Catalyst Gaming

Backup Sections => Orange Cosmos Roleplay 2[ARCHIVE] => Suggestions => Topic started by: Statua on July 25, 2013, 04:31:00 PM

Title: OCRP2 New Map Suggestions
Post by: Statua on July 25, 2013, 04:31:00 PM
Well this is pretty simple. If you have an idea of something you'd like to see in the new map for OCRP2, post it here. I'll be glad to throw it in if I have space for it and its suitable for the map. Here's an older version of the current maps layout. Its similar to what I have now but there have been a few modifications:
Click to see the original size.

Abbreviations

7-11: Seven Eleven
RLT: Realtor
Market: Supermarket
(blank below RLT): Bus Depot
Gas: Gas Station
TB: Taco Bell
TS: Tow Company
G: Car Midification Garage
P: Parking Garage
L: Clothing Store
HDW: Hardware Store
PD: Police Department
E: EMS Station
F: Fire Department
B: Bank
GOV: Government Building
CD: Car Dealer
HOSP: Hospital
APMT: Apartments
SLM APMT: "Affordable" Apartments

This map is not the final. Things will be added, moved, or removed.


If you have an idea please post it in detail along with blueprints or reference pictures I can go off.

Suggestions added:

Pier
Campsite
Fire training centre
Title: Re: OCRP2 New Map Suggestions
Post by: Crap-Head on July 25, 2013, 05:41:31 PM
Don't know if you've thought of this? But it needs bus stops.

Also a place for the tow truckers to have their repair station and such.
Title: Re: OCRP2 New Map Suggestions
Post by: Statua on July 25, 2013, 06:02:44 PM
Got both already ^.^ And a bus depot.
Title: Re: OCRP2 New Map Suggestions
Post by: Kasatka ??? on July 25, 2013, 06:16:50 PM
Not seeing a Fire Department.
Title: Re: OCRP2 New Map Suggestions
Post by: Bish on July 25, 2013, 06:26:50 PM
Out skirts campsite? o3o  Would be cool to have cabins you can buy and live in.  Also a dock in the lake or whatever for fishing.
Title: Re: OCRP2 New Map Suggestions
Post by: wakeboarderCWB on July 25, 2013, 06:27:19 PM
Not seeing a Fire Department.
Next to the police dept I see an "F" for an unownable building. It's Statua, he's always doing emergency services stuff in OCRP, I highly doubt he'd forget a fire department :P

I'd like to see, if possible, a pier. Would be cool to go fishing out there. Also, what if there was a river leading from the ocean to the suburban area?
Title: Re: OCRP2 New Map Suggestions
Post by: Bish on July 25, 2013, 06:28:44 PM
Not seeing a Fire Department.
Next to the police dept I see an "F" for an unownable building. It's Statua, he's always doing emergency services stuff in OCRP, I highly doubt he'd forget a fire department :P

I'd like to see, if possible, a pier. Would be cool to go fishing out there. Also, what if there was a river leading from the ocean to the suburban area?
Or a river cutting right through the middle of town and a bridge going over it! :D  That would be awesome.

Post Auto-Merged: July 25, 2013, 06:29:46 PM
IS there any possible way you could put in props or such for like house, such as tables and stuff.  I don't like seeing empty rooms... o3o
Title: Re: OCRP2 New Map Suggestions
Post by: Kasatka ??? on July 25, 2013, 06:37:09 PM
We also need an Air Force base for all out military needs. (like we have any but who cares)
Title: Re: OCRP2 New Map Suggestions
Post by: Bish on July 25, 2013, 07:10:07 PM
We also need an Air Force base for all out military needs. (like we have any but who cares)
How about a small army base outside of town that serves as an airforce base aswell.  Then guys could have a new military job, with ranks.  The higher the rank you can get a gun... idk that would be cool though.
Title: Re: OCRP2 New Map Suggestions
Post by: Statua on July 25, 2013, 08:56:12 PM
Um ok lol...

Military Base: No not enough room for that

River: We'll see if that can be done.

Props in house: Its RP. Only public areas will have props in them.

Pier: Will do.

Campsite: Grand idea. It will go on the residential block by the beach.


