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Backup Sections => Archive => HL2RP Development[ARCHIVE] => Half-Life 2 Roleplay => Topic started by: aeiou on January 05, 2013, 10:49:54 AM

Title: Bugs
Post by: aeiou on January 05, 2013, 10:49:54 AM
Report bugs in this thread. Absolutely no discussion unless it is directly related to a reported bug / issue. No template, just cut it short and I'm happy.
Title: Re: Bugs
Post by: ?µ??µ??µ? on January 05, 2013, 12:19:00 PM
My scoreboard looks extremely cramped after I picked up some weapons in the armory.
(http://puu.sh/1JUpB)
Title: Re: Bugs
Post by: Dallas on January 05, 2013, 12:39:34 PM
My scoreboard looks extremely cramped after I picked up some weapons in the armory.
(http://puu.sh/1JUpB)

I fixed that by pressing the headings, not really a bug.

I've had some icons sticking to screen after I close the menu.
Title: Re: Bugs
Post by: Sexy Frog on January 05, 2013, 01:18:08 PM
OTA faction apperantly have no stunsticks
Title: Re: Bugs
Post by: Monkey with a gun on January 05, 2013, 01:28:58 PM
Every door of the Civil Workers Union HQ cannot currently be locked with keys by CCA or CWU. I've had some biolocks placed on the maindoors till this is fixed, any CWU member who wants in is going to have to be teleported inside or get a unit to open it.

Edit: Forgot to mention that Civil Workers Union members do not recieve a CID in f1 (Or atleast the two I asked who have the problem). I don't know if this effects citizens aswell. Checking F1 will only show Joined/Connecting in place of the CID
Title: Re: Bugs
Post by: cookiesofamerica on January 05, 2013, 01:37:06 PM
[ERROR] gamemodes/clockwork/framework/sh_kernel.lua:3165: attempt to concatenate local 'value' (a nil value)
  1. RestoreSchemaData - gamemodes/clockwork/framework/sh_kernel.lua:3165
   2. unknown - gamemodes/clockwork/framework/system/sh_color_modify.lua:15
    3. include - [C]:-1
     4. IncludePrefixed - gamemodes/clockwork/framework/sh_kernel.lua:3416
      5. IncludeDirectory - gamemodes/clockwork/framework/sh_kernel.lua:3395
       6. unknown - gamemodes/clockwork/framework/sh_boot.lua:157
        7. include - [C]:-1
         8. unknown - gamemodes/clockwork/framework/cl_kernel.lua:7
          9. include - [C]:-1
           10. unknown - gamemodes/clockwork/gamemode/cl_init.lua:10
            11. DeriveGamemode - [C]:-1
             12. unknown - gamemodes/cwhl2rp/gamemode/cl_init.lua:6

Click to see the original size.
Click to see the original size.

This is a lua error I've seen on the game when I joined and then disconnect reseting gmod might do the trick probably (to join the server of course) :>
Title: Re: Bugs
Post by: Anzu on January 05, 2013, 02:53:29 PM
Cant spawn any props, everything is blacklisted
Title: Re: Bugs
Post by: jonco on January 05, 2013, 03:04:28 PM
Zipties can only be spawned by SA's
Title: Re: Bugs
Post by: Hazard Time on January 05, 2013, 03:20:14 PM
Medbay operating table does not collide, but that's probably something for Oz to fix.
Title: Re: Bugs
Post by: Sexy Frog on January 05, 2013, 03:34:02 PM
rations are non-existent. Tried to do them i, nor challenge could spawn them.

Upon rejoining the server after it crashed, I had an AR-2 and zipties in my inventory (James Tavener).

I joined and lost my AR2 and radio.

Also, Vortigaunt model is fucked. Idk about the original but my Uriah model is pooped.
Title: Re: Bugs
Post by: Monkey with a gun on January 05, 2013, 04:15:48 PM
Upon rejoining the server after it crashed, I had an AR-2 and zipties in my inventory (James Tavener).

Edit: Nevermind. You can't use/drop them anyway.
Title: Re: Bugs
Post by: This is Red on January 05, 2013, 04:21:27 PM
After the server shut down and restared, I got this in my inventory.

