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Title: [outdated] <**||Overwatch Guide||**>
Post by: YankeeSamurai on April 14, 2011, 12:32:33 AM
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Overwatch Trans-Human Arm
OFFICIAL GUIDE
-by YankeeSamurai



Contents

I. How to Roleplay As OTA
II. How to Roleplay With OTA
III. OTA Organization in City 18
IV. OTA Deployment Protocol
V. OTA Weapons and Equipment
VI. OTA Unit Loadout Protocol
VII. OTA Basic Tactics
VIII. OTA Injection Protocol


First, a quick disclaimer.  I am not trying to prove myself as an authority on all things Combine, or anything silly like that.  The guide's contents are subject to change.

The purpose of the guide's length and details is to create a rich, varied world for the Overwatch to exist in.
If nothing else, the guide is simply for your own reading pleasure.

edit: Some people are of the opinion that I stole this guide. This is false; the guide is my own work.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 12:36:53 AM
I. How to Roleplay as OTA

I find it easiest to compare roleplaying an Overwatch soldier to roleplaying a CP. Of course, there are a few key differences  that you must know.

1. The most important difference between the CCA and OTA is that CPs still retain their humanity. They wear armor and an identity-obscuring mask, but under it all is a genuine, living and breathing human being. Not so with the Overwatch.
Overwatch soldiers are unfeeling products of Combine bioengineering. Their bodies have (according to http://half-life.wikia.com/wiki/Combine_soldier) "undergone extensive modifications including, but not limited to, brain and chest surgery, removal of genitalia, and implantation of various mechanical devices in the throat and around the abdomen."
Combine soldiers are more machine than human. They are devoid of human emotions, such as fear, pity, or a sense of humor. Therefore, certain RPs are no longer acceptable including, among other things, joking around, anger RP, and fear RP. However, respect (for commanding officers) and pain should still be RP'd. Be sure to use /me's and /it's to their full potential.

2. The missions of the CCA and OTA are vastly different. The CCA is a police force, whereas OTA is comparable to an army. As far as HL2RP is concerned, CPs can handle law enforcement tasks like patrolling the streets, running identification checks, and amputating the odd anticitizen.
Overwatch support, on the other hand, should only be requested in dire circumstances where direct military force is necessary. Examples of such situations could be a citywide uprising, an armed group of citizens defending a building, or a Judgment Waiver.
Some may view this as a stretch, but in the urban setting of city 18, OTA can be thought of as a glorified SWAT team.

3. Both CPs and Overwatch units rely on their in-helmet radios for communication. However, CPs are fed incentives, addressed, and controlled by Dispatch. OTA units use their radios to give/acknowledge orders and to constantly update combat situations among their own squadmates.
A subtle difference between CP radio language and OTA radio language is the choice of words they use on the radio. CCA/Dispatch radio chatter is carefully phrased in medical terms- inject, cauterize, sterilize, and so on. Overwatch radio chatter uses openly violent terminology- blade, striker, reaper, etc.
Note: Overwatch units should not say, /yell, or /whisper anything. Units should /radio everything they "say." (maybe a macro could be made so units automatically radio everything /said, /yelled, and /whispered?)

4. As OTA is a military organization, Overwatch soldiers have better training and equipment than their Civil Protection counterparts. This should be reflected in a firefight by the level of S2M (shoot to miss) used by Overwatch soldiers.

There are two main environments in which OTA will engage in combat.
     a. Interiors
Interior combat generally takes place at short range. OTA should only shoot to miss if a target is behind cover. Targets in the open can be gunned down with minimal S2M.
     b. Exteriors
Exterior combat takes place at a variety of ranges, from cramped alleys to expansive streets. If you are a SeC or Element Commander, try to miss around 30% of your shots at long range  (about the length of the Terminal street) and 0% of your shots at short range (about the width of the Terminal street). If not (an 02-05), go for 50% misses at long range and 10% at short range.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 12:38:03 AM
Useful Overwatch Phrases:

Affirmative.
Negative.
Copy that.

Bouncer, bouncer! (enemy grenade)
Displace, displace! (fall back)
Get down!
Go sharp!
Lost contact.
One down! (friendly casualty)
Outbreak, outbreak!

