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Messages - raged

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61
Suggestions / asspulling
« on: March 04, 2014, 03:43:21 AM »
there's nothing in the rules that specifically states players need to roleplay pulling out a weapon before being allowed to actually take it out and raise it at someone/something, talking mainly here about CP's who have taken stunbatons out without any roleplay

prior to hl2rp going down for X amount of time there was a rule that specified players couldn't withdraw a weapon and aim it at somebody in a single /me

i understand exceptions need to be made in the situation of mingerunners but like its a bit distasteful to see CP's pulling out a stunbaton and raising it without any rp

dont rly have any proof except this one example



thanks


also while i'm here is it possible we could introduce the bubble concept to roleplay situations? it's sort of like saying that while two people engage in roleplay/combat or whatever it may be that time around them essentially freezes and people are unable to interact with them unless it was thoroughly played out through RP means. i'm talking about situations here like if somebody is ambushed (let's say a CP) and he radios over the radio for assistance, the attackers/CP in question get about 3-4 me's into their actions before another 6 CP's show up with guns raised. realistically by that point the fight would've well played out, and the bubble concept tries to stick to realism by stopping people from prematurely interfering with situations like above

its basically aimed to let roleplay sit through and play out than people screaming for help then spamming steam to get help and reinforcements arriving in 1-2 irl minutes rather than a more accurate IC portrayal

62
Suggestions / Re: Two plugin suggestions
« on: March 04, 2014, 12:31:14 AM »
I'm going to convert the old stuff for the new Clockwork version, but those two will sure come handy if I don't get it done soon enough, thanks for suggesting.


im still waiting on my vort swep

63
Suggestions / Re: Raise the text limit
« on: March 01, 2014, 06:03:46 PM »
most servers have this - apparently its pretty easy to do

64
Accepted / raged's Tool Trust Application
« on: March 01, 2014, 05:23:42 PM »
raged's Tool Trust Application

Age: 19
Time in HL2RP: since like july 2011 at cg otherwise 2007

Character Name(s):
mikhel azarov

What will you use Tool Trust for?
it'd be a nice asset when making an IC business so my shops don't look totally bland etc

Have you ever had Tool Trust removed? No

65
News and Announcements / Re: Catalyst Gaming Half Life Two Roleplay
« on: February 27, 2014, 04:50:07 PM »
if there's anything else dumb pls point out

Quote
-   Makeshift weapon authorizations will generally be approved, but you are still required to apply because the staff must be sure you did the correct role-play and have proper grammar/cannon knowledge.

Quote
and have proper grammar/cannon knowledge.

just the spelling on cannon unless the application is based on artillery from the renaissance era

67
News and Announcements / Re: Catalyst Gaming Half Life Two Roleplay
« on: February 27, 2014, 04:29:37 PM »
Quote
15. Acquiring any weapons on any characters besides CCA units require an approved authorization application.

i thought the idea this time through was to make it more 'ic is ic' and less admin intervention

good to see you guys dont listen to what people want

68
News and Announcements / Re: Catalyst Gaming Half Life Two Roleplay
« on: February 26, 2014, 11:22:56 PM »
shop says 50k tokens and blackmarket flags

69
News and Announcements / Re: Catalyst Gaming Half Life Two Roleplay
« on: February 26, 2014, 11:21:06 PM »
what do donators get this time around for hl2rp

70
News and Announcements / Re: Catalyst Gaming Roleplay
« on: February 09, 2014, 11:34:03 PM »
put dark rp up in the meantime

71
Suggestions / Re: Divisions and recruits
« on: February 09, 2014, 01:39:40 AM »
if you had multiple trainers and allocated a shift roster ooc'ly so for example i'm not expected to train everyday at 4pm or someshit all week and instead its shared between 4 people then it would work

72
Suggestions / Re: About Uniform and Zealot
« on: February 07, 2014, 03:29:31 AM »
ok good

73
Suggestions / Re: About Uniform and Zealot
« on: February 07, 2014, 12:10:30 AM »
idk why everyone keeps acting like zealot has to exist with the same name

get your own you uncreative turds

74
Suggestions / Re: Less Income
« on: February 06, 2014, 11:26:37 PM »
ya im for removing the salary income on all flags including low ranked cp units

75
Suggestions / Re: Less Income
« on: February 06, 2014, 10:48:45 PM »
life won't be tough on them, they'll just charge higher prices for goods which is how it should be

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