I added a list to the OP explaining the abbreviations.

Title: Re: OCRP2 New Map Suggestions
Post by: rBST Cow on July 25, 2013, 09:05:04 PM
1) Add an NPC to the beach and make it ask "Would you like to go across the ocean?" (Or something like that, idk) and if you click yes, it will run a script of some sort which will connect you to HRP.

2)*Doesn't really apply for statua because he has no power over this, but maybe he can talk to karma or crap head about doing this* Add boats because why not. If you are going to have an ocean, you might as well get boats. It will just add things for people to do with their money, which can be fun.

3)*Would only be implemented with suggestion 2 for obvious reasons* Make house boats or some sort of house on the sea you can buy/get. Perhaps a stationary large yacht, or a simple houseboat.

4) Add different buildings for different classes. For example, I don't think having the fireman class inside the PD/nexus is a good idea and it's unrealistic. If the fire department had an actual fire station, that would be nice. Also, it would be cool if you could add a tower looking thing in it for scouting the above city for any fires or things of the sort.
Title: Re: OCRP2 New Map Suggestions
Post by: Statua on July 25, 2013, 09:30:19 PM
1) Add an NPC to the beach and make it ask "Would you like to go across the ocean?" (Or something like that, idk) and if you click yes, it will run a script of some sort which will connect you to HRP.

2)*Doesn't really apply for statua because he has no power over this, but maybe he can talk to karma or crap head about doing this* Add boats because why not. If you are going to have an ocean, you might as well get boats. It will just add things for people to do with their money, which can be fun.

3)*Would only be implemented with suggestion 2 for obvious reasons* Make house boats or some sort of house on the sea you can buy/get. Perhaps a stationary large yacht, or a simple houseboat.

4) Add different buildings for different classes. For example, I don't think having the fireman class inside the PD/nexus is a good idea and it's unrealistic. If the fire department had an actual fire station, that would be nice. Also, it would be cool if you could add a tower looking thing in it for scouting the above city for any fires or things of the sort.

1. Oh my god yes....

2. Ocean isn't going to be big enough for anything bigger than a small recreational boat

3. Maybe, if small personal boats are added. We'll see what the brush limit looks like

4. Already have separate departments planned. As for the tower, they would only be able to see downtown (south side of main city) and with the gov building, it would have to be ridiculously tall. The mayor can see almost all of downtown from his office so if he was smart, he would report that stuff.
Title: Re: OCRP2 New Map Suggestions
Post by: Rory on July 25, 2013, 11:02:46 PM
The grassland that cuts the central area in half should be a river.
Title: Re: OCRP2 New Map Suggestions
Post by: Teitoku Ippan on July 25, 2013, 11:08:20 PM
The grassland that cuts the central area in half should be a river.

ye that would be nicer, with it leading into the ocean then just make bridges over it where the roads would be
Title: Re: OCRP2 New Map Suggestions
Post by: Kasatka ??? on July 25, 2013, 11:37:55 PM
If the fire department had an actual fire station, that would be nice. Also, it would be cool if you could add a tower looking thing in it for scouting the above city for any fires or things of the sort.

We have 911. Fare more effective than a tower in suburbia.

Though I do like the idea that if we got big enough, these empty roads could lead to servers not normally accessible. IE a main city connecting to others or non city like rural areas?
Title: Re: OCRP2 New Map Suggestions
Post by: Scratchie on July 25, 2013, 11:42:11 PM
A fire training center.

Sent from my DROID RAZR HD using Tapatalk 2

Title: Re: OCRP2 New Map Suggestions
Post by: Statua on July 26, 2013, 01:48:24 AM
The grassland that cuts the central area in half should be a river.
Unfortunately on that grassland is a wall of trees which block visibility to the other side which I am using as an optimization technique. Not to mention that grass is actually a hill which gives my map elevation. Elevation makes a map feel bigger. Look at Ineu Pass. Its only 3/4 the size of the Valley however it feels a lot bigger right?