Administer antiseptic.
Closing in.
Contact confirmed, prosecuting.
Cover me.
Engaged in cleanup.
Engaging.
Executing full response.
Extractor away. (throwing grenade)
Harden that position. (fortify it)
Have negative movement.
Inbound.
Locking position.
Move in.
No viscon. (visual contact)
One contained.
Request reinforcement.
Report in.
Priority 1 objective, prosecuting.
Report, all positions clear.
Standing by.
Stay alert.
Sweeping in.
We have infestation.
Wrap it up.
Vaccine incoming. (headcrab shell)
Visual on exogen.

Unit is closing.
Unit requests backup.
Unit is holding.
Unit is moving in.
Unit has viscon.

Overwatch advise, we have heavy resistance.
Overwatch, confirm.
Overwatch is inbound to your position.
Overwatch, restricted data has been contained.
Overwatch, report possible biotics inbound.
Overwatch, request reserve activation.
Overwatch, request force field.
Overwatch, target contained.
Overwatch, target sterilized.

Sector is secure, no viscon.
Sector is not secure.
Sector overrun, repeat- sector overrun.

Stabilization team has sector secure.
Stabilization team holding postion.

Target compromised, move in.
Target ineffective.
Target is out of range.

Biotics inbound.
Necrotics inbound.
Viromes inside the perimeter.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 12:41:53 AM
II. How to Roleplay With OTA

   As a Citizen:
It's pretty straightfoward. FEAR RP. And lots of it.
Overwatch soldiers make your everyday CPs look like cuddly kittycats. You may snicker at the local protection officer behind his back, but when the Overwatch comes calling you don't make a sound. Better yet, make yourself scarce. You know people who've been shipped off to Nova Prospeckt simply by looking at a unit the wrong way.
The only reason why you shouldn't be terrified of the Overwatch is if you're some seasoned Resistance veteran... and right now I doubt there are any...

                  As a CP:
You've gotten the hang of bullying a suppressed population of civilians, but when you see an Overwatch unit, you know it's "the real thing." These guys look legitly badass to you; you feel intimidated and a little scared of them.
Respect and mild fear RP should be observed in their presence, especially for anyone in the enlisted ranks. Officers and Division Leaders feel more comfortable around OTA  due to their experience working with them. Some OfCs and DvLs may even have aspirations to join the Overwatch ranks one day.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: lemonshit on April 14, 2011, 12:43:58 AM
-snip-
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 12:45:52 AM
III. OTA Organization in City 18
All OTA forces in the city are under the command of the City Administrator, who has (in theory) several Sector Commanders who report to him. The Sector Commanders each command several elements  made of individual soldiers, also known as units.

   OTA Rank Hierarchy:
1. City Administrator
2. Sector Command :SeC:  -uses the elite playermodel, with a custom skin if so desired
3. Element Command :EcM:  -uses the normal elite playermodel
4. Soldier :02:  -uses the brown/orange shotgunner model
5. Soldier :03, 04, 05:  -uses the blue/gray soldier model


OTA Serial Number format:
   OTA.C18-APEX-03.987


   Breakdown:
OTA= branch of service
C18= city #
APEX= element designation
03= element position- This unit is the #3 man for his squad.
987= three-digit unit ID
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 12:47:39 AM
-snip-
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 12:53:22 AM
Anatomy of a OTA element:

SeC (sector commander): the commander of all (theoretical) Overwatch elements in his (theoretical) sector.   -Not technically part of the element, but heavily involved with element deployments.
   -Grants or denies CCA requests for OTA support.
   -Coordinates heavily with the City Administrator and CCA DvLs.
   -Reports on Overwatch activity to the City Administrator.
   -Serves as the City Administrator's personal bodyguard and assistant (this is so the SeC and C.A. can have RP with each other, but it is optional)

EcM (element commander): the leader of the element.   
     -Decides what equipment his units carry into combat.
     -Gives the orders in combat.
     -Can request extra support. (Vaccines, snipers, Airwatch, etc.)
     -Coordinates element actions with Civil Protection forces.
     -Briefs and debriefs the element.
     -Reports on element actions to SeC.

02: the pointman, so to speak, of the element.
   -Takes orders from the EcM, but physically leads the element in combat.
   -Takes command of the element if the EcM is incapacitated.
   -Can request extra support.

03, 04, 05: the element's basic units
     -Takes orders from the EcM, follows the #02 into combat.


