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Backup Sections => Archive => HL2RP Development[ARCHIVE] => Half-Life 2 Roleplay => Topic started by: YankeeSamurai on May 08, 2011, 03:48:14 PM

Title: Regarding District 6
Post by: YankeeSamurai on May 08, 2011, 03:48:14 PM
Currently, entering District 6 is illegal. In my opinion, this should not be so.
Before I state my opinions why, I'd like to hear some opposing viewpoints (e.g. Why being in D6 should be illegal).
Title: Re: Regarding District 6
Post by: alaskan thunderfuck on May 08, 2011, 03:49:32 PM
Sector six is illegal to give the lolrebels a place to go. We don't want them in the city.
Title: Re: Regarding District 6
Post by: Pielolz on May 08, 2011, 04:14:46 PM
But I think it should be legal to Citizens, Its got more appartments, (City ones are hella cramped) Shops, Just saying, city is realy small compared to C18, if D6 was legal it would be bigger then C18 and nicer.
Title: Re: Regarding District 6
Post by: YankeeSamurai on May 08, 2011, 04:18:31 PM
Yes. It makes no sense to restrict fully half of the map to players.
The map itself is designed to revolve around sector 6; look at the subway system and the access gate that displays a global message if you open/close it.

Also, by restricting areas of the map, you effectively restrict the RP opportunities for everyone- including genuine, serious, talented roleplayers.
Title: Re: Regarding District 6
Post by: JoshB on May 08, 2011, 07:07:31 PM
Someone should make a top-down map of C18 so I know where you are talking about.
Title: Re: Regarding District 6
Post by: alaskan thunderfuck on May 08, 2011, 07:08:15 PM
Someone should make a top-down map of C18 so I know where you are talking about.
We switched maps to a edit of City 45.
Title: Re: Regarding District 6
Post by: JoshB on May 08, 2011, 07:09:38 PM
NOW I get it. Thanks.
Title: Re: Regarding District 6
Post by: Statua on May 09, 2011, 12:28:31 AM
Sector 6 actually sucks for living standards. In all my raids there, I wouldn't want to live in that area. Apartments are very small and cramped. They're the same size as the bathrooms in the CCH.
Title: Re: Regarding District 6
Post by: YankeeSamurai on May 09, 2011, 01:45:12 AM
Raids need to be timed so that they take place when citizens are forbidden in S6. It doesn't make any sense to open the gates saying, "Industrial sector 6 is now open to all citizens!" and then run in and kill them all.
Title: Re: Regarding District 6
Post by: alaskan thunderfuck on May 09, 2011, 02:12:03 AM
Sector six is ALWAYS off limits to citizens.
Title: Re: Regarding District 6
Post by: Rory on May 09, 2011, 06:12:18 AM
Sector six is illegal to give the lolrebels a place to go. We don't want them in the city.
Why are they always called lolrebels, some rebels know how to RP
Title: Re: Regarding District 6
Post by: [DL] Wesleydeman on May 09, 2011, 06:13:39 AM
It is sector 6 :P
Title: Re: Regarding District 6
Post by: lemonshit on May 09, 2011, 06:44:42 AM
Idk I'm kind of neutral when it comes to this. Yes it gives housing, and even though it's shitty housing, it's better than sharing a room with a stranger or sleeping on a bench. And yeah, again, it should be off limits because the lolrebels need a place to go.
Title: Re: Regarding District 6
Post by: YankeeSamurai on May 09, 2011, 10:22:13 AM
Sector six is illegal to give the lolrebels a place to go. We don't want them in the city.

In practice, this doesn't work as well as you might think it would. There are still many, many lolrebels and failRPers in the city.

Not enough lolrebels are flocking to sector 6 to make a difference in the city, so I think it should be opened to the general public. Not necessarily all the time, but at least for every other in-game day. That's not much to ask.
Title: Re: Regarding District 6
Post by: Statua on May 09, 2011, 10:52:20 AM
The doors are always open. Its a matter of getting through them. Why would you want to go there anyways? It's a slum. IC, nobody would want to go there. Dispite what you think, there is way more to offer in central then sector six.

Also, real rebel players need a place to go as we don't have a canals server. Lolrebels can go too but they're too dumb really. I know a few players who wouldn't be happy if we made S6 open to the public cause they would have nowhere to go.
Title: Re: Regarding District 6
Post by: NotAboT on May 24, 2011, 06:29:58 PM
I think that in the District six canals there should be an underground railroad of sorts that is dangerous as hell. Filled with barnacles, zombies and possible Civil Protection all vying to kill you. However, there would kinda be an outside of the map area. I also think the legal area should be expanded slightly so as not to encourage rebellion as much.
Title: Re: Regarding District 6
Post by: YankeeSamurai on May 24, 2011, 06:55:11 PM
I don't think sector 6 should be completely illegal. Citizens could be searched and made to apply. If they have contraband or a certain number of points, then they can't enter.

