Got a month off before I have to go back to college and this looks like it will be an interesting project. I'm doing a whole bunch of poses in GMod which have relevance to HL2RP and putting them into a trading card format. The actual trading card is a template I made from the Star Wars Galaxies TCG with minor modifications to the appearance.
99% of the effects are meant to be somewhat relevant yet humorous and aren't intended to harass/degrade anyone. Because this project is being undertaken with the intention of creating a few laughs, don't expect the trading cards to actually work in a card game because they aren't balanced.
I'm keeping the widescreen shots of the poses (as well as different angles to be posted at a later date as a wallpaper pack).
Want a Character card done but it isn't on the list? Post here with these details:
Character name:
Affiliation:
Character physical description:
Reference image:
Cost:
Strength:
Defense:
Quote:
Left click on the cards to bring them to a larger size.
To-do list (updated after each group of major additions):
* these are the attributes that go on each card (maximum of 10, minimum of 1) *
Cost - how much it costs to play a card
Strength - how much damage they inflict
Defense - how much damage they are protected from
# ABILITY #
Coercion - When played, an opposing card joins your side.
Interrogation - When played, all Citizen cards lose 2 Strength.
Spy Games - While drawn, Daniel Slater and Unit 621 are invulnerable. Citizen cards miss their next turn.
Loyalty Enforcement - While in play, your cards cannot be stolen by the opposing side.
Long Range Support - When played in combination with an Outlands, discard an opposing Resistance card.
Overwatch Assault - While in play, Resistance ability cards are used at double their cost.
Air Assault - When played, two opposing cards are discarded.
Insurrection - While in play, all Citizen cards receive 3 Strength.
Uprising - While played in combination with Angry Mob and Third Eye Operators, Union cards lose 5 Defense and Citizen cards gain 5 Strength for 3 turns. While ZEALOT Unit 621 is in play, existing Location cards are discarded.
Headcrab Artillery - Whenever this card is drawn while an Outlands location card is in play, all Resistance and Citizen cards lose 3 Defense.
Disruption of Progress - When played, discard an opponent's ability/tactic card.
Crisis Management - While on the field with Civil Workers Union Taskforce, all Citizen cards gain 5 Defense. If James Tavener is on the field, all Citizen cards are invulnerable.
Pariah Summon: When used, all vortigaunts labelled 'Pariah' are placed on the field regardless of them being in the graveyard.
# CHARACTER #
Thomas 'Fox' Mason - When played, two opposing Union cards are discarded and two more are drawn.
Julius 'Falcon' Lashowe - When played, friendly Resistance cards gain 5 to their Strength.
Anthony 'Indigo' Maurice - When played friendly Resistance cards gain 5 to their Defense.
Apache - When played in combination with Onyx, all opposing Union cards are sent to the graveyard.
Bryan Black - When played in combination with Daniel Slater, all Citizen cards gain 2 to their Defense.
'Silly' - When played in combination with 'Grumpy', a Citizen card loses its next turn.
'Grumpy' - When played in combination with 'Silly', a Citizen card loses its next turn.
Russel Kovac - When played, all opposing Citizen cards lose 2 Strength.
Jackson 'Gamma' Jefferson - When this card is played in combination with the City Seventeen: Industrial card and any ZEALOT cards, Daniel Slater is discarded.
Hulio Gensen - When played, an opposing card cannot be used for two turns.
'Snoops' - When played in combination with Unit 621 or Rex 'Luco' Vindicta, a citizen card or an opposing Resistance card is discarded.
Jonathan Welsh - When played, all players must make up a phony excuse and leave the server.
Charlie Smith - When played, any Citizen card is removed and redrawn. # "Shake ya ass!" # 5, 5, 3
Tekel'Pakem - While in play, all Resistance cards gain 3 Defense.
Steven 'Candyman' Rhodes
Arren 'Candyman' Kain
Alfred Mortimer - When played, all female cards cannot be played next turn. | Alfred Mortimer licks his cracked old salty lips.
Edwin Sinclair - When this card is played in conjunction with R.U.C.K.U.S, both cards will gain 3 Defense and 3 Strength. If this card is destroyed, so is R.U.C.K.U.S.
R.U.C.K.U.S - While in play, all Union cards suffer a 3 Cost penalty. If this card is destroyed, Edwin Sinclair cannot be used for the next two turns.
Devin Casavant - ""Hurry into the sewers! (Then you can enter my Sewers if you know what I mean!)" # 3, 2, 4
Pariah'Guram # "Mmm, bah! Guram god among filthy apes!" # 7, 6, 3
Matthew 'Oldman' Henderson - When played in combination with an Outlands location card, Resistance cards gain 3 Defense and 3 Strength.
'Beans' - When used with the "Beans' Beans" Item card, this character gains 5 strength.
Layla 'Razors' Blackburn - When played, dodge all incoming attacks for 1 turn.
