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Messages - swag master spiderman

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16
IC Chat / Re: He Will Survive
« on: January 02, 2013, 02:30:29 PM »
It's pretty clear he's talking about a headcrab at one point, did you fully read it before you moved it?

Edit:
before long something with four legs went spinning over my head from the maw of the darkness onto Jack. All sorts of screaming and fussing as this thing's 'beak' as it were protruded out and made savage attempts to get humping his skull, digging these stilleto legs into his chest and back.
by ambushing our compound on the coast and bombing us with canisters

Seem like pretty obvious references to HL2 to me.

17
IC Chat / Re: He Will Survive
« on: January 02, 2013, 12:29:07 PM »
this group wont last long, my recruit has his ways of exterminating large groups

There's no such thing as a recruit that can take down an entire organization. Unless of course you hear someone in the plaza say "Hear about those guys that <Insert whatever.>

Or if you metagame and say, "Hey, DvL guy! I heard of a group that's in the <LOCATION> right now!"

You don't seem to have seen many of Benjamen's other posts, he's not actually serious.

18
Mapping / Re: [WIP] RP_City38 - suggest features please
« on: January 02, 2013, 10:53:44 AM »
oz do u have beta for me pls




pls

19
IC Chat / Re: He Will Survive
« on: January 02, 2013, 07:02:39 AM »
I'd take a guess at this being the return of roven's character(s?). Looks pretty good.

20
Outside City 45 / Re: "Quest" Characters [IDEA]
« on: January 01, 2013, 08:45:31 PM »
Sure, why not? wouldn't even need to be an admin, could just be a trusted player. Isn't this a bit similar to Srp as well, when the traders would give you missions to do except the rewards were credits or actual items.

21
Outside City 45 / Re: Ineu2 Teaser 2
« on: January 01, 2013, 10:28:07 AM »
Yes but this creates RP does it not? Different factions fighting over a area.

Going to get real old... Real fast.

Don't forget the drama when someone claims the group's spot when they aren't there.

22
Mapping / Re: [WIP] RP_City38 - suggest features please
« on: December 30, 2012, 09:22:40 PM »
isn't the HL2 night theme meant to be depressing and gloomy? the combine haven't really fine tuned their decorating skills and I think they'd rather have people depressed.

I don't think the plaza looks unorganised, just different which might be a good thing.

23
General Discussion / Re: Me or Renegade (Serious, no flaming)
« on: December 30, 2012, 08:30:22 PM »
have no problems with either of you and I couldn't give 2 fucks about this thread

not a troll post, this is stupid and pointless and why worry about what random strangers over the Internet think about you? don't know why you made this but it'd give me a reason to slightly dislike you because all it's going to do is cause unnecessary drama over something pointless.

sorry if I came across harshly but this really does sound like something just to provoke flame/rants even if you say it's not for that, and for no good reason either

24
Mapping / Re: [WIP] RP_City38 - suggest features please
« on: December 30, 2012, 08:50:02 AM »
I couldn't help but notice the walk from the plaza to the embassy is a little long, could I suggest perhaps a tram or something being added if that's possible (I've seen it in human error I think), maybe a little unnecessary idk, perhaps some lighting at the very least? Presuming it's meant to be a used part of the combine infrastructure, not a worn dorn lightless tunnel.

- just realized this was in the wrong map suggestion bit, but oh well ;p

25
Mapping / Re: [WIP] RP_City38 - suggest features please
« on: December 30, 2012, 07:51:53 AM »
I preferred the shields to be honest, looked more modern or advanced.

Love how you've made it a bit similar to the city 11 detainment but still managed to give it a unique look.

26
Half-Life 2 Roleplay / Re: Outlands or City- A calm discussion, please
« on: December 29, 2012, 11:53:23 AM »
Nothing like a bit of good ol' gangrape. Kind of demonstrates what kind of weird shit goes on in the Outlands.

27
Half-Life 2 Roleplay / Re: Changes
« on: December 29, 2012, 11:52:07 AM »
Don't they have biosignals on their uniforms anyway? Meaning unless they wanted to be caught they'd need to remove them meaning they'd use a citizen model anyways.

28
Half-Life 2 Roleplay / Re: Changes
« on: December 29, 2012, 10:18:32 AM »
Could you go into a bit more detail on the independance of CA's? Any specific or significant changes?

By controlling the black market ring, I presume you mean you'll be selecting dealers or? If you're not selling directly.

29
"Ask Me Anything" / Re: Torture information from Dallas
« on: December 29, 2012, 09:33:25 AM »
why don't you appreciate my gifts

why do you think i have another 5 dollars worth of credits

30
Dr. Dawn: Probably be killed or executed once the rebels storm the nexus. If she survived, she would probably lay low, maybe in the Outlands and try to survive.

UU.OTA.PHANTOM.SOMETHING: Would most certainely die in the rebellion, if not, he would continue to fight in the combine resistance until his death.

Kar'Tul: Probably lay low until the rebellion is over, he wouldn't really help out, just camp somewhere and kill whoever was a threat to him, combine or rebel.

Conscript: Assist the rebellion once he was freed, if he wasn't executed beforehand (happened at nova prospekt i believe).

Bane: Try and make the most of it, sell supplies to rebels and make a profit, would also be fairly easy to aquire a weapon in a rebellion so a gang/bandit group would be reachable.

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