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Messages - Statua
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2491
« on: May 03, 2011, 12:26:38 AM »
Unit: 468 SQUAD: RAZOR Clearance: 01 Enter Password: ****************** ACCESS GRANTED
Connecting to Network Connecting.... Connecting.... Connecting.... Connected
New Log Started: 00000001
They told me I should log my days so I guess I might as well start today. Work is good. I enjoy working in the RAZOR unit along side 236. He know's his stuff. I have notices an uprise in anti-citizens lately, particularly the ones going in to the D2 area. Most of the tim, another unit is unvailable so I cannot pursue them but when there is an available unit, we teach them not to mess with the union. I have a feeling that the last transit brought in a bunch of idiots. There are a lot more citizens doing stupid things now.
On another note, I was attacked today by a citizen. He must have been on drugs as he assaulted me with his bare hands. I already had my MP7 out and detained him, ultimately giving an amputation for Assault Class 2B and Malcompliance Level 1. The goal for me is to cleanse the city of anti-citizens, one day at a time.
Saving File under Log: 00000001 Saving File..... Saving File..... Saving File..... Saving File..... File Saved CCA.C18-RAZOR.468 Logging off. Console Shut Down. Connection Lost
2492
« on: May 02, 2011, 05:02:42 PM »
And me. Rockford gonna need it lol. Tried to compile today and it shit brix
2493
« on: May 02, 2011, 03:12:47 PM »
I work generally 20 hours a week and usually have lots of chem homework to do but that doesn't stop me =P Multitasking FTW.
2494
« on: May 02, 2011, 08:17:30 AM »
The refugee models are in blues. The white cotton models don't look battered and bruised. I think there are some refugees in whites though.
2495
« on: May 01, 2011, 10:28:21 PM »
There are a couple white cotton shirt models in HL2 (can be found in various gamemodes but not OA) but raincoat models do not exist.
Real roleplayers would just RP it.
2496
« on: May 01, 2011, 06:18:13 PM »
With the help of YankeeSaumrai and Raiden, I made an organized list of the terminology you can expect to hear and/or use in HL2RP.
Combine Terminology:
Administer: Carry out orders.
Amputate: Execute/Destroy.
Anti-Citizen: Criminal.
Bio-signal: Life monitoring or signs of life. Also a system in suits that monitors heart beats.
Biotic: Non-naturalized alien species. (I.e. Vortigaunts.)
Bouncer: Enemy Grenade.
Breach: Remove obstacle or defenses.
Clamp: Seal off a specific area.
Clear: Erase current orders. (Commonly used as a way to tell fellow combine that an area has no immediate threats. 'All Clear' or 'C-E' is the proper way to send such a message.)Do not get mixed up with cleaned
Cleaned: Entity is normal. (I.e. No contraband/threats, room is clear of contraband, citizens, and threats.)
Contact: Enemy unit(s) spotted and engaging.
Contain: Prevent forces or situation from spreading beyond it's current location.
Deserviced: Unit down.
Deploy: See Inject. Either can be used.
Diagnose: Determine threat level and situation.
Divisive: Having a quality that divides or seperates. (I.e. Rebellious attitude that seperates the citizens obedience to the combine.)
Examine: If applied to an organic entity, it may also mean to pat-down or frisk.
Exogen: Antlion.
Expose: Flush suspects/situation out from cover/structure.
Extract: Evacuate.
Hold: Maintain position/location defensively immediately.
Holding: Maintaining and guarding position.
Infected: Unfriendly. (I.e. Zombine.)
Infestation: High parasite activity.
Inject (To Formerly Deploy): Teams assemble at designated rally points.
Innoculate: To protect or safeguard from a threat.
Intercede: Directly control/mediate key enemy activity. (I.e. By means of ambush/manipulation.)
In position: Ready to perform orders.
Isolate: To detain a(n) (anti-)citizen and cut them off from all contact with the populace.
Line: Form solid defence/barricade defense.
Malignant: High dangerous and contagious.
Necrotic: Zombie.
Outbreak: Last remaining unit in a group.
Outland: Foreign.
Pacify: To handle a situation or detain an anti-citizen - Non-lethally if possible.
Parasitic: Headcrab.