Added fire training centre to the outskirts. It will be a small concrete office building  fenced in and with a little HQ shack.
Title: Re: OCRP2 New Map Suggestions
Post by: Bish on July 26, 2013, 05:07:41 AM
1) Add an NPC to the beach and make it ask "Would you like to go across the ocean?" (Or something like that, idk) and if you click yes, it will run a script of some sort which will connect you to HRP.

2)*Doesn't really apply for statua because he has no power over this, but maybe he can talk to karma or crap head about doing this* Add boats because why not. If you are going to have an ocean, you might as well get boats. It will just add things for people to do with their money, which can be fun.

3)*Would only be implemented with suggestion 2 for obvious reasons* Make house boats or some sort of house on the sea you can buy/get. Perhaps a stationary large yacht, or a simple houseboat.

4) Add different buildings for different classes. For example, I don't think having the fireman class inside the PD/nexus is a good idea and it's unrealistic. If the fire department had an actual fire station, that would be nice. Also, it would be cool if you could add a tower looking thing in it for scouting the above city for any fires or things of the sort.

1. Oh my god yes....

2. Ocean isn't going to be big enough for anything bigger than a small recreational boat

3. Maybe, if small personal boats are added. We'll see what the brush limit looks like

4. Already have separate departments planned. As for the tower, they would only be able to see downtown (south side of main city) and with the gov building, it would have to be ridiculously tall. The mayor can see almost all of downtown from his office so if he was smart, he would report that stuff.
Would be really cool if 1 was implemented into HRP completely, sharing everything with OCRP, meaning crafting of guns and such, cool things like OCRP has, replace the current version with OCRP style and make it so when you jump servers it takes all of your stuff from one to the other like a real portal would to say.  THAT WOULD BE AWESOME!!!!!!!! Kind of like an RPG effect.
Title: Re: OCRP2 New Map Suggestions
Post by: Statua on July 26, 2013, 05:13:38 AM
Now that I think about it, that would be a really bad idea. One of the two servers woul have to be changed to work with the other if inventories and cash were to cross. For one everyones inventories would have to be reset. Two, either crafting on ocrp would have to be removed or ordering shipments from HRp would haver to be removed.

Only thing that would really work is it just connects you to HRP and that's it. Maybe have the name of your player and your org cross servers at the most.
Title: Re: OCRP2 New Map Suggestions
Post by: Akise-Kun on July 26, 2013, 05:38:25 AM
Really liking the map suggestions, looking forward to playing this once it has finished.
Title: Re: OCRP2 New Map Suggestions
Post by: wag1 on July 26, 2013, 08:59:07 AM
Statua.

Add Tim Hortons.
 
Title: Re: OCRP2 New Map Suggestions
Post by: Rory on August 06, 2013, 11:40:31 PM
For weather control (if there is on this map), there should be something like a sea level control, or power outage control. This will make player interation with the realtime weather. So if theres a flood warning, everyone should be indoors and maybe up a floor. If theres a power outage, people need flashlights or at an area where there is light.

Another suggestion i had was activating Police barriers and surveillance around the city. Something that the mayor and other law enforcements can handle when in a situation.
Title: Re: OCRP2 New Map Suggestions
Post by: Statua on August 07, 2013, 08:30:01 AM
If I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.
Title: Re: OCRP2 New Map Suggestions
Post by: Rory on August 07, 2013, 12:26:01 PM
If I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.
Theres a map in workshop where a city can flood and you have to survive on the top of the buildings.

GM10_Floodinvasion
Title: Re: OCRP2 New Map Suggestions
Post by: Statua on August 07, 2013, 02:23:42 PM
If I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.
Theres a map in workshop where a city can flood and you have to survive on the top of the buildings.

GM10_Floodinvasion
I know its possible but I don't know how to do it. Also keep in mind that having the water under the map will do a number to framerate due to you rendering expensive water 100% of the time. I had that problem on ineu when I forgot to get rid of my dev slab of water in the beta. It's fine in flood maps or the harbor rp maps because there's not a whole lot to render but not rockford.
Title: Re: OCRP2 New Map Suggestions
Post by: Rory on August 07, 2013, 02:43:05 PM
If I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.
Theres a map in workshop where a city can flood and you have to survive on the top of the buildings.