(http://i.imgur.com/oyCWY.jpg)

Whenever I try to use/drop it however, it says "You do not own this"
Title: Re: Bugs
Post by: Reimer on January 05, 2013, 05:11:19 PM
rations are non-existent. Tried to do them i, nor challenge could spawn them.

Upon rejoining the server after it crashed, I had an AR-2 and zipties in my inventory (James Tavener).

I joined and lost my AR2 and radio.

Also, Vortigaunt model is fucked. Idk about the original but my Uriah model is pooped.

Rejoined and lost my equipped firearm as well.
Title: Re: Bugs
Post by: Sexy Frog on January 05, 2013, 05:12:37 PM
I can walk through the Paradine Industries garage door...idk if that's server side or map based.
Title: Re: Bugs
Post by: Darkshifter98 on January 05, 2013, 08:06:52 PM
Also, Vortigaunt model is fucked. Idk about the original but my Uriah model is pooped.
To confirm, yes the original, non-labcoated vortigaunt is bugged too. The eyelid kind of peels back over the head, probably some other things but thats the most noticable.
Title: Re: Bugs
Post by: wag1 on January 05, 2013, 09:23:13 PM
I spawned with 9mm ammunition. I couldn't use it (You do not own this item!), but others can see it in my inventory too.
Title: Re: Bugs
Post by: Khub on January 06, 2013, 02:17:35 AM
mr bob cake's scoreboard problem - this is really a minor bug, I'm pretty sure it'll be fixed once Clockwork releases some update
Sexy Frog's OTA stunbatons - fixed in the first update
Monkey with a gun's CWU doors fixed in the first update, I will look on the joining/connecting and the CID problems
CookiesOfAmerica's errors - no clue what caused that.
.apex's blacklisted props - fixed in the first update
Jonco's zipties - fixed in the first update
Ser Hazard Time - we can spawn an invisible prop and make it persistent, I'll see what I can do.
Sexy Frog's rations - fixed in the first update. I will try to look on vorts.

I don't know what's up with the inventories - will try to look on it too though.
Title: Re: Bugs
Post by: ???Jesusfreak??? on January 06, 2013, 07:05:12 AM
Backpacks and bags doesn't increase the limit.
Old characters doesn't have a CID - New created has thought.
Bug with the items. I spawned a box and took 5 papers. When I joined again there was only 1 in my inventory.

Add the CWU buyable stuff again? (doughnut etc.)
Title: Re: Bugs
Post by: BltElite on January 06, 2013, 07:08:03 AM

Add the CWU buyable stuff again? (doughnut etc.)


Extras won't be added until all known bugs are fixed and everythings stable etc.
Title: Re: Bugs
Post by: Sexy Frog on January 06, 2013, 11:06:09 AM
When you disconnect from the server with items equipped like weapons, that's what causes them to disappear.
Title: Re: Bugs
Post by: Airborne1st on January 06, 2013, 02:24:08 PM
Some things, (usually my AR2) can't be un-equipped, only dropped. If dropped, It can only be re-equipped, not taken. If you try to take it, it says you don't have enough inventory space, even if you do.

Without the ability to unequip something, it get's removed/duplicated with an unusable version in your inventory when you log back in.

When you physgun someone, they float along the ground. Not sure if this is a problem with the gamemode though, or something we can actually fix.
Title: Re: Bugs
Post by: raged on January 06, 2013, 05:55:39 PM
my model reverts to the ofc one even though i am section leader everytime i dc/swap chars
Title: Re: Bugs
Post by: Reimer on January 06, 2013, 07:01:11 PM
my model reverts to the ofc one even though i am section leader everytime i dc/swap chars

All the Support units' models revert to the Logistics model when they connect.
Title: Re: Bugs
Post by: Pepper??¢ on January 06, 2013, 07:44:40 PM
When someone uses a request device the CWU gets the transmission too.
You cant edit your paper once you have hit Done.
Title: Re: Bugs
Post by: Mr. Pettit on January 06, 2013, 10:34:35 PM
My flags keep disappearing except for one on occasion. I also get a flashlight and piece of paper in my inventory that I never picked up and also says it I do not have them in my inventory.
Title: Re: Bugs
Post by: BltElite on January 07, 2013, 03:12:01 AM
When someone uses a request device the CWU gets the transmission too.
You cant edit your paper once you have hit Done.


Editing the paper was a CG edition, and will be added for the next update.
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