(Logo is temporary)
HRP as it stands is almost 3 years old, and to be honest the code is old, outdated, inefficient, and messy. A fresh gamemode built from the ground up is what is needed for better, faster updates and performance. The current HRP isn't necessarily future proof, and that is one of the main goals of HRP2. Being able to add vehicles, NPCs, items, and other great parts of the gamemode with efficiency and speed will allow us to push out more updates with less bugs. Who doesn't like shiny new things, anyway?
No, this does not mean the community will be contributing code. What this means is that a public HRP2 Development board will be available to the community so we can get valuable input on what players did and didn't like in HRP, along with what they would love to see in HRP2. Community input is vital for a successful gamemode and we can't wait to hear what everyone wants to see in HRP2!
Harbor Roleplay is a lite roleplaying gamemode, so the gamemode will still be derived from Sandbox(It will have Sandbox functions such as the spawn menu). We plan on adding a vast amount of features that have been suggested by the community for HRP1, however we would still love to hear what you guys would like added in HRP2.
There is no ETA as of yet. The gamemode has yet to begin development and both Nick and I have our fair share of work to finish on the current HRP servers. Why mention HRP2 if we have work to do on HRP1? Well, we want the community's input what HRP2 should be like. We want to begin planning ASAP.
There will more than likely be one, however whether it's VIP+ or open to everyone is unknown right now. We may start off with VIP+ for up to a week, then after that we can open it up to the community.
Vehicles, Inventories, Money, Etc
Gone. It is a completely new gamemode that will contain a bunch of new content. The gamemode will be created from the ground up, not an edited version the current HRP.
Harbor Roleplay 1
The current HRP servers will remain maintained, however updates will be slower and smaller than usual. We would like to devote a lot of our coding time to working on HRP2 so we can get it done promptly, however carefully with well written, efficient code. If a major bug or exploit pops up on the current HRP servers we will make that our top priority and get it fixed ASAP.
Head on over to the HRP2 Public Development Board to suggest new features and get updates on what we're currently working on!