This approach would stop mingerunning and lolrebeling to an extent. Sector 6 would no longer have the same allure of "illegal-ness" or danger.
It would also increase opportunities for roleplay- both for CPs and citizens. Citizens would have more incentive to be good and cooperate, because low points mean they can enter without danger of a PK. Citizens in Sec6 would also need to use more discretion. They will need to watch who they talk to, now that neutral and loyalist citizens can enter the sector.

When I suggested this via steam chat, Rofl turned it down... but I'm putting it up here for other players to examine.
Title: Re: Regarding District 6
Post by: Dood_D_C on May 25, 2011, 01:31:41 PM
Remember that if S6 becomes public, then the logical rp thing would be to say civil protection to be allowed in there as well to watch it just like the main plaza, it would just become a part of the city which functions normally, not a safe haven where citizens can go whenever they want just to live in a lawless city
And lolrebels would stay at large, a danger to all good roleplayer and they wouldn't have an "isolation" to go to while the rest of us roleplay properly
Title: Re: Regarding District 6
Post by: putin on May 25, 2011, 01:32:51 PM
I don't think sector 6 should be completely illegal. Citizens could be searched and made to apply. If they have contraband or a certain number of points, then they can't enter.

This approach would stop mingerunning and lolrebeling to an extent. Sector 6 would no longer have the same allure of "illegal-ness" or danger.
It would also increase opportunities for roleplay- both for CPs and citizens. Citizens would have more incentive to be good and cooperate, because low points mean they can enter without danger of a PK. Citizens in Sec6 would also need to use more discretion. They will need to watch who they talk to, now that neutral and loyalist citizens can enter the sector.

When I suggested this via steam chat, Rofl turned it down... but I'm putting it up here for other players to examine.
This would also add to roleplay, giving CP and citizens something to do.
Title: Re: Regarding District 6
Post by: Diebrox on June 02, 2011, 04:53:24 PM
I don't think sector 6 should be completely illegal. Citizens could be searched and made to apply. If they have contraband or a certain number of points, then they can't enter.

This approach would stop mingerunning and lolrebeling to an extent. Sector 6 would no longer have the same allure of "illegal-ness" or danger.
It would also increase opportunities for roleplay- both for CPs and citizens. Citizens would have more incentive to be good and cooperate, because low points mean they can enter without danger of a PK. Citizens in Sec6 would also need to use more discretion. They will need to watch who they talk to, now that neutral and loyalist citizens can enter the sector.

When I suggested this via steam chat, Rofl turned it down... but I'm putting it up here for other players to examine.

This.
Title: Re: Regarding District 6
Post by: Logik on June 07, 2011, 09:21:54 PM

I don't think sector 6 should be completely illegal. Citizens could be searched and made to apply. If they have contraband or a certain number of points, then they can't enter.

This approach would stop mingerunning and lolrebeling to an extent. Sector 6 would no longer have the same allure of "illegal-ness" or danger.
It would also increase opportunities for roleplay- both for CPs and citizens. Citizens would have more incentive to be good and cooperate, because low points mean they can enter without danger of a PK. Citizens in Sec6 would also need to use more discretion. They will need to watch who they talk to, now that neutral and loyalist citizens can enter the sector.

When I suggested this via steam chat, Rofl turned it down... but I'm putting it up here for other players to examine.

You guys don't understand, the point isn't to give convenience to the civilians; the combine, or the trans-human arm, are an oppressive alien (Or Alien-Hybrid) faction, as so the goal is to contain civilians not let them roam freely about un-supervised sectors and give you your every wish. Think about canon, not just the fact that it's more convenient for you to have more room or more 'freedom'.
 
 
Title: Re: Regarding District 6
Post by: Pielolz on June 09, 2011, 11:09:02 AM
I think in S6 should be a highway, kind of destroyed, that high way takes 5 mins to walk, its dangerous. It leads to the Outlands, its a flat barren land with a pond or two, some houses, hidden tunnels and such; We need this.
Title: Re: Regarding District 6
Post by: Logik on June 09, 2011, 12:14:30 PM
That would be cool.. I, /technically/ could map it in my spare time if you guys would give me the map file, but it's, of course, entirely up to Rofl...
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