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Topics - Globey

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1
General Discussion / Draining
« on: February 21, 2013, 03:29:24 PM »
So, CG, what do ya'll know about draining? And no, not the removal of water from an environs, I'm talking about the act of exploring urban storm drainage systems. Far be it for me to suggest that I leave my basement once in a while, but it's sort of become my new hobbie.

My friends and I recently discovered an unlocked exit tunnel dumping into our city's resovoir, and it's so cool seeing what's down there. We're trying to map it out, but it's so damned extensive.

What're your thoughts/experiences?

2
General Discussion / Bye bye
« on: August 27, 2012, 12:19:37 AM »
Well, I'll be keeping this short and to the point.

As far as I can see, the next few years of my life are going to be crammed with work and things to do, and I'll not be left very much time for gaming. Naturally, this means that I can't continue being an admin on CG, and that my characters will probably peter out from lack of use.
In addition to that, certain interpersonal relationships have boiled over to the point where I can't properly enjoy HL2RP in this community.


Thanks to Rofl for giving me op, and a bigger thanks to all of you who've contributed to my RP experience here. The fun I've had here is second only to what I experienced on BnT's WW3RP before it collapsed some time ago.
I can't really write to everybody who's made my experience fun. You're all so numerous, that I really only have time to write to those few core people who really made this for me. I'll probably end up thanking more people who've come and gone, than are still here. Don't be offended if you're not mentioned. These are the people who did something awe inspiringly important to me.

Col. Avalanche, for first introducing me to CG in the spring of 2010... Even though I didn't actually bother to register on the forums until June 2011!

Jackalantern, for being the best DvL I have seen to date, way back in C18.

Kage Kuro, for helping me see things through a second pair of eyes, and amusing me when things got dull serverside.

Saimon Avatar, for helping me get back into resistance RP after a long dry spell.

Riemer, for being my shenanigan buddy, and helping my factory plans before they got terminated.

Silent, for encouraging me to go through with my 'trader idea', and thus bringing Gorbachev to life.

Loves to my GRID squids who were there while I was HC, even though I didn't do nearly enough for you guys, and half of you probably hated me! :D

Lastly, one particular thank you to the players of Outlands during this past spring season. Almost all of you have participated in one of my events at one point or another, and I had a blast planning all of them out. A good chunk of you have also interacted with, and helped me define what has to be my most favorite character to date, Gorbachev the Trader. He took a shit load of effort and skill to RP with, but it was sure as hell worth it.


604 has been reassigned to C14, continuing his service there.
John Gatsby is laying low in C45 with his stashes of bomb making paraphernalia.
Florian 'Gorbachev' Dugglewoof is dangerously continuing his travels across the countrysides of Eastern Europe, keeping as low a profile as his considerable girth allows him. He one day hopes to return to the relatively peaceful -and profitable- valley of Ineu Pass.


Some of my favorite music :)
<a href="https://www.youtube.com/watch?v=vm5QxCHbgLA" target="_blank">https://www.youtube.com/watch?v=vm5QxCHbgLA</a>


So long, and thanks for all the fish.

3
Because all the kool kids and people even more insignificant than me seem to have one.
Assuming new AMA threads are permitted with the introduction of this board.

Ask me anything, so long as it's serious.

4
(OOC: This is the story thread for 'Cutlass, Sail and Cannon'. If you wish to participate, please refer to the information thread.)

Ernest Cumberbatch, Port Royal, Governor. Conducting General Management.

Ernest Cumberbatch stands on his balcony, looking out across the harbour of Port Royal. The day was hot and sweltering as the Caribbean sun blazed away in the sky above, daring people to venture out from the shade. From his position on the balcony of the Governor’s Mansion, he could see across the entire island. With a sigh of despondency, he tore his eyes away from the view before him. There was work to be done.
Turning neatly, Ernest strides back indoors and took a seat at his walnut desk.

Standing at 5 foot 9, and sporting a rather large stomach, Ernest was no intimidating man. He had blue eyes, brown hair, and was constantly to be found in the governor’s stately dress.

He sighs as he sits down, inching his chair forward so that his large stomach would come in contact with the table. Before him lay the regular; reports on property damage, reports on embarking and debarking vessels, and the endless assortment of documents that required his signature.

Suddenly, a resounding ‘BANG’ was heard out of his window, ‘Blast, those damned pirates are at it again.’ The Port was home to countless corsairs, buccaneers, privateers, and general scum. At any one point in time, there was some form of combat ensuing, and many more disturbing activities one would never know about.
The sharp ‘tweet’ of a sergeant’s whistle was heard as a squad of Royal Marines was dispatched to handle the issue. If not kept in hand, the pirates inhabiting the town would soon take over.

“Oh, Charlie,” Ernest calls, “Be a dear and shut the window, won’t you?”

“Yes papa!” Charlie shouts, as he waddles into the room.

Charlie, Ernest’s son, was a small boy – Only twelve years old. His size of carriage did little for what height he had, and he easily resembled a penguin because of this. With the same brown hair and eyes that his father possessed, one could easily determine the relationship between them.

Already breathing heavily, Charlie struggles his way over to the window, proceeding to close up the shutters, and tug the window itself into place. He leans against the windowsill, puffing.

Ernest smiles at his son, and gets down to work.

5
Cutlass, Sail, and Cannon

In essence, this is a forum RP set in the Caribbean during 1657. As one might tell from the title, it's primarily centered around the golden age of piracy that occurs around this time. Britain had just taken Jamaica, Tortuga pirates were being based out of Port Royal, and letters of marque were being handed out like candy.

As a participant, you have hundreds of options as to what you can play as. For example, one might roleplay a press-ganged drunk in a small Spanish town, or the surgeon aboard a pirate brigantine. Players are allowed to RP as pirate or navy captains - However, permission must be requested from myself. Obviously we can't have everybody running around with their own ship.
It is very important that you read up on the canon before participating.

You may not RP as a monarch, but, if you request permission, you may be able to play as a governor.  We probably won't have another governor, though, unless we get more players.
It is encouraged that you play as pirates, merchants, or naval lads. Townsmen don't drive RP as much, but can still help quite a bit.
New vessels require authorization - We don't want everybody running around on their own ship.

For those who have read this far, but are still clueless about what forum RP is: In essence, you write a story centered around a character in a certain age. The main differences between forumRP and serverRP are the graphics and writing quality. When roleplaying on a forum, one must be much more descriptive in his or her sentences, and possess much more creativity overall. You're expected, on this thread, to make posts of about 400-500 words at a time; you won't have another player butting in to help drive the plotline.

To define some terms:

'Non Player Characters': are just that - A character that isn't directly controlled by one of the players as if it were his or her main. An example of this would be of a player's crew, when he acts as the captain. If there are players serving underneath that captain, they would not be considered NPCs.

'Power gaming': occurs when you force major actions upon another player's character in one of your posts. For example, if Player A and Player B were involved in a laser battle with some NPCs, Player A would not be permitted to roleplay Player B getting killed. Your character is your own, and you must permission from the other player before making a major commitment for them.
It is *NOT* powergaming to force actions upon NPCs.

'PTL - Playing To Lose': is, as you know, a vital concept in all role plays. This comes into particular effect when going up against another player. For example, Player A and Player B are in a sea battle aboard opposing ships. Player B, with the inferior ship, should roleplay losing the battle; vis-a-vis, Player A, the superior, should not completely annihilate Player B and his or her vessel.

'God Modeing': consists of tanking through dozens of NPCs under improbable odds, or else refusing to PTL when interacting with another player. Essentially the opposite of PTL.


Roleplay Expectations:

- Posts must be at least 350 words long. The recommended range is 400-500, although you're encouraged to write more if you so choose.
- Do not powergame or god mode.
- All characters must be registered in the information thread before you can use them. Each character you register must have a thought-out backstory (ie. profession, birth place, general upbringing, etcetera.)
- Each story post you make must be titled. Titling format is '[character name], [location], [profession]. [optional: activity]'. Eg 'Ernest Cumberbatch, Port Royal, Governor. Embarking on a Voyage to Guadeloupe.
- Post at least once every two weeks for each character, or it can be killed by another player without your consent. This standard may be raised or lowered.
- Do not take on more characters than you can maintain.
- Follow major aspects of canon, but feel free to slightly alter it to suit the betterment of RP.
- If you choose to become a captain, first get approval, and then fill out the ship registration template.

Character Registration

Pirates
Antigua: John Gatsby, Surgeon aboard the brigantine Brimstone --Globey
Samana, San Domingo: Santiago Drake, Mercenary Captain aboard the caravel The Morbid Eel of the Seven Seas --EmperorDisaster
Tortuga, 'Haiti': Fenix Watson, Unemployed 'Captain.' -- The Joke

Navy
SPANISH
Havana, Cuba: Renaldo Benito, Captain aboard the sixth rate Felicia --hockeygoalie5
Havana, Cuba: Enrico de Madrid, Lieutenant aboard the sixth rate Felicia --Hazard Time

Townsmen
JAMAICA
Port Royal: Ernest Cumberbatch, Governor.  -- Globey
Port Royal: San-Maria Esqueno, Prostitute. --Nick
Port Royal: Gorbechev 'Rum' Tavern, Bartender. --Tyler
Port Royal: Linara Trefferson, Thief. --Challenge of death sex<3

FLORIDA:
Cayo De Marquis: Enrico de Madrid, Trade Magnate --cfitz22- lolwat

Merchants
Nassau: Jonathan Langley, captain --Globey

Code: (Character Registration Format) [Select]
Character name:
Character profession:
Character affiliation:
Character location:
Character nationality:
I have read the expectations, and promise to follow them:
Character backstory (Summary in ~100words):

We may be getting a separate story thread, and be using this as the OOC information thread. In any case, RP won't occur until we have at least 6 different people.

Code: (Ship Registration Template) [Select]
Ship name:
Ship type:
Ship affiliation:
Captain:
Player controlled crew:
Number of NPC crew:
Number of guns:
Ship location:
Ship backstory (Where it was made, brief record of its service):


Spoiler for Caribbean Map, ~1657:
Click to see the original size.

Registered Vessels

Spoiler for Felicia, Spanish Navy, Captain Benito:
Ship name: Felicia (ESPS Felicia to non-Spanish; Spain does not use prefixes internally)
Ship type: 6th Rate Ship of the Line
Ship affiliation: Spanish Navy
Captain: Captain Renaldo Benito
Player controlled crew: Lieutenant Lorenzo Moreño (need: 1 more lieutenant, maybe surgeon, less maybe marine lieutenant)
Number of NPC crew: 162 (including 19 officers and 23 marines)
Number of guns: 28, and 4 swivel.
Ship location: Docked off of Havana, Cuba
Ship backstory (Where it was made, brief record of its service):
Lt. Renaldo was in Havana with his Captain when he was promoted. Offered a smaller frigate, he refused, and purchased a larger Sixth Rate. The ship has not seen any service, and is waiting for its crew off of Havana.

Spoiler for Brimstone, Pirate, Captain Morton:
Ship name: Brimstone
Ship type: Brigantine
Ship affiliation: Pirate
Captain: Peter Morton
Player controlled crew: Globey - Surgeon.
Number of NPC crew: 18
Number of guns: 10 fixed.
Ship location: Antigua
Ship backstory (Where it was made, brief record of its service):
Originally made in Bristol, the Valiant was dedicated to transporting high profile cargo and passengers along trans-Atlantic voyages. One one such trip, a severe navigation blunder was made by the Captain. Concerned for their own lives, the crew committed mutiny, tossed the captain overboard, and installed a new one. Eventually, the ship drifted into Havana, where it was hastily renamed to the Brimstone. Not yet officially charged with an offense, the crew prowls the waters, looking for a plump target.

Spoiler for The Morbid Eel of the Seven Seas, Pirate, Captain Drake:
Ship name: The Morbid Eel of the Seven Seas
Ship type: Caravel
Ship affiliation: Pirate, Spanish
Captain: Captain Santiago Drake
Player controlled crew: N/A
Number of NPC crew: 10 men, 5 fighters.
Number of guns: 3.
Ship location: Stationed in Samana docks.
Ship backstory (Where it was made, brief record of its service): The ugly little ship was built by tradesmen for 5 years with thoughts of trading in mind, but the ship's design was so crude that none had bought it. That was until Santiago bought it for 500 gold pieces, asking for it to be equipped with three cannons for just 50 pieces a gun. The merchant agreed, so long as Santiago was able to keep it safe. Somehow, in the years it was abandoned, it had grown on him. The ship was redesigned with a new flag, had his men wash down the deck and filled it with his supplies bought from merchants. He estimated that if he charged 100 pieces a job, and spent 50 on supplies, he could work around gaining profit from his work. Still, the ship was now his, and although tiny, it was ready for almost any senario... ALMOST.

Spoiler for PFTC Trade Empire - Fleet:
Ship name: Barco de Arrenez
Ship type: Light Frigate
Ship affiliation: PFTC
Captain: Juan Vasquez (Formerly commanded by Enrico de Madrid)
Player controlled crew: 0
Number of NPC crew: 20
Number of weapons: 3 cannons (each side), 15 rifles, 10 pistols (flintlock), 20 cutlasses
Ship location: (Location will vary, trade ship)
Ship backstory (Where it was made, brief record of its service): This ship was made in Pascua Florida. It only had one owner. It is commanded by Juan Vasquez. It now trades with many factions all around the Carribean.

Ship name: Friend of Sherman
Ship type: Medium Galleon
Ship affiliation: PFTC
Captain: Sherman Abernathy
Player controlled crew: 0
Number of NPC crew: 20
Number of guns: 20 (per side)
Ship location: (Trade ship, location varies)
Ship backstory (Where it was made, brief record of its service): The Friend of Sherman is an old ship. It was made before Columbus sailed to the Americas. It was sailed to Florida and abandoned after Pirates attacked. But the British Royal Navy recovered it and brought it back to port. It was then taken command of by Sherman Abernathy who in turn, joined the PFTC.

Ship name: The Black Widow
Ship type: Medium Frigate
Ship affiliation: PFTC
Captain: James Quincy
Player controlled crew: 0
Number of NPC crew: 30
Number of guns: 4 (per side)
Ship location: (Trade ship, location varies)
Ship backstory (Where it was made, brief record of its service): The Black Widow was originally named by a Pirate. But when he retired from his work, he sold the ship. James Quincy later purchased it and sailed it everywhere. He later joined the PFTC and now trades as one of them.

Ship name: Lord Simon
Ship type: Man-O-War (Yes... Read the backstory of it and understand.)
Ship affiliation: PFTC
Captain: Jackson Hake
Player controlled crew: 0
Number of NPC crew: 40
Number of guns: 15 (per side[used to be 20 per side])
Ship location: (Trade ship, location varies)
Ship backstory (Where it was made, brief record of its service): This massive beast was built in Port Royal by the British Navy. Ten years of service passed until the British sold it for having major issues with the masts. But Jackson Hake's crew came along and fixed it up and sailed it. They later joined the PFTC and removed 10 of the guns so that they could hold cargo.



Character name: Ernest Cumberbatch
Character profession: Governor, Port Royal
Character affiliation: Townsmen
Character location: Port Royal
Character nationality: British
I have read the expectations, and promise to follow them: Yush
Character backstory (Summary in ~100words): A British governor installed after the recent invasion of Port Royal. He was born in England to a rather incohesive family, and was well educated throughout his youth. What he lacks for in physical skills, he makes up for in financial prowess. His father, a British noble, came to a major disagreement with Ernest; the choice became to take a post as the governor of a rowdy, unkempt town, or face political squalor. While many men would leap at the chance, Ernest quailed. Nevertheless, the consequences if he didn't leave were too much to bear. Ernest gathered a retinue and chartered a ship to Port Royal, where he has since remained.

Character name: Harry Langley
Character profession: Merchant Captain.
Character affiliation: Merchant
Character location: Nassau
Character nationality: British
I have read the expectations, and promise to follow them: Yes
Character backstory (Summary in ~100words): Harry Langley is a sailor born and raised. He was born in Grand Bahama, and lived there until the age of six. From then on, he started to serve aboard navy and merchant ships, either as a powder monkey or cabin boy. He quickly became adored by all of the crews he worked with, whether military or civilian. After seeing what a cannon ball could do to a man at close range, he decided to start serving only on merchant ships. Come the age of 20, and you would find Harry serving as a helmsmen. By 22, a lieutenant - By the age of 28, he was the captain of his own ship.

6
Accepted Authorizations / John Gatsby's Authorization Application
« on: March 17, 2012, 11:04:05 AM »
Player Section

Steam Name: Globey
Age: 16
How long have you been Roleplaying? (can be any game): About 3 years.
How long have you been playing Serious GMod RP?: About 2 years.

Character Section

Authorization(s):
- Advanced knowledge of chemistry.
- Advanced knowledge of pyrotechnics.
- Advanced acting ability; To lie flawlessly, impersonate perfectly, etc.
- Knowledge of make-up application and technical theater.

Name: John Gatsby
Age: 32
Gender: Male
Affiliation: Rebellion

Write a detailed in-canon back-story how your character obtained these authorizations.
John Gatsby was born in London, England, in the year of 1982. He had a somewhat unusual upbringing, his father working as an an actor in the movie industry, and his mother in the profession of a cosmetologist. He was an only child, and throughout his life, he found himself pressured to perform at the absolute top standard. During his early childhood, John's mother dedicated every spare ounce of her free time to him. She read to him, played with him, and did her best to interest him in the family's industry. Naturally, she players up the role of cosmetology, and regularly invented games involving make-up.
During the intervening time between jobs, John's father, Alan, played his part as well. Between the two parents, they imparted a lot of knowledge upon him throughout his childhood.

By the time John was 13, he was heavily involved in acting and technical theater lessons; Simply put, all aspects of acting and tech, be it for a movie or theater, had become his life. He took to new elements of the trade with a passion, and he approached them with a determined intent.
And then misfortune struck; His parents, coming to the conclusion that their prospects would be better in North America, decided to move across the Atlantic, to Canada.
John, his heart having been set on acting for so long, almost couldn't bear it. He found all of his connections, all of his friendships, suddenly torn away with the move to Ottawa, Canada. He had a rough fresh start - He was an outsider from the very beginning, and his rigid pursue of theatrical arts earned him few friends, and much teasing. Nevertheless, John persevered, soon finding himself like-minded friends in new acting and technical theater courses run outside of school.
Every cloud has its silver lining; although the move was hard on him, John soon found a new passion, one almost as alluring as theater. Chemistry. Though the curriculum of the science program at his grade did not afford him many details, John knew from the start, that it was going to be a big deal for him.
Time progressed. The New Year found John with Canadian citizenship, and he had fully recovered from his parents' decision. He continued developing his passions, happily living his life.

And then misfortune struck again, just as John was entering high school. John's mother was suddenly promoted to a higher position in her company - She could no longer act as the support and guide John needed, particularly in such a major year. Her presence in the house waned, and she was scarce to be seen on John's first day of grade 10.
The school year ahead was rocky from the very onset. Without his mother to constantly nag him, he quickly fell behind in his subjects -excluding Chemistry and Drama, both of which he was taking at a grade 11 level already.  He simply couldn't find the motivation to keep up on what didn't interest him.
And of course, unsupervised, he quickly fell in with some of the more negative elements at his school. Although he maintained a strict attendance to the subjects he enjoyed, John soon found himself skipping his other courses completely. Matters proceeded to decline from there. One night, his misdeeds reached a climax, when he was peer-pressured into applying his knowledge of chemistry towards arson. A public building burnt to ashes in the middle of the night.
Naturally, this acted as a major wake-up call for both John, and his parents. Due to the Youth Criminal Justice Act, he escaped a criminal record that would forever brand him an arsonist, and his mother, out of concern for her baby's welfare, resigned her new post for the old and hurried back to their home to look after her son. With much effort, she marshaled John's life back into order. After a brief consultation, she and her husband also decided that their son 'ought to be given lessons in pyrotechnics by a family friend; after all, John appeared to have an interest in it... And they both knew what that he would pursue it to the end of the world, safely or otherwise - Just as he had chemistry, acting, and tech. Better to have taught it safely and to a legal application, that for him to educate himself.
Contrary to his parent's opinions, John's interest in pyrotechnics wasn't quite developed yet. But it soon came to flourish under his instructor's tuition.

All was well. A few years later found him with his high school diploma, a healthy interest in pyrotechnics, chemistry, as well as theater arts, and many job prospects due to his parent's influence. The year was 2000, John was 18 years old, and he was free to do as he would.
John took up an apprenticeship in pyrotechnics, and attended a few chemistry related courses at a local college. His social life was almost completely abandoned to make room for academics. His education was his life now.
Having completed much of the necessary training in high school, John completed his apprenticeship in two years. Choosing to withdraw from his chemistry related courses, he threw his parents' weight around until he landed a job with a mid-scale movie as the chief pyrotechnic.
At about the same time, the internet was making its rise. It soon became a treasure trove for information about DIY and homemade explosives - One that John was all too happy to exploit on his off time.

