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General => Creations => Mapping => Topic started by: Snapster on August 27, 2013, 02:01:25 AM

Title: [WIP] Rp_Sierracity_v2
Post by: Snapster on August 27, 2013, 02:01:25 AM
I'm recreating Sierracity that was made for "P.E. PERP2". I'm one of the co-creators of it the other was wronkles; I'm creating everything from scratch or taking form my archive of buildings I have made over the years. I started this project on 8/23/13. I'm trying to build it off one of the first versions/layouts of it; with a working overpass that was never working in the final release of it. This map is way more optimized than the first version. The dev textures are just for me during the process and will change. The lighting/fog,z-clipping/skybox may change, still a work in progress {2nd time compiling}. If you got any suggestion or criticism please respond, looking forward to hear what you guys think of this.


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The middle island is updated round corners. 
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Title: Re: [WIP] Rp_Sierracity_v2
Post by: Statua on August 27, 2013, 09:34:45 AM
Whatever happened to that map you were working on with like the overpass and stuff? I think it was like 3 years ago you were working on it.

As for this map, it's looking pretty good, but there's a few things I cant help but comment on lol:

I know you said you might change the lighting/fog/skybox but PLEASE change all three. What you have right now makes everything look so depressing... And when you do change the fog, may I suggest you set the start to like 500 and the end to no less then 10,000. Especially if you plan to use a sunny skybox.

The textures are also bland and somewhat depressing. Have you heard of tophattwaffle and his texture packs? RealWorldTextures and RealWorldTextures2 are fantastic textures.

Other then that, its looking not too bad. Still seems like the same sierracity but hey, you started like a week ago on it and I know you can map very well so I expect shinys in the future :P
Title: Re: [WIP] Rp_Sierracity_v2
Post by: Snapster on August 27, 2013, 06:01:07 PM
Thanks for the comment Statua. That old map with the overpass was almost complete but was poorly optimized and some lighting error kept me from compiling it fully. I use some of tophatwaffles  but some of his textures look cartoon-ish imo, so I try and keep away from them.

I have changed the lighting/fog/skybox, it's not so depressing as it was. I set the fog start to 500 and end to 5k, with z-clipping. I'm trying to make it feel the same but better, I plan on adding other sections, like a sub and industrial.

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Title: Re: [WIP] Rp_Sierracity_v2
Post by: tics on August 27, 2013, 06:20:36 PM
For the record, those road textures technically make those one-way streets, because white dotted lines are used to separate lanes on a one-way road.
Title: Re: [WIP] Rp_Sierracity_v2
Post by: Snapster on August 28, 2013, 07:39:49 PM
For the record, those road textures technically make those one-way streets, because white dotted lines are used to separate lanes on a one-way road.

You are correct, I've changed some of the road textures around the map. I have added new pictures.

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Title: Re: [WIP] Rp_Sierracity_v2
Post by: Statua on August 28, 2013, 11:01:10 PM
Looking good so far. One question though. How thew heck did Dierracity 'hit the brush limit" as they so claimed back in the day? That doesnt add up unless it was poor brushwork.
Title: Re: [WIP] Rp_Sierracity_v2
Post by: Snapster on August 29, 2013, 12:06:47 AM
Looking good so far. One question though. How thew heck did Dierracity 'hit the brush limit" as they so claimed back in the day? That doesnt add up unless it was poor brushwork.

It was very poor brush work, there was a lot of useless brushwork that was not needed. The original map was poorly put together and un-editable.
Title: Re: [WIP] Rp_Sierracity_v2
Post by: Snapster on February 27, 2014, 06:46:43 PM
It's been awhile since I posted but here is alittle progress in my map.

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Title: Re: [WIP] Rp_Sierracity_v2
Post by: rBST Cow on February 27, 2014, 10:13:11 PM
huehuehuheuheu

its back.


keep up the good work i like this.
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