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Suggestions / asspulling
« on: March 04, 2014, 03:43:21 AM »
there's nothing in the rules that specifically states players need to roleplay pulling out a weapon before being allowed to actually take it out and raise it at someone/something, talking mainly here about CP's who have taken stunbatons out without any roleplay
prior to hl2rp going down for X amount of time there was a rule that specified players couldn't withdraw a weapon and aim it at somebody in a single /me
i understand exceptions need to be made in the situation of mingerunners but like its a bit distasteful to see CP's pulling out a stunbaton and raising it without any rp
dont rly have any proof except this one example
thanks
also while i'm here is it possible we could introduce the bubble concept to roleplay situations? it's sort of like saying that while two people engage in roleplay/combat or whatever it may be that time around them essentially freezes and people are unable to interact with them unless it was thoroughly played out through RP means. i'm talking about situations here like if somebody is ambushed (let's say a CP) and he radios over the radio for assistance, the attackers/CP in question get about 3-4 me's into their actions before another 6 CP's show up with guns raised. realistically by that point the fight would've well played out, and the bubble concept tries to stick to realism by stopping people from prematurely interfering with situations like above
its basically aimed to let roleplay sit through and play out than people screaming for help then spamming steam to get help and reinforcements arriving in 1-2 irl minutes rather than a more accurate IC portrayal
prior to hl2rp going down for X amount of time there was a rule that specified players couldn't withdraw a weapon and aim it at somebody in a single /me
i understand exceptions need to be made in the situation of mingerunners but like its a bit distasteful to see CP's pulling out a stunbaton and raising it without any rp
dont rly have any proof except this one example
thanks
also while i'm here is it possible we could introduce the bubble concept to roleplay situations? it's sort of like saying that while two people engage in roleplay/combat or whatever it may be that time around them essentially freezes and people are unable to interact with them unless it was thoroughly played out through RP means. i'm talking about situations here like if somebody is ambushed (let's say a CP) and he radios over the radio for assistance, the attackers/CP in question get about 3-4 me's into their actions before another 6 CP's show up with guns raised. realistically by that point the fight would've well played out, and the bubble concept tries to stick to realism by stopping people from prematurely interfering with situations like above
its basically aimed to let roleplay sit through and play out than people screaming for help then spamming steam to get help and reinforcements arriving in 1-2 irl minutes rather than a more accurate IC portrayal