Half-Life Two Roleplay Update
Right, then. I'm not going to bother with a really long post for this - I do however have to mention a few things.
This update is being pushed out early because of the bugs we encountered with last GMod update. Everything is subject to change - if you find bugs, report them here or send me a PM with them.
The changes include but
are not limited to:
* Removed the wrench icon from chat
* Fixed door and surface text
* Hid ZEALOT from the scoreboard
* Changed some minor strings
* Started some derma changes (NOT FINAL)
* Removed pistol and ammunition from default unit loadout
* Reverted the SeC model change
* Removed the following voices
- CCA
- "GRID Sundown 4-6."
- "You are judged guilty by civil protection team!"
- "10-103M Disturbance by mentally unfit."
- "Investigate and Report!"
- "Flush."
- "Fist."
- "All units, BOL, we have 34 hits at"
- "Yellow."
- "Waste River."
- "Lookin' for trouble?"
- "Ice."
- all of the numbers, they just abused anyway
- "Hammer."
- "Reminder: memory replacement is the first step to rank privleges."
- "Destroy that cover!
- "Break his cover!."
- Citizen
- "Sometimes, I dream about cheese."
- "Uhh, I can eat a horse, hoves and all."
- "Looks to me, things are getting worse, not better."
- "You smell that? It's freedom."
- "When this is all over... ah, who am I kidding?"
- "I'm not even gonna tell you what that reminds me of."
- "If I could live my life over again..."
- "They never, gonna make a stalker out of me."
- "Someday... this all will be a bad memory."
- "I can't get this tune out of my head. *whistles*"
- "If you dare say: That's gotta hurt, I'll kill you."
- "Get the hell outta here!"
- "It's not supposed to end like this!"
- "Noooo!"
* Removed the following animations
- AnimPantWall
- AnimATW
- AnimPant
* Removed the ingame changelog
* Added alternative command for Radio, R
* Added alternative command for Admin, A
* You are now only notified that your admin report is sent to admins - it does not show you what you sent
* Added alternative command for CharPhysDesc, Title
* Changed the disconnect message
There are still a few bugs - such as the Unit overlay not working, and the 'fancy' scrolling text. Animations seem a bit bugged too - but sort of wanted to rush this update out for now. Most of the changes are cosmetic, and we were planning on changing more stuff before we pushed this out but...
Yes, I know this is mostly minor edits, but as I mentioned earlier: it was pushed out too early. Any bugs will be adressed as soon as possible.
Enjoy nevertheless.
DISREGARD THIS POST - CHECK LATEST NEWS THREAD FOR NEWEST UPDATE