GM10_Floodinvasion
I know its possible but I don't know how to do it. Also keep in mind that having the water under the map will do a number to framerate due to you rendering expensive water 100% of the time. I had that problem on ineu when I forgot to get rid of my dev slab of water in the beta. It's fine in flood maps or the harbor rp maps because there's not a whole lot to render but not rockford.
That's alright, what about police barriers popping up from the roads (kinda like watch dogs). Or the surveillance?
Title: Re: OCRP2 New Map Suggestions
Post by: Statua on August 07, 2013, 06:42:34 PM
If I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.
Theres a map in workshop where a city can flood and you have to survive on the top of the buildings.

GM10_Floodinvasion
I know its possible but I don't know how to do it. Also keep in mind that having the water under the map will do a number to framerate due to you rendering expensive water 100% of the time. I had that problem on ineu when I forgot to get rid of my dev slab of water in the beta. It's fine in flood maps or the harbor rp maps because there's not a whole lot to render but not rockford.
That's alright, what about police barriers popping up from the roads (kinda like watch dogs). Or the surveillance?
Um idk. Elaborate.
Title: Re: OCRP2 New Map Suggestions
Post by: Bish on August 07, 2013, 06:52:40 PM
If I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.
Theres a map in workshop where a city can flood and you have to survive on the top of the buildings.

GM10_Floodinvasion
I know its possible but I don't know how to do it. Also keep in mind that having the water under the map will do a number to framerate due to you rendering expensive water 100% of the time. I had that problem on ineu when I forgot to get rid of my dev slab of water in the beta. It's fine in flood maps or the harbor rp maps because there's not a whole lot to render but not rockford.
That's alright, what about police barriers popping up from the roads (kinda like watch dogs). Or the surveillance?
Um idk. Elaborate.
When a  lock down is engaged from the nexus/PD poles and barriers rise from the ground to form road blocks.  Would be nice.
Title: Re: OCRP2 New Map Suggestions
Post by: Kasatka ??? on August 08, 2013, 09:04:08 AM
If I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.
Theres a map in workshop where a city can flood and you have to survive on the top of the buildings.

GM10_Floodinvasion
I know its possible but I don't know how to do it. Also keep in mind that having the water under the map will do a number to framerate due to you rendering expensive water 100% of the time. I had that problem on ineu when I forgot to get rid of my dev slab of water in the beta. It's fine in flood maps or the harbor rp maps because there's not a whole lot to render but not rockford.
That's alright, what about police barriers popping up from the roads (kinda like watch dogs). Or the surveillance?
Um idk. Elaborate.
I am sure he is meaning like the ones from ODST. Just barricades that come up from the ground for police use. Though there is no city in the US, or the wold for that matter, that has a fully integrated system like this for a whole city.
Title: Re: OCRP2 New Map Suggestions
Post by: Rory on August 08, 2013, 12:26:39 PM
If I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.
Theres a map in workshop where a city can flood and you have to survive on the top of the buildings.

GM10_Floodinvasion
I know its possible but I don't know how to do it. Also keep in mind that having the water under the map will do a number to framerate due to you rendering expensive water 100% of the time. I had that problem on ineu when I forgot to get rid of my dev slab of water in the beta. It's fine in flood maps or the harbor rp maps because there's not a whole lot to render but not rockford.
That's alright, what about police barriers popping up from the roads (kinda like watch dogs). Or the surveillance?
Um idk. Elaborate.
I am sure he is meaning like the ones from ODST. Just barricades that come up from the ground for police use. Though there is no city in the US, or the wold for that matter, that has a fully integrated system like this for a whole city.
They have those in Washington D.C.
Title: Re: OCRP2 New Map Suggestions
Post by: Statua on August 08, 2013, 12:34:57 PM
If I enabled the map for power outages, I wouldn't be able to do my true day/night lighting. Hammer doesn't like to have too many toggle lights shining on the same face. As for floods, I'm not sure how I could do this.
Theres a map in workshop where a city can flood and you have to survive on the top of the buildings.

