Catalyst Gaming

CG Central => News and Announcements => Topic started by: alaskan thunderfuck on June 20, 2011, 07:32:52 AM

Title: Massive global update [6/20/2011]
Post by: alaskan thunderfuck on June 20, 2011, 07:32:52 AM
(http://catalyst-gaming.net/cgserverupdate.png)

Orange Cosmos Roleplay

- Physgun price is now 55,000 instead of 25,000
- Changed skills required to blow down doors
- Fixed the mayors model being female most of the time
- You will no longer have to wait 120 seconds to respawn after being propkilled
- Fires will no longer become uncontainable
- Added the Sultan RS from GTA4
- Added the ferrari F50
- Added the Bobcat from GTA4
- Added the Dodge Charger/Buffalo from GTA4
- Fixed the bat model floating
- Removed the fire hose for the time being(not really needed anymore anyway)
- Radio station is now owned by Cosmos FM for upcoming things

Forums

- Fixed the in-game cash page and also updated it for OCRP

HL2RP

- Back on City Eighteen due to entity issues with city 45
- Fixed models(admins will have to set them manually, however)

Title: Re: Massive global update [6/20/2011]
Post by: Nicknero on June 20, 2011, 07:36:39 AM
Good list of updates.

Nice work to everyone who worked on this.
Title: Re: Massive global update [6/20/2011]
Post by: Crap-Head on June 20, 2011, 07:46:34 AM
Rofl. If only you gave me that box access we could have enabled the 50k ingame for OCRP!!!!111!

Anyways, nice update. Now i know what to spend my 2 millions on.
Title: Re: Massive global update [6/20/2011]
Post by: ??¬Elite Cow??¬ on June 20, 2011, 07:49:10 AM
Awesomeness! Thanks so much for updates!

Loving this community with no homo intended.

Will donate for Gold sooooon! (When ever I am out of debt and I get my dad out of jail :( )
Title: Re: Massive global update [6/20/2011]
Post by: Katsu on June 20, 2011, 07:55:24 AM
I was glad until I saw City 18...
Title: Re: Massive global update [6/20/2011]
Post by: Adam S on June 20, 2011, 08:52:02 AM
Quote
- Physgun price is now 55,000 instead of 25,000
- Changed skills required to blow down doors
- Removed the fire hose for the time being(not really needed anymore anyway)
- Radio station is now owned by Cosmos FM for upcoming things

What the fuck man... First off i told you not to change the skills cause they will just know them again its stupid. 

Increasing the physgunprice will just piss off new users

Removed the firehose? Well since fires might be contained now thats ok.

And radio station is just fucking stupid... if not a very small bit of elitism most djs wont even use it.

OH yeah you can call me fucking annoying for saying this but whatever its your opinion not mine.
I was glad until I saw City 18...
^
Title: Re: Massive global update [6/20/2011]
Post by: deXterous | KaB00M! on June 20, 2011, 09:40:58 AM
The physgun-price will either get new users to leave, or to buy VIP.. Simple as that..

The FIRE HOSE is the most used item a fireman can use, why remove it? Even if fires are containable, it goes shitty slow with the extinguser.
Title: Re: Massive global update [6/20/2011]
Post by: Dordan on June 20, 2011, 10:30:38 AM
Agree with KaB00M on the firehose thing and the physgun and also I don't like the thing about needing skills to blow down a door. A shotgun will blow down a door no matter what you don't need a skill to do it. But everything else seems fine.
Title: Re: Massive global update [6/20/2011]
Post by: Martinerrr on June 20, 2011, 10:47:57 AM

Orange Cosmos Roleplay

- Changed skills required to blow down doors
If you changed them, would you care to tell the old ones?

Agree with KaB00M on the firehose thing and the physgun and also I don't like the thing about needing skills to blow down a door. A shotgun will blow down a door no matter what you don't need a skill to do it. But everything else seems fine.
Actually, they don't. You have to shoot the lock. 'Shot-Lock'
Title: Re: Massive global update [6/20/2011]
Post by: Wish on June 20, 2011, 11:05:22 AM
I went to fight a fair sized fire today by radio station. It went out really quick so either the extinguisher is on steroids or it went out on it's own. Either way, awesome.
Title: Re: Massive global update [6/20/2011]
Post by: SoldierRob on June 20, 2011, 11:31:35 AM
How much is the ferrari :) or the other cars
Title: Re: Massive global update [6/20/2011]
Post by: JF on June 20, 2011, 11:45:47 AM
How much is the ferrari :) or the other cars
I'm sure Crap-Head will add them to his OCRP cars guide soon.

Also nice update Rofl.
Title: Re: Massive global update [6/20/2011]
Post by: ???????£??Rose Nocturna??? on June 20, 2011, 12:45:55 PM
Dayum, you outdid yourself this time!
Title: Re: Massive global update [6/20/2011]
Post by: Lonke on June 20, 2011, 04:17:08 PM
Give it to me? :D jk jk
Title: Re: Massive global update [6/20/2011]
Post by: alaskan thunderfuck on June 20, 2011, 04:28:48 PM
I was glad until I saw City 18...
For the better. We'll crash far less.
Title: Re: Massive global update [6/20/2011]
Post by: ???????£??Rose Nocturna??? on June 20, 2011, 04:45:58 PM
I was glad until I saw City 18...
For the better. We'll crash far less.

Isn't Statua working on a new map for Hl2RP?
Title: Re: Massive global update [6/20/2011]
Post by: Nuke on June 20, 2011, 08:15:55 PM
Now we have a problem on the OCRP fire.

We need the firehoses back. The fire are not under control even with 5 people fighting it. Its still getting to big and to out of control.
Title: Re: Massive global update [6/20/2011]
Post by: Scratchie on June 20, 2011, 08:34:49 PM
I'll be working on a few things tonight.  One being lowering the power of the hose to bring it back (aka not killing fire immediately)
Title: Re: Massive global update [6/20/2011]
Post by: BoopieDoopie on June 20, 2011, 10:22:00 PM
Yay, Though we need something about the 5 minute timers and some other bits.  But good updates
Title: Re: Massive global update [6/20/2011]
Post by: Wish on June 20, 2011, 11:06:27 PM
I don't really get what was wrong with the hose in the first place, besides being too short range to get the fires that climb walls. I have 7 ladders and they bog me down so bad I can't purchase anything from an NPC or receive items in trades.

Sometimes I need to stack 3 ladders up to reach the highest fires before they spread back down to the ground...
and since we are having issues getting fires under control, why are you nerfing the hose?

I may be missing something here... fill me in if I am...
Title: Re: Massive global update [6/20/2011]
Post by: alaskan thunderfuck on June 20, 2011, 11:08:39 PM
I did a bad job at nerfing fire which I'll fix tonight.
Title: Re: Massive global update [6/20/2011]
Post by: Meatwad on June 21, 2011, 02:42:08 AM
It's really hard to put out fires without fire hoses now, but I'm liking the new cars :P.
Title: Re: Massive global update [6/20/2011]
Post by: deXterous | KaB00M! on June 21, 2011, 11:18:23 AM
Thank you hard working Dev's :) It's really difficult to put out 3 fires at the same time with a little extinguisher.
Title: Re: Massive global update [6/20/2011]
Post by: Kiruclanz on June 21, 2011, 11:22:41 AM
Next update can you edit the HL2RP script so when admins noclip they dont turn invisable so we can have dropships, advisors, etc.
Title: Re: Massive global update [6/20/2011]
Post by: BltElite on June 21, 2011, 11:29:45 AM
Nice one.

Looks fun and happy on the less crashes on the hl2rp side of things.
Title: Re: Massive global update [6/20/2011]
Post by: ???????£??Rose Nocturna??? on June 21, 2011, 11:21:28 PM
Next update can you edit the HL2RP script so when admins noclip they dont turn invisable so we can have dropships, advisors, etc.

Dude.... What the fuck....
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