Over the proceeding years, John grew in prestige. His first attempt at professional pyrotechnics came off as a resounding success, and he was soon hired for a moderately larger production. And then a larger one, and more even larger still. Eventually, John, not used to having any number of admirers, had enough of the incessant emails to his personal inbox. He decided to start using an alias. John Gatsby would fade from the public's eye, and be all but forgotten in the fickle world of movie production. Using his knowledge of cosmetology, he made himself a new face; James Ghareheart was made.
The plan worked well; John Gatsby faded out of public memory, and was quickly replaced by the talented James Ghareheart.

James continued working over the 2000s, and his prestige earned him many unusual opportunities. In his experience, he was called to perform a multitude of tasks; trigger avalanches, dramatically destroy condemned buildings, and, in general, make things explode. A pack rat by nature, he accumulated various odds and ends over the years - Detonators, propellants, some plastic explosives, plastic mortar casings, and black powder, among other things.


2012
The portal storms hit hard. James was traveling in Eastern Europe with the cast and crew for a large action movie, when the storms first started to ravage the countryside. City slickers by nature, the group made a unanimous decision to head to the nearest city available - What would come to be called City 45. There they were, stranded, with no safe means of transportation to North America, and only the sketchiest of communications with their families. Eventually, the cast and crew dissolved completely; there was no point in sticking around together when the situation was just getting worse. Of the entire technical crew, only the pyrotechnics stuck together, sharing a cramped apartment. Out of concern for looters, James and the other two pyrotechnics, Alan and Jerry, started to conceal the supplies they had across the city.
James soon found a problem - Although he had no shortage of capital, supplies were quickly becoming too expensive to afford - Particularly makeup. Choosing to save what little he had left, James removed his 'disguise' and assumed his old identity; John Gatsby. The change came as a relief to him, after having his personality cooped up for years, but it left him somewhat nervous.  However, it just had to be done.
The work of concealment continued. After two years, the job was almost completed; progress grew ever more slow as more refugees poured into the city.
One day, the most junior assistant, Alan, didn't return from his trip. Later on, John learned that a food riot had occurred in the neighborhood Alan had been working in. John mourned his death, and moved on in life, constantly checking over his shoulder, and making sure not to get wrapped up in anything.
A month later, the concealment was done.
John and Jerry lived on. They huddled up in their little apartment, and kept as low a profile as possible. They made monthly phone calls to their families, and lived as frugally as possible. They constantly searched for signs that the portal storms would let up, even looking for patterns that could spell a safe passage. However, as soon as it seemed that they could escape, some new, unexpected twist would occur. They were trapped.
Not much occurred. Until the Seven Hour War, that is.

Everything went crazy - Citizens were gunned down in the streets alongside the already depleted military. It was 7 hours of hell, right from the very begging. The citizen population dropped, and John and Jerry had to use every hiding spot they knew to survive.
Just after Dr. Breen negotiated surrender, there was a brief period of amnesty. Not willing to risk prosecution, Jerry decided to hand in some of the lower grade materials. John never saw him again.

2016
Life resumed, this time under the totalitarian Universal Union. John felt a simmering rage boiling within him. One of his last remaining friends, dead, and all communication with his relatives cut off. He wasn't active in resisting at first; just remaining passive in the conflicts that occurred. However, unused to being physically punished for mere acts such as running, his anger grew. It grew only larger still, when he realized that he couldn't fight back. He moved to District Six in an attempt to get some more semblance of freedom. It didn't work.
But then he remembered a history class, dealing with the Peninsular Campaign of the Napoleonic War. He quickly realized, that there's more than one means of guerrilla warfare.
And so he planned.

What will these authorizations give your character in regards to perks or defects?
Perks
The ability to create explosives.
A moderate amount of explosives and related supplies stashed across the city. (Not to be used often.)

Defects
A level one verdict, if caught.

What do you plan to do with these perks/defects?
I intend to create the occasional bomb threat in the City - with SA approval, of course.

Will anyone else need these auths? (If so, list OOC and IC name(s))
Nope.

Which server does this apply for?
City

Extra Notes (optional):
Guerrilla warfare, in the form of IEDs, would be a logical course of actions for many rebellious citizens. It stands to reason then, that more characters authorized to do this would benefit roleplay.

7
Half-Life 2 Roleplay / Away
« on: August 29, 2011, 10:50:57 PM »
I'm away until the 6th of September. Going to Arizona :D

Pages: [1]
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