Keiji 'Fixer' Maeda - When played, redraw your last card. # "I like my Cola, go away." # 5, 8, 3
Laurence 'Kryp' Black # "Ay, mane, chill yo!" # 4, 5, 5
Gabriel Dixon # "Make one wrong move, you get an arrow in the ass..." # 3, 5, 4
Warren Dixon # "I ain't gonna' beg! I ain't beggin' you!" 4, 5, 5
Richard Sherlock - Has the one-use ability to cheat death when he would otherwise be killed, sending him back into the user's deck. # "You ask me if I have a god complex? You don't understand, I am God." # 5, 6, 2
Victor North - Once Richard Sherlock has used up 'fake death' ability, when destroyed this card inflicts -3 on all Union cards defense. # "My movie will take your breath away, you'll be choking with laughter..." # 4, 3, 8
Pariah'Lok'Raam - When played, can summon any 'Pariah' vortigaunts from the deck of the holder. # "Is there any among you that have the authority to treat with Pariah?" # 3, 5, 2
# LOCATION #
The Asylum - While on the field, all Citizen cards lose 2 Defense but gain 2 Strength.
City Seventeen: Industrial Sector - While on the field, all Union cards gain 2 Strength and Citizen cards lose 1 Defense.
Outlands: Ineu Pass - While on the field, all Resistance/Citizen cards gain 2 Strength and 2 Defense.
Outlands: Ineu Valley - While on the field, all Resistance/Citizen cards gain 2 Strength and 2 Defense.
Civil Administration Embassy - While on the field, Civil Administration cards can be played at no Cost.
City Thirty Eight - While on the field, Citizen cards suffer a 2 Defense penalty.
City Thirty Eight: AI Core - When played, ability cards can be played at no cost for the next 2 turns.
Nova Prospekt - When played, an opposing Resistance card is discarded.
Civil Workers Union Headquarters - While on the field, Civil Workers Union cards can be deployed at no cost and gain 3 Defense.
# ITEM #
Citizen Clothes - When discarded, your next ability can be used for 1 Cost.
Metropolice Uniform - When played, a Union Character card of your choice gains 1 Defense for 2 turns.
Civil Worker's Union Uniform - When played, a Citizen Character card of your choice gains 1 Defense.
Resistance Vest - When played, a Resistance Character card of your choice gains 1 Defense for 2 turns.
Tokens - When played, you draw another card from the deck.
9mm Pistol - When played, an opposing card of your choice loses 1 Defense.
Achim's Crossbow - When played, an opposing Citizen card of your choice is discarded along with this card.
Skyler's RPG - While in play, the Air Assault card cannot be used.
Leonard's Airboat - When played in combination with an Outlands location card, friendly ability cards can be used at no cost.
Wajabi's Electric Billyclub - When played in combination with Uncle Willem Wajabi, damage is doubled against opposing cards for one turn.
Alcohol - When played, friendly units lose 1 Defense but gain 1 Strength. When played in combination with Uncle Willem Wajabi, he gains 5 Strength.
# EVENT #
Operation Swashbuckler - When played in combination with Third Eye Operators, all Resistance cards gain 3 Strength but lose 3 Defense.
Operation Empire State - When played in combination with Third Eye Operators and Civil Administration cards, all Citizen cards gain 5 Defense.
Eviction Order X-1 - When played in combination with any Outlands location cards, all Union cards gain 3 Strength and all Resistance cards lose 3 Defense.
One by One - While in play, attacks from Citizen/Resistance cards against other Citizen/Resistance cards are done with doubled Strength.
Outbreak! - While in play, all Resistance/Citizen cards lose 2 Defense but all Union cards gain 2 Strength.
Project Sparrow - While in play, an opposing Citizen card joins your side with 3 more Strength for two turns and is then discarded.
Natural Disaster - When played, all Citizen and Union cards lose 2 Defense. If Crisis Management is on the field, the effects of Natural Disaster are ignored.
# UNIT #
Civil Authority Recruit - When played, all Union cards gain 1 Defense.
Civil Authority Squad - When played, all Union cards gain 1 Strength.
ILLUSION Observation Group - When played in combination with an Outlands location card, all Citizen/Resistance cards lose all active Defense bonuses for two rounds.
Vortigaunt Collective - When played, all Resistance cards gain 1 Strength.
Outlands E.M.S - When played in combination with an Outlands location card, all Resistance cards gain 2 Defense.
Third Eye Operators - When played, an opposing Union card is discarded. While in play, friendly Resistance cards gain 2 Strength.
ZEALOT Death Squad - When played, an opposing Citizen card is discarded. While in play, friendly Union cards gain 2 Strength.
Red Union Slavemasters - When played, all opposing Citizen cards lose 3 Defense.
Civil Worker's Union Taskforce - When played, all friendly Citizen cards gain 3 Defense.
CiviWatch - When played, friendly Resistance cards gain 2 Strength.
Red Alliance - When played, an opposing Union card loses 2 Strength for 2 turns.
SHADE Squad - When played in combination with Overwatch Assault, this card's Strength is doubled.
The Dark Knights - When in play with all members of the Dark Knights, all other Outlands character cards in play costing 4 or more are immediately discarded. If any Dark Knight character cards are destroyed, this card is destroyed next turn.
# MISCELLANEOUS #
Administrative Intervention - When drawn, the effects of the last played ability card are reflected onto the sender.
Away from Keyboard - When played, a single Character card of your choice is invulnerable for 2 turns.
PK Appeal - When played, a Character card can remain on the field for 1 turn if it is destroyed.
Failed Ban Appeal - When this card is drawn, all of your Character cards are discarded.
Successful Ban Appeal - When this card is drawn, your last three discarded cards are returned to your hand.
Beta Test - When this card is drawn, all cards on the field are redrawn.
Abilities:
Characters:
Event:
Item:
Location:
Unit: