Author Topic: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB  (Read 52917 times)

Offline Mr. Pettit

Re: [WIP] RP_City38 - suggest features please
« Reply #90 on: December 30, 2012, 09:27:09 PM »
I suppose. I mean I can only make judgements off of the pictures. Anyway, I can't complain about how gloomy, dark/light the map is because nobody is ever satisfied with that. I enjoyed the daytime C45 map but It's ultimately Oz's decision.

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #91 on: December 30, 2012, 09:31:15 PM »
I could always make two editions of the map - one would be day time with the outdoor lights off and the night time version would have the dark sky and the outside lights on.

Offline cookiesofamerica

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Re: [WIP] RP_City38 - suggest features please
« Reply #92 on: December 30, 2012, 09:37:35 PM »
Why not create a 3D skybox and then someone could code a day and night. However the problem with that is most day and night scripts are short. So what I suggest for the coder to make a full d/n cycle for at least 12 hours in order to prevent it from disrupting immersion.
« Last Edit: December 30, 2012, 09:40:33 PM by Cookiesofamerica »
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Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #93 on: December 30, 2012, 09:40:50 PM »
Why not create a 3D skybox and then someone could code a day and night. However we need to make the duration of having day for 6 hours and night for 6 hours possibly.

Animated 3d skyboxes have been known to cause major lag because they have to keep casting shadows on every brush as the sun rises/falls. I'll try it anyway though.

Offline cookiesofamerica

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Re: [WIP] RP_City38 - suggest features please
« Reply #94 on: December 30, 2012, 10:07:22 PM »
Why not create a 3D skybox and then someone could code a day and night. However we need to make the duration of having day for 6 hours and night for 6 hours possibly.

Animated 3d skyboxes have been known to cause major lag because they have to keep casting shadows on every brush as the sun rises/falls. I'll try it anyway though.

You're right about that but as you notice the hrp map doesn't seem to hog framerate, unless maps with lots of entities cause this to happen.
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Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #95 on: December 30, 2012, 10:19:42 PM »
I took a break from working on the Nexus and I spent some time working on an outdoor cafe:

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Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #96 on: December 31, 2012, 11:26:19 PM »
One of the first rooms on the UCH, block A, first floor:

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Offline rBST Cow

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Re: [WIP] RP_City38 - suggest features please
« Reply #97 on: January 01, 2013, 12:33:47 AM »
Looks good Oz. Can you make the rooms like the ones in C17? That would be badass.

Keep up the good work.
abbot common stop bad for you if u watch anime all day nigga u fuckn weaboo

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #98 on: January 01, 2013, 12:41:47 AM »
Looks good Oz. Can you make the rooms like the ones in C17? That would be badass.

Keep up the good work.

Already made an apartment block with that layout. I'll see if I can come up with a new one so that I can fit more in (the C17 ones take up more room than you would think) and it's in our interests to have as many as possible to cater for times of high demand like a judgment waiver so that citizens don't go missing.

Post Auto-Merged: January 01, 2013, 07:13:39 AM
Updated the OP with a progress list.
« Last Edit: January 01, 2013, 07:13:39 AM by OzJackal »

Offline Dallas

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Re: [WIP] RP_City38 - suggest features please
« Reply #99 on: January 01, 2013, 09:18:04 AM »
Wow I came up with the name, where am I in those credits!!! Gaaah!

OT: I really like how instead of labeling the districts with numbers they have names, EVAN wouldn't be the AI by any chance?

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Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #100 on: January 02, 2013, 08:58:07 AM »
Not really post-worthy but I made a scrolling holographic texture (it says "Welcome to City Thirty Eight") that spins around the pillar. I just need to fix the lighting and it's all good. SOLACE is almost done.

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« Last Edit: January 02, 2013, 09:00:04 AM by OzJackal »

Offline swag master spiderman

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Re: [WIP] RP_City38 - suggest features please
« Reply #101 on: January 02, 2013, 10:53:44 AM »
oz do u have beta for me pls




pls

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #102 on: January 02, 2013, 06:58:45 PM »
sry friend




no

Offline Reimer

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Re: [WIP] RP_City38 - suggest features please
« Reply #103 on: January 03, 2013, 02:12:04 AM »
Getting excited.

At this rate the map will be done before our HL2RP server is up x)
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Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #104 on: January 03, 2013, 04:20:02 AM »
Getting excited.

At this rate the map will be done before our HL2RP server is up x)

I could probably finish this in 3 months if I kept going the same rate that I am now. Probably won't happen though because I've got classes starting 30 days.

UPDATE: Taking any and all suggestions for Resistance/anti-citizen/crime-related things! These can be decals, map features, hidden spots (PM these to me if you want; no guarantees on an area dedicated to your gang/group) or other things that aren't listed here. Features which are implemented will probably be put into the MIDNIGHT district unless specified otherwise.

Post Auto-Merged: January 03, 2013, 05:55:14 AM
Here is the current work done on the MIDNIGHT district (OP updated accordingly):

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« Last Edit: January 03, 2013, 05:55:14 AM by OzJackal »

 

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