have, and they can also just use it as a threatening stick if they don't have any rounds to spare.
2. Melee / projectile weapons - Again, I don't know how this would work but it gives people defensive capabilities in the Outlands and City's non-patrolled areas. Things like knifes, shovels, bows, bats whatever. Could get out of hand- Don't want any Daryl Dixons running around with a bow.

Some on each page ---- (http://steamcommunity.com/id/ifenerv/myworkshopfiles/?appid=4000&p=1)    All of these FA:S ones are pretty nice and diverse. Shotguns and bolt actions require your to hit R each time to chamber a new round so that makes it a little more immersive and time consuming in an engagement. Also, almost all of them have attachments and modifications like different sights, silencers, stocks, ammunition amounts and so on.

25
"Ask Me Anything" / Re: Ask Smt Anything
« on: January 10, 2014, 04:57:03 AM »
Is /nova going pro?

26
General Discussion / Re: What's Your American Dialect?
« on: January 10, 2014, 04:42:54 AM »
Click to see the original size.
Most similar
Click to see the original size.
Least similar

This is some funk yo, I'm from Florida but both my parents are originally from New York. Kjun I want to see yours pls.

27
Suggestions / Re: The Big Question.
« on: January 10, 2014, 04:33:48 AM »
Is there going to be some sort of development going on or will it be the same? It's like when Gmod 13 came out- server was full a day or 2, then went back to 10 tops. I'm looking forward to this and all but yeah. Also that being said I don't think bringing old chars back is that big of a deal. People who took the time to make apps should have them back but CCA characters etc. aren't really worth giving back.

28
Suggestions / Re: Epidemic Role Play
« on: June 11, 2013, 08:14:21 PM »
This was why we talked about starting a serious TES RP server because no one else has one and it would be unique to CG. Regardless of what we do, we don't really have the man power to develop what could be a successful serious RP server from the bottom up and the people we do have that are capable of actually doing anything with such a project aren't willing to put so much time and effort into creating server that has a good chance of  no one playing on it after a week, and rightfully so.

I think its fair enough to say the days of serious RP at CG are dead until a band of developers rise up that are willing to do a lot of work that is likely to go unused.

Which is pretty easily fixed if it's done. ESRP was always my first choice after it was discussed. Being an excellent idea with tons of potential, on top of being a truly original gamemode would stand out by itself. So those looking for a new serious roleplay experience might stumble upon that and seeing it's a completely new concept it can be very attractive. Also if Khub or whoever ended up developing this, they could get input from the community, advertise the ideas and so on. Then when it's finished we're not left in the dark as to how it will feel, look and what the features include etc.

- Unique roleplaying experience to CG and Gmod as a whole
- Various races with their own religions, cultures and stories
- Extensive timeline; Makes room for creating CG's own additions to lore and personalizing the story
- Tons of ideas for events; Each of which can include a majority if not all of the players on
- Player driven actions can shape the way the server plays; Meaning no elitist groups or mundane ideas
- Game mechanics (Skills, classes etc.) can be used to balance each player into a specific potential job or alignment in the world
- Tons of ideas for careers or experiences in-game (Shop owner, mercenary, blacksmith, mage, guild instructor, guard, rebel, theif, jarl etc. which can all be regulated through either applications in some sort or though having to earn the money to gain the equipment or property to do any of these things. (The list goes on. This is what I thought up in 5 minutes.)


Although the payoff in my opinion is well worth it, it's still up to Rofl and whoever is going to create the new server. But from what I see there's a few choices and elder scrolls roleplay is my choice as of now since it's not completely out there. Epidemic is nice but zombies has been done so many times and isn't original really. Now as to the fears of no players interested here at least, basing the playerbase off of HL2RP which is the most overused serious RP done in Gmod isn't a good way to look at the outcome of a possibly great new server. But if anyone has anything else to say, I'd like to hear it. Really hope this is acknowledged at least.

29
Suggestions / Re: Epidemic Role Play
« on: June 11, 2013, 11:39:04 AM »
Well considering the fact that whatever was planned about a month ago was lost, I guess this is only other choice of appealing serious RP that has been brought up. It's actually useful unlike the shitty mini game type gamemodes that have been brought up in the other thread.

30
Half-Life 2 Roleplay / Re: Well...
« on: June 01, 2013, 10:01:37 AM »
Quote
omg let's all pretend we're drunk even though we're 14 year old virgins on summer vacation.

Sounds like P3.

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