Author Topic: [6/22/11] OCRP update  (Read 5094 times)

Offline alaskan thunderfuck

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[6/22/11] OCRP update
« on: June 22, 2011, 03:42:27 AM »


- Nerfed fire
- Added fire hose back in, lowered power
- Gold Members can now grow 10 pots of weed
- Explosives are now stronger to help prevent minging(harder to explode)
- Fixed car seats in new cars
- Fixed car exit points
- 1 in 30 chance of it snowing on startup
- Fixed the messages at the top of the screen only displaying one of them
- Green beans are available at BP for 600$ each and will heal 1-15 health when used, and your health can not exceed 80 through them
- Added two new radios(secret for now)
« Last Edit: June 22, 2011, 03:44:03 AM by RoflWaffle »
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Offline Meatwad

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Re: [6/22/11] OCRP update
« Reply #1 on: June 22, 2011, 03:44:53 AM »
Sweet, all of those updates %100 better :P thanks guys. I'm glad we can heal ourselves now :)

Offline Katsu

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Re: [6/22/11] OCRP update
« Reply #2 on: June 22, 2011, 03:49:43 AM »
Did you guys fix the seating on the shelby?

Offline Meatwad

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Re: [6/22/11] OCRP update
« Reply #3 on: June 22, 2011, 04:54:19 AM »
Shelby seats still not fixed.

Offline Crap-Head

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Re: [6/22/11] OCRP update
« Reply #4 on: June 22, 2011, 06:28:23 AM »
Greenbeans should only be eatable if there is no medics on.

What if someone buys 100 of them now. Thats only 60k and they can then heal themselves with like 50 HP on 5 of them.

So they should only be eatable if there are no medics on the server.

Anyways, nice update. The gold member and 10 pots is the only "dumb" thing i can find about this update. Planting 10 pots = about 6k for each harvest and that is like each 5 minutes. Excited about the new radios.
« Last Edit: June 22, 2011, 06:49:02 AM by Crap-Head »
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Offline Scratchie

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Re: [6/22/11] OCRP update
« Reply #5 on: June 22, 2011, 06:37:28 AM »
Shelby issue is due to sickness. I will look at it to see if I can do anything since I'm working on cars a bit later. Doubtful tho

aka dun try crap :p don't want you messing up a few things I'm working on.

Offline Crap-Head

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Re: [6/22/11] OCRP update
« Reply #6 on: June 22, 2011, 06:49:30 AM »
Shelby issue is due to sickness. I will look at it to see if I can do anything since I'm working on cars a bit later. Doubtful tho

aka dun try crap :p don't want you messing up a few things I'm working on.

ok admin. Wont touch OCRP for a while.

Will put on my Deathrun update in a few hours. Get of da box nigga!
Please do not add me on Steam because you have in-game problems. Make a thread in the correct board on the forum and i will respond to that whenever i have time.

Offline lemonshit

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Re: [6/22/11] OCRP update
« Reply #7 on: June 22, 2011, 06:52:33 AM »
How about the Murcielago's seating and exit points? They both were/are fucked up pretty bad.

Offline Scratchie

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Re: [6/22/11] OCRP update
« Reply #8 on: June 22, 2011, 06:55:10 AM »
Shelby issue is due to sickness. I will look at it to see if I can do anything since I'm working on cars a bit later. Doubtful tho

aka dun try crap :p don't want you messing up a few things I'm working on.

ok admin. Wont touch OCRP for a while.

Will put on my Deathrun update in a few hours. Get of da box nigga!
Go ahead and kick me off. In bed atm.

Offline Scratchie

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Re: [6/22/11] OCRP update
« Reply #9 on: June 22, 2011, 06:55:35 AM »
How about the Murcielago's seating and exit points? They both were/are fucked up pretty bad.
Fixed.

Offline OhDeaR

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Re: [6/22/11] OCRP update
« Reply #10 on: June 22, 2011, 07:58:45 AM »
Gold can grow 10 pots!? Isn't that a little bit too much? It should be like 7. 10 is extreme



Offline Eclipse

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Re: [6/22/11] OCRP update
« Reply #11 on: June 22, 2011, 08:53:26 AM »
And what about jail? That really should be fixed.

Offline deXterous | KaB00M!

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Re: [6/22/11] OCRP update
« Reply #12 on: June 22, 2011, 08:59:38 AM »
Nice, 10 pots! :) That's a lot of money :) But anyways, REALLY good update! :)

Offline alaskan thunderfuck

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Re: [6/22/11] OCRP update
« Reply #13 on: June 22, 2011, 09:30:15 AM »
Gold can grow 10 pots!? Isn't that a little bit too much? It should be like 7. 10 is extreme
Will nerf it if it becomes a issue.
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Offline Kiruclanz

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Re: [6/22/11] OCRP update
« Reply #14 on: June 22, 2011, 09:54:05 AM »
And what about jail? That really should be fixed.

Yeah, I don't play OCRP much but jail is glitched. When you jail someone they just get handcuffed, they dont tele. But for somereason if they have one they are able to throw molotoves.


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