Example OTA Roster:
Sector Command:
OTA.C18-SeC.012  -Albert

APEX:
OTA.C18.APEX-EcM.123  -Roflwaffle
OTA.C18.APEX-02.234  -Kazuo
OTA.C18.APEX-03.345  -exampleplayer1
OTA.C18.APEX-04.456  -exampleplayer2
OTA.C18.APEX-05.567  -exampleplayer3
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 12:54:58 AM
(http://img801.imageshack.us/img801/7193/scanpic0001p.jpg) (http://img801.imageshack.us/i/scanpic0001p.jpg/)

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Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: lemonshit on April 14, 2011, 12:56:28 AM
Where did you get APEX and EcM from? Why do you keep using MPF?
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 12:58:34 AM
IV. OTA Deployment Protocol

1. A CP will request support to OTA SeC.
   a. He must briefly state why Overwatch support is needed.
   b. In the absence of SeC, the EcM considers the request. If neither SeC nor the EcM is online, Overwatch support is IC-ly considered unavailable.

2. If Overwatch support is granted by SeC, SeC must alert his EcM and brief him on the situation.
   a. (optional) Logs must be made by the CP DvL or OfC detailing why OTA support was requested, and the outcome of the request.

3. The SeC will brief his EcM on the situation.

4. The EcM will assemble his units to brief them and assign weapon loadouts.

5. Overwatch will deploy from the Nexus and must take the safest route to the combat zone.

6. On completion of a mission, Overwatch must restrict access to the combat zone until CP units can relieve them and dispose of on-site contrabrand.

7. After being relieved by the CCA, the element will return to the Nexus for debriefing.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 01:03:56 AM
APEX is supposedly in the game files for an MPF or Overwatch phonetic alphabet. I made up the abbreviation EcM, although I took "Element" from a suggestion Skeptik made awhile back. MPF is an abbreviation that ReignServers, a server I played on for a few times, uses for their CCA. I'm just used to using it, sorry.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 01:08:46 AM
V. OTA Weapons and Equipment
(information from http://half-life.wikia.com/wiki/Category:Weapons)

     Primary Weapons:
SMG1/MP7- low power, high fire rate, poor accuracy. Low recoil. Undermounted grenade launcher. Ideal for close-range combat.

Shotgun/SPAS 12- extremely high power, low fire rate. Fires buckshot in a cone-shaped pattern. Can fire both barrels at once. Ideal for close-range combat.
   NOTE: only the 02 and higher ranks are authorized to use the shotgun.

AR2/pulse rifle- high power, low fire rate, moderate accuracy. High recoil. Can launch energy balls. Ideal for medium-range combat.
   
     Equipment:
Body armor upgrade- further protects wearer from bullets and shrapnel in the form of more plating, padding, etc.

HE (high explosive) grenade- useful for flushing enemies from cover

Smoke grenade- useful for screening assaults

Flashbang- useful for clearing rooms

SMG grenade- useful for neutralizing enemies in cover

Energy ball- ideal for causing chaos in enclosed spaces.
   NOTE: only the EcM and SeC are authorized to fire the energy ball.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 01:13:14 AM
VI. COTA Loadout Protocol

Note- the purpose of this mechanic is to allow the EcM a wide variety of tactical choices and customization for his team.

Loadout Protocol:
   -Each unit must use one primary weapon with 5 boxes of ammunition
   -05, 04, 03 have equipment slots x1
   -02 has equipment slots x2
   -EcM has equipment slots x3
   -SeC has equipment slots x5

   One slot is filled for each piece of equipment taken.
   Multiple grenades and energy balls can be taken at one slot per grenade/ball
   Multiple armor upgrades cannot be taken.

Sample Element Loadouts:

Injection team-
   05: SMG1. HE grenade.
   04: SMG1. HE grenade.
   03: SMG1. flashbang.
   02: shotgun. armor upgrade, flashbang.
   EcM: AR2. energy ball, flashbang x2

Urban combat-
   05: SMG1. SMG grenade.
   04: AR2. HE grenade.
   03: AR2. HE grenade.
   02: SMG1. flashbang x2
   EcM: AR2. armor upgrade, smoke grenade x2


(http://img839.imageshack.us/img839/676/scanpic0002t.jpg) (http://img839.imageshack.us/i/scanpic0002t.jpg/)

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chart showing available equipment slots
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 01:23:44 AM
VII. OTA Tactics

Fire and Movement (information from http://en.wikipedia.org/wiki/Fire_and_movement)
   Fire and and Movement is an assault tactic used by Overwatch units in HL2, as well as by real life military units.

