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Messages - [CA] KiwieeEh

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91
Support & Help / Re: Can't start up GMOD
« on: July 29, 2013, 08:10:31 PM »
It's always the blob files!

92
Suggestions / Re: Jail Break
« on: July 29, 2013, 08:09:21 PM »
Surprised this hasn't been looked at for 5 days. It's got solid merit. Jailbreak servers are quick and light entertainment that *USUALLY* maintain THEMSELFES and I haven't seen many gameplay/rule related disputes when I've tried my hand at them with kippercab.

Merit is there. Wish someone would give feedback.

93
Suggestions / Re: GMS Server?
« on: July 29, 2013, 08:06:30 PM »
Use a function to call the speed of the said prop, and if over a set value, then have the prop no collide with all things except the world?

On another note, still working on rebuilding stargate gms.  Harder than I thought o. o

Thought about this but then also thought about crushing. It requires almost zero velocity to kill you and, more importantly, it can't be easily detected or would be liable to cause no colliding when doing legit things.

94
Support & Help / Re: Can't start up GMOD
« on: July 29, 2013, 08:02:42 PM »
The easiest solution from steam based problems is to uninstall steam.
I would suggest keeping all your game files and just reinstalling the steam program. It will be clever enough to identify what games you have installed, mine does when I reinstall my partitions anyway..

95
Support & Help / Re: Can't start up GMOD
« on: July 29, 2013, 04:50:15 PM »
Have you tried turning it off and on again? COMPLETELY Reinstalled Gmod?
The easiest way is just delete the garrysmod root folder and be like STEAM DOWNLOAD ALL THIS JAZZ AGAIN.

96
News and Announcements / Re: New OCRP2 Main HUD
« on: July 23, 2013, 03:34:52 PM »
It reminds me too much of my OCDM Hud I made for Crap Head.

97
You can make me a sig. I won't tell you what to put on it because I am just that person

Just make it sleek, modern, preferably dark greys and white/skyblue highlights.

98
General Discussion / Re: RUNESCAPE 3!
« on: July 22, 2013, 11:34:21 PM »
Ohi rofl.

Does anyone remember 2001/2 runescape or am I genuinely old now?

99
General Discussion / Re: RUNESCAPE 3!
« on: July 22, 2013, 08:52:53 PM »
For nostalgia purposes I'm genuinely interested. If they butchered it as much as they have the 2nd gen runescape (post what they originally called runescape classic, what they now call classic, is actually "runescape nonHD") with their hd moneygrabbing version then I won't be impressed but hey. It's worth a gander.

100
General Discussion / RUNESCAPE 3!
« on: July 22, 2013, 07:18:09 PM »


:D


lol, I don't care but hey. Trololol?

101
Creations / Re: 44 years on. The munar mission.
« on: July 21, 2013, 12:06:14 PM »
I hope he'll explode.
I like twists to the stories.

102
General Discussion / Re: Hmm..
« on: July 20, 2013, 05:21:37 PM »
Nikolai, you still are a douche

AAAAAAANYWAY
Mind filling me in? What'd I miss?

103
I have no idea how transferring fuel works and such. Otherwise I could've refueled the emergency pods with the refuel station in the middle. Though I don't know if that requires a direct link with docking ports, because currently the only two docking ports directly on the refuel tank are the two cores.
Currently the station has a crew of 6 Kermans. (3 each core)

As long as each unit is docked fuel transfer is done manually by right clicking on each fuel tank and rummaging through options, I can't remember what it is off the top of my head but it's easy. Here's an example from the wiki

Click to see the original size.

Do you have any plans on rotating the kerbonauts in the station?

BIG EDIT:


Okay so I thought I might as well get involved with posting. I just started up a new program similar to nick's, a new station built out of large modules and completely self-made designs for ships, trust me, they won't look pretty or efficient but hey, I like them.

I begun by designing an intermediate port for the station, something I'd consider temporary until I can place all the modules on the middle portion, this was known as the INTER module. All is well.

I then designed a rocket capable of carrying the payload (Net wt. 130Tn Including the rocket itself) known as the STELLAR
Click to see the original size.
The rocket is asparagus stage design and is very powerful at launch, dwindling in the middle but easily maneuverable in space, the first test launch was a success (launching the rocket and checking fuel lines).

After the test launch I sent the entire rocket up including payload and achieved a stable orbit (105KM-106KM) manually, the picture shows the module just after separation from the main booster with communication satellites active.


Click to see the original size.

Click to see the original size.


The plan is to keep the module up until I can dock four more modules, the first being the joining module which houses two living quarters separated by a docking port and two radial mounting points at each end, a communications module housing communications relays and a hefty power source and supply, a science module containing another hefty power source and space research center. The final module will replace the current INTER module and will be a dedicated shuttle docking port for easy rotation of kerbonauts.


104
General Discussion / Hmm..
« on: July 20, 2013, 02:13:18 PM »
So yeah, It's probably taken me two and a bit years to see how much of a dick I was two and a bit years ago until now but damn.
Regardless, I've probably done about 5 or so of these "LOL I'VE RETURNED" posts to cause a stir, this isn't one of those.

More than anything the only thing I particularly want to stress is that I'm not returning, I'm not becoming overly active but I will be using the forums. Gaming, especially Gmod other than an hour or so of GMR for some giggles, is completely over.

So, why do I bother making this post?

In reality, I'd like to say I've grown up a bit recently. Shit happened a while back and it made me realize how much of an utter fag I can be, and I never thought I'd post something to admit it, but hey.
Firstly, there needs to be a proper apology to people, mostly everyone, due to the egotistical and downright cuntish person I used to be. Can't say that anything has definitively changed, but I'd like to say without a goal, I can't be as egotistical, and without the egotistical approach, I can't be a cunt. Or so it should be.

Finally, why am I back then if I don't play games?

Simply, social interaction. I like a few people here, I want to make amends, throw in my two cents every now and then and just watch and read. That's about it.

Not much more to say right now. Huzzah, I've done a good.. I think.

105
Why not Send up a support module for your space station with a few extra crew? I would suggest, basically, a resupply mission for your tanks of fuel and RCS so you can breakaway and de-orbit in case of emergency.
Hell, why not try and build a SCS type of craft that NASA used to build and resupply the ISS? I'm currently working on making a shuttle that can make a standard orbit and then de-orbit as a glider and land on the runway, difficult as I can't slow it down enough without it starting to break apart because of the heat and it saddens me. But I'm almost there. (I have modded my KSP galore but will probably unmod when 0.21 comes out which is apparently VERY soon :))

also nickums, we should totally start making a version of the ISS that we can build together, IE, share the save and add new parts to the station over time.

Quick Edit: I forgot to congratulate you, how long did this take you? Without any tuts appart from some basic design principles (EG Asparagus staging, manouvres and docking help) I managed to get a moon base set up in about 2.5 weeks making my own rockets, testing them unmanned and then sending rockets up. I now have 7 kerbonauts in space on a 18 month mission :D
Then again, sometimes in this game, any time for success is a success heh. Good luck to you in your future endeavours sir.

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