Polistability/Polistabilization: Stabilization of a political order.
Prosecute: Administer ordered citation. (Administer ordered punishment, in simpler terms.)
Restrict: Prevent access to that area or position.
Restrictor: Thumper.
Ripcord: Fall back to/move back or away unless a location is specified.
R.O.E: Rules of Engagement as authorized by any unit OfC+ (Only fire upon an individual if they fire upon you first.)
Sociocide/Sociocidal: Attempted disruption of the social order.
Stand by: Await orders.
Stabilize: Restore order through any means required, verbally or otherwise. (Non-leathally unless required.)
Sterilize: Free area/situation of.
Unlawful Procreative Activity (UPA): Engaging in relationships. (I.e. Attempting to have sex.)
Unrest: Riot or Rebellion.
Valence: The capacity of one person or thing to react with or affect another in some special way, as by attraction or facilitation of a function or activity. (I.e. This can mean anything from some passing drugs to someone, or a rally for anti-citizens.)
Virome: Poison/Fast Headcrab.
Viscerator: Manhack.
Radio Codes
10-0: Use Caution. 10-4: Okay. 10-7: Proceeding to Off-Duty status. 10-8: In service. 10-9: Repeat last message. 10-15: Prisoner in custody. 10-16: Pick up prisoner. 10-20: Your location? 10-25: Do you have contact with ...? 10-27: Check for warrants. 10-50: Commencing patrol. 10-97: Arrived at scene. 10-103: Disturbance. 10-107: Suspicious person. 10-108: Officer down. 11-6: Illegal discharge of firearms. 11-98: Meet officer. 11-99: Officer needs assistance/backup.
ADW: Assault with a deadly weapon BOL: Be on the lookout DB: Dead-body UTL: Unable-to-locate OID: Officer in Distress POI: Point of Interest
Code 21: Complaint Code 27: Attempted Crime Code 28: Inciting a felony Code 29: Death Code 30: Homicide Code 30S: Homicide by shooting Code 34S: Shooting Code 51B: Bomb Threat Code 52E: Explosives Code 94: Illegal discharge of a weapon Code 95: Illegal carrying of a weapon Code 187: Homicide Code 603: Unlawful entry Code 647A: Vagrant loitering in a public place Code 647E: Anti-Citizen
Just realized Raiden had made one so I hope he sees this and adds more combine terminology...
2497
« on: May 01, 2011, 12:28:11 AM »
Yeah all my guides from TnB and my citizen items guide should go here.
2498
« on: April 30, 2011, 09:43:41 PM »
No but the biggest problem in our HL2RP is citizens not fearing the Civil Protection and doing stupid shit out of their fearlessness.
2499
« on: April 30, 2011, 08:15:54 PM »
Even RAZOR scare me.
2500
« on: April 30, 2011, 07:58:07 PM »
Hopefully they give in tonight. I really want to get 468 off his trainee rank for RAZOR...
2501
« on: April 30, 2011, 03:28:25 PM »
Here's a list of items you can find in various kits. Thanks to the original creator on Taco 'N' Banana. Name of creator lost due to their recent reset. I greatly apologize for this.
Citizen Standard Daily Ration Pack
x1 Can of distilled water, 355ml (Although the water is loaded with various chemicals, the memory agent is only added to the water dispensed at train stations to ease the difficulties of transfers.) x1 Jar of non-perishable food, 12oz (Contents vary) x60 Exchangeable token units (One 50 token bill. Tokens come in the form of 10, 50, 150, 300, 1500 and 3000 token bills. There are also 5 and 1 token coins)
Citizen Standard Clothing/Apparel
x3 Set of cotton undergarments (Undershirt, socks, briefs, bra for females) x2 White cotton/polyester collared shirt x1 Pair of denim fatigue slacks x1 Denim fatigue jacket x1 Heavy black raincoat (Nylon) x1 Heavy cotton blanket x1 Pair of leather work boots x1 Leather belt x1 Identification card (Name, age, photograph, medical information. Doubles as a transit card. May be replaced if lost via retinal ID at local Nexus lobby) x1 Pair of eyeglasses (Prescribed when necessary) x1 Set of various domestic items (Nail clippers, comb, tweezers, toothbrush and toothpaste, stainless steel spork, bowl, and cup, safety pins, paper clips, buttons, needle and thread, pencil)
(Any of these items may be replaced by a Civil Worker at the cost of tokens)
(Note that other domestic items and furniture are dependant on local residence, and may be shared in a communal fashion between citizens)
Civil Protection Ground Unit Daily Ration Package
x2 cans of distilled water (Electrolytes and vitamins added) x1 MRE (Meal ready to eat. Contents vary. Note that other meals are served during breaks) x1 Small bar of dark chocolate x1 Fortified energy bar x1 Set of necessary medication depending on unit ID and associated medical history
Civil Protection Unit Standard Uniform and Equipment
x1 Kevlar/Vulcanised rubber flak jacket x1 Heavy polyester metropolice slacks x1 Civil Protection Issue level 3A soft armour kevlar vest x1 Tempered plastic and kevlar gasmask/helmet with associated electronics (Shortwave radio system, built-in computer, database-integrated HUD) x1 Pair of vulcanised rubber gloves (Latex gloves supplied for NOVA units, which fit over standard metropolice issue gloves.) x1 Pair of steel toed jackboots (Vulcanised rubber/canvas.) x1 Duty belt. Included on the belt: -Radio and transponder electronics -Duty pouch. May be used to officer’s discretion. (NOVA units may request additional pouches/satchels to carry medical supplies.) -4 MP7 magazine pouches (45 rounds/magazine) -2 12 Guage cartridge pouches (12 shells/box) -2 USP magazine pouches (18 rounds/magazine) -2 Satchels. Contain wrist binders, small flashlight, various other equipment. -1 Dispatch Communications Console (DCC). Used to relay and receive orders, and to communicate with other Protection Team units. x1 Electroshock riot baton (150kV Aluminum core steel baton with rubber grip) x1 Combine Standard Sidearm (USP Match, 9x19mm parabellum round) x1 Standard issue MP7 PDW, 4.6x30mm (Depending on rank/privileges) or x1 Standard issue Franchi SPAS-12, 12 gauge buckshot (Depending on rank/privileges) x1 Compact survival flare gun (02-01 ground units only) x1 750ml stainless steel canteen w/ insulated nylon cover x1 Set of keys. Includes universal cell block key, storage closet key, unit locker key, personal quarters key, and skeleton key. Note that bio-locks cannot be opened with the Combine-issue skeleton key. x1 Small duty knife x1 Electronic access key. Used to access Combine consoles, doors, locks and shields depending on the rank and privileges of the unit in question. x1 Set of Civil Protection Unit clothing. Included: -2 Long sleeved black cotton shirts -1 Pair black cotton pants -1 Plain black leather belt x1 Metropolice identification card (Name, age, photograph, medical information) x1 Metropolice identification armband (Division, rank, digits. Emblems and blackmarks are swen/pinned on uniform, not armband.) x1 Set standard citizen fatigues/apparel (Refer to the citizen posessions section for a list of these items)
2502
« on: April 30, 2011, 03:15:16 PM »
UNDER CONSTRUCTION
The second biggest problem I see in the servers is citizens having no fear to the Civil Protection. (The biggest being mingerunners who punch you and jump on random crap) One of the reasons behind this lack of fear is not bad roleplayers, but more of civil protection units not knowing how to make citizens feel small and useless.
In this guide, you'll find a few examples on how to get those civis scared shitless.
You may think anger is a way to scare the citizens but it is more of a sign of weakness. Yelling at citizens right off the bat is not a great idea as it shows this weakness. You want to be more threatening.
2503
« on: April 30, 2011, 12:48:45 PM »
Really? That's the same version I had taken from frosty which was the final version...
2504
« on: April 29, 2011, 11:50:24 PM »
In cosmoscity, we had hit the ent data limit. It would cause server crashes and console spam. It wasn't till we took it down below 110% that it actually worked. Single player worked fine.
Here's the data from a compiled version of CC.
entdata [variable] 429783/393216 (109.3%) VERY FULL!
2505
« on: April 29, 2011, 03:00:46 PM »
Ent_data could cause serverside issues. You have been warned.
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