The basic principle: One group pins down the enemy  while another group advances and flanks.

     How to Perform Simple Fire and Movement-
1. The EcM divides his element into two groups, typically one led by him and one led by his 02.
2. Group 1 pops smoke to cover themselves as they set up.
3. Group 1 lays down near-continuous fire on the enemy.
     a. Suppressive fire limits enemy firepower and renders the enemy unable to react or assess their situation clearly.
4. Group 2 advances  while group 1 has the enemy pinned down.
5. Group 2 flanks around the enemy's cover and destroys the enemy in close-quarter battle.

     The "Leapfrogging" varient of FaM
When group 1 sets up its base of fire, group 2 will not advance all the way  to the enemy. Instead, they will advance part of the way there, then set up their own base of fire.
When group 2's BoF is set up, group 1 will advance under the cover of the new firebase.
   The proccess continues until one group reaches the enemy and destroys him.

IC Note: As a rule of thumb, OTA units should always act as a team. A single unit is little more threat to enemies than an armed citizen. Overwatch elements are lethal because of the exeptional teamwork they demonstrate in combat.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 01:27:01 AM
(http://img854.imageshack.us/img854/3313/scanpic0003.jpg) (http://img854.imageshack.us/i/scanpic0003.jpg/)

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Simple fire and manuever



(http://img269.imageshack.us/img269/6115/famleapfrogging.gif) (http://img269.imageshack.us/i/famleapfrogging.gif/)

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fire and manuever "leapfrogging," or "bounding"
*this was not drawn by me
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 01:32:46 AM
Element Formations: (information from http://www.wildlion.edikos.com/squadtactics.html)

DAGGER- Units move in a single file line. The pointman is usually at the front of the line. Used when speed and distance are priorities and enemy contact is not expected.

SWORD- Units move in a loose horizontal line.
Used when contact with the enemy is in progress or expected.

SLASH- SLASH is the act of changing from DAGGER to SWORD.
This is the set up command  to execute a static defense or to get into a SWORD formation for assault.

RAZOR- is a modified SWORD skirmish line that moves at an angle.
This is often used when an element is moving along a road, building, or other boundary.

MACE- A MACE consists of surrounding an enemy position and assaulting from multiple directions. It is often used when assaulting a hostile building or bunker. This requires an advantage in manpower as casualties will be heavy.



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(http://img810.imageshack.us/img810/907/scanpic0007.jpg) (http://img810.imageshack.us/i/scanpic0007.jpg/)

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Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 01:38:47 AM
VIII. Injection (breaching) Protocol
 (information from http://www.tacticalgamer.com/battlefield-2-tactics-sops/64736-room-clearing-technique-us-army-ranger-school.html)

Injection is a relatively complex procedure that is highly effective for clearing rooms of hostiles.
If the element has enough patience to master the technique, injection can be a decisive and rewarding tactic.

   
Injection Team members:
   02- The team's pointman. He is responsible for frontal and breach point security. He must act the quickest and make immediate decisions.
   03- The #3 is directly behind the 02 in the order of movement and is normally responsible as an entry or clearing team member.
   04- The #4 is directly behind the 03 in the order of movement and is normally responsible as an entry or clearing team member.
   EcM- The EcM is directly behind the 04 in the order of movement. The EcM is responsible for initiating all voice commands, and must exercise situational awareness at all times with respect to the task, friendly force, and enemy activity.
   05- The #5 is responsible for breaching the door (by shooting the lock, placing a door charge, etc.) before the pointman and 02 rush in. He is normally the last unit in the room and is responsible for rear security  (i.e. gunning down any mingerunners).

Five-unit Stack positions:

   05 04 02 [DOOR] 02 EcM
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 01:44:06 AM
Prep Sequence:

1. If possible, the EcM coordinates with CCA units to establish a perimeter  around the target building.
2. The element pops smoke for concealment  as they prep and stack up outside the point of entry (usually a door).
3. The EcM radios the codeword "Inject" to initiate breaching sequence.


Breaching Sequence:

1. #05 breaches the door and gets out of the way.

2. #03 throws a flashbang or HE grenade through the doorway.

3. #02 enters the room and eliminates immediate threats. He moves to either the left or the right corner of the room. His ability to move to a corner will be determined by obstacles, size of the room, and the enemy situation.

4. #03 enters the room with #02. He moves along the wall in the opposite direction of #02. Both units clear the breach point and immediate threats, all while moving to their chosen corners.
IC note: Rooms are never entered with less than two units. The #02 or #03 may radio "short zone" if the room is too small for the whole team.

5. #04 enters the room and moves in the opposite direction of #03. He primarily scans for any overhead threats.

6. The EcM enters the room and moves in the opposite direction of #04.

7. #05 enters the room and moves in the opposite direction of the EcM. He provides rear security as the situation dictates.

8. All units move along their walls while engaging threats. Grenades must be used with caution in enclosed spaces.

9. The EcM radios "clear" when all threats are eliminated.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 01:48:06 AM
Injection Protocol sequences simplified

(http://img220.imageshack.us/img220/7312/scanpic0009t.jpg) (http://img220.imageshack.us/i/scanpic0009t.jpg/)

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(http://img846.imageshack.us/img846/1238/scanpic0010.jpg) (http://img846.imageshack.us/i/scanpic0010.jpg/)

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(http://img851.imageshack.us/img851/7075/scanpic0012.jpg) (http://img851.imageshack.us/i/scanpic0012.jpg/)

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(http://img833.imageshack.us/img833/5286/scanpic0013.jpg) (http://img833.imageshack.us/i/scanpic0013.jpg/)

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Note: the apparent scribbling in the last 3 pictures was my failed attempt at drawing fields of view or something lame like that. Ignore the scribbles; they mean nothing.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 01:52:22 AM
And that's the end!  :D  I'm curious to know what the community thinks of really freaking long guides like that...
Maybe I should've divided it up into separate threads?

so anyway, post any feedback you have- good or bad.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: BltElite on April 14, 2011, 02:50:14 AM
To be honest i think its stolen, as do a few others.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: ???????£??Rose Nocturna??? on April 14, 2011, 08:04:39 AM
BLT, you always think anything usefull is stolen :|

It doesnt really matter much  if it still is helpful.

Anyways, love thethread, well done.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 10:19:16 AM
The guide is not stolen. I made it.
Starting Sunday I began typing a draft on notepad, and all through Wednesday I revised it while researching the tactics and weapons and stuff.
Yesterday I drew the pictures and uploaded them all onto my computer with a scanner and then onto imageshack.
I added URLs to websites that were used for inspiration, information, or copy/pasting phrases.

And what makes you think it is stolen, anyway?
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: SkeptiK on April 14, 2011, 12:08:40 PM
Nice guide. And I think the only reason they think it's stolen is because you use different phrases such as EcM etc. But it's still an epic guide for COTA and you did a good job.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: The Great Milenko on April 14, 2011, 01:32:38 PM
He uses those terms because he's used to other servers.

Besides from how it isn't stolen, nice job bro
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: Uubucks on April 14, 2011, 05:22:07 PM
This looks great, too bad I never play Combine. Lol.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 06:32:37 PM
Thanks people  :)
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: Albert [busy] on April 14, 2011, 07:39:29 PM
Very, very well done. After some revisions to make it official, this will be official. Good show.
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 08:34:22 PM
edit: Made some minor changes/fixes and replaced all instances of "MPF" with "CCA." (except for the diagrams, of course)
Title: Re: candidate for a Combine Overwatch Trans-Human Arm official guide
Post by: YankeeSamurai on April 14, 2011, 08:45:24 PM
 :D  removed all reference to the guide being unofficial

rrg can't change the title name but I guess an admin can change it

edit: Derp yes I can. *changes title*
Title: Re: <***||Overwatch Guide||**>
Post by: YankeeSamurai on May 01, 2011, 07:13:55 PM
Someone should move this to the Guides section...
Title: Re: <***||Overwatch Guide||**>
Post by: BltElite on May 02, 2011, 11:26:24 AM
Moved upon request.
Title: Re: <***||Overwatch Guide||**>
Post by: JoshB on May 05, 2011, 12:25:37 AM
Looks great, very detailed. Unfortunately I'm not well known on this server and probably wont get a shot at being a COTA.
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