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Suggestions / Re: Icebreaker Discussion
« on: January 07, 2014, 05:39:31 AM »
Mostly in agreement apart from two things I would like to make points about
I've always thought the medical division was important to have, it offered a lot of scope and depth to the roleplay, I think removing it entirely and just having field medics is wrong, remember that field medics can only do so much, and sometimes CASEVAC and MEDEVAC are more important, why not just merge it with the mechanical ops, basically referring to them as the "research, management, and development of scientific and control systems" division. That way you keep your field medics and mechanics, but can be sub divided down to (MeC and MeD - You get the idea, it's just a quick post) from 01 level dependent on particular preference, and this can be said the same up to DvL who should have a total range of both mechanical and medical knowledge.
On top of that, mechanical and medical research was useful as a passive RP, I enjoyed it thoroughly during my minute time in the NOVA and GRID divisions.
AND - Augmentations, I don't think OP augs should be in, but mechanical limbs for the injured, maybe some sight augments, and mostly internal organ augments for the units that are a cut above the rest should be implemented, mainly to cut down on time needed in trivial things, such as eating and resting, and the sight augments that would give some kind of HUD and connection to a mainframe, whatever, there's a lot of minor and non-OP augments that could come from the med R&D etc.
I'd be happy to talk to you on steam a lot about this, I have quite a few ideas more than this I'd like to share about a logistics division.
As an old and long term HC member of UNION I say that the IC interview, although very quick, could be a useful tool to quickly evaluate basic RP abilities, I used to give them simple tasks, threaten, abuse, sometimes get lightly physically abusive just to measure their ability to Play to lose, basic /me commands, and adapt to roleplay, there was NEVER a simple interview from me, and I think that was important. Rather than scrapping it, there should be more influence on the type of interview your getting. Like I said, variety and immersive was a useful decision tool.
However, you could still relax the intake criteria and continue with the whole "CPs get a (Boot Camp)" kind of thing, however this puts a crapton of pressure on any UNIFORM HC there are, remember there would only be 3 or 4 units with the correct knowledge and case file on each unit and that takes a lot, I mean I had to make paper dossiers to keep up with the units that were coming through, and that was after my intake valuations.
Again, I would like to discuss this with you in depth too at some point, hit me up if I'm on steam.
Reduce the CCA medical division to combat medics. This means there will be no surgeries for OP augments. There will also be no R&D.
I've always thought the medical division was important to have, it offered a lot of scope and depth to the roleplay, I think removing it entirely and just having field medics is wrong, remember that field medics can only do so much, and sometimes CASEVAC and MEDEVAC are more important, why not just merge it with the mechanical ops, basically referring to them as the "research, management, and development of scientific and control systems" division. That way you keep your field medics and mechanics, but can be sub divided down to (MeC and MeD - You get the idea, it's just a quick post) from 01 level dependent on particular preference, and this can be said the same up to DvL who should have a total range of both mechanical and medical knowledge.
On top of that, mechanical and medical research was useful as a passive RP, I enjoyed it thoroughly during my minute time in the NOVA and GRID divisions.
AND - Augmentations, I don't think OP augs should be in, but mechanical limbs for the injured, maybe some sight augments, and mostly internal organ augments for the units that are a cut above the rest should be implemented, mainly to cut down on time needed in trivial things, such as eating and resting, and the sight augments that would give some kind of HUD and connection to a mainframe, whatever, there's a lot of minor and non-OP augments that could come from the med R&D etc.
I'd be happy to talk to you on steam a lot about this, I have quite a few ideas more than this I'd like to share about a logistics division.
There will be no IC Interview for recruits. Instead, they will be judged on their performance through training and orientation. Hence less
As an old and long term HC member of UNION I say that the IC interview, although very quick, could be a useful tool to quickly evaluate basic RP abilities, I used to give them simple tasks, threaten, abuse, sometimes get lightly physically abusive just to measure their ability to Play to lose, basic /me commands, and adapt to roleplay, there was NEVER a simple interview from me, and I think that was important. Rather than scrapping it, there should be more influence on the type of interview your getting. Like I said, variety and immersive was a useful decision tool.
However, you could still relax the intake criteria and continue with the whole "CPs get a (Boot Camp)" kind of thing, however this puts a crapton of pressure on any UNIFORM HC there are, remember there would only be 3 or 4 units with the correct knowledge and case file on each unit and that takes a lot, I mean I had to make paper dossiers to keep up with the units that were coming through, and that was after my intake valuations.
Again, I would like to discuss this with you in depth too at some point, hit me up if I'm on steam.