GM10_Floodinvasion
I know its possible but I don't know how to do it. Also keep in mind that having the water under the map will do a number to framerate due to you rendering expensive water 100% of the time. I had that problem on ineu when I forgot to get rid of my dev slab of water in the beta. It's fine in flood maps or the harbor rp maps because there's not a whole lot to render but not rockford.
That's alright, what about police barriers popping up from the roads (kinda like watch dogs). Or the surveillance?
Um idk. Elaborate.
I am sure he is meaning like the ones from ODST. Just barricades that come up from the ground for police use. Though there is no city in the US, or the wold for that matter, that has a fully integrated system like this for a whole city.
They have those in Washington D.C.
Those are government. I dont think many government buidings in the US have them.
Title: Re: OCRP2 New Map Suggestions
Post by: rBST Cow on August 08, 2013, 05:23:19 PM
Ofc dc would have them because of the high priority things there, but there's no reason to add them into such a small town like rockford. Plus it's just a waste of time when statua could be working on other things.
Title: Re: OCRP2 New Map Suggestions
Post by: Rory on August 08, 2013, 09:04:27 PM
It would just look cool on the map and would be a good feature, it doesn't have to tie in with realism.
Title: Re: OCRP2 New Map Suggestions
Post by: Statua on August 08, 2013, 09:15:24 PM
It would just look cool on the map and would be a good feature, it doesn't have to tie in with realism.
Yes it does. I'm making this map with the best realism to a real functoning city as possible without Causing too much lag. Obviously I cant exactly get the area of the city to be right (map is only 0.5 miles by 0.5 miles) but everything else such as signage, how the traffic lights work, district classes, etc are being tuned for perfection.

Example, most traffic lights IRL have specific delays put in them. The flashing dont walk actually goes solid a few seconds before amber, amber lasts at least 3 seconds depending on the traffic volume and speed, and there is 1 second where all lights are red before one changes green.
Title: Re: OCRP2 New Map Suggestions
Post by: Rory on August 08, 2013, 09:29:07 PM
It would just look cool on the map and would be a good feature, it doesn't have to tie in with realism.
Yes it does. I'm making this map with the best realism to a real functoning city as possible without Causing too much lag. Obviously I cant exactly get the area of the city to be right (map is only 0.5 miles by 0.5 miles) but everything else such as signage, how the traffic lights work, district classes, etc are being tuned for perfection.

Example, most traffic lights IRL have specific delays put in them. The flashing dont walk actually goes solid a few seconds before amber, amber lasts at least 3 seconds depending on the traffic volume and speed, and there is 1 second where all lights are red before one changes green.
What about surveillance systems in the police station or around the city?
Title: Re: OCRP2 New Map Suggestions
Post by: Statua on August 08, 2013, 11:18:56 PM
It would just look cool on the map and would be a good feature, it doesn't have to tie in with realism.
Yes it does. I'm making this map with the best realism to a real functoning city as possible without Causing too much lag. Obviously I cant exactly get the area of the city to be right (map is only 0.5 miles by 0.5 miles) but everything else such as signage, how the traffic lights work, district classes, etc are being tuned for perfection.

Example, most traffic lights IRL have specific delays put in them. The flashing dont walk actually goes solid a few seconds before amber, amber lasts at least 3 seconds depending on the traffic volume and speed, and there is 1 second where all lights are red before one changes green.
What about surveillance systems in the police station or around the city?
With RT cameras? Maybe for the prison/jail
Title: Re: OCRP2 New Map Suggestions
Post by: Constable Strelnikov on November 11, 2013, 04:27:59 PM
What about surveillance systems in the police station or around the city?
Since when are the Rockford Police Department the mayor's secret police? I can see this happening in the jail/parking garage/gov. building, but not really anywhere else.
Title: Re: OCRP2 New Map Suggestions
Post by: Bish on November 11, 2013, 04:32:28 PM
What about surveillance systems in the police station or around the city?
Since when are the Rockford Police Department the mayor's secret police? I can see this happening in the jail/parking garage/gov. building, but not really anywhere else.
MAybe he meant like detectives?
Title: Re: OCRP2 New Map Suggestions
Post by: Statua on November 11, 2013, 04:49:45 PM
Map is full. Suggestions are closed. Sorry.
SimplePortal 2.3.7 © 2008-